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How do F*** do you do this????

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Level 2
Joined
Dec 24, 2004
Messages
8
I've been having a problem with my map and it's driving me nuts. I want to make it so when the main unit im using (its an RPG map) steps on a certain region, the map changes and loads another map. NOw i've tried just about everything but for some reason all that comes up is the main menu for TFT. It's put my whole map on hold and tottally frustrated me. Can someone help me out?
 
Level 3
Joined
Oct 28, 2004
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48
okay... i think this is right...

event: ?????
condition: ?????
action: game; set next level, map name
and then you add, when the unit enters a region, victory of map? i think. something like that... i know im close to being rite.. i hope




?????= you fill in
 
Level 16
Joined
Sep 3, 2004
Messages
2,086
I know every part of it except how bliz makes it so monsters don't respawn

Unit Enters Region
Conditions
w/e
Actions
Create a game cache from RPGSave.w3v
Store (Hero) in game cache
Store Gold
Save Game cache
Set next map in campaign to X Map
Victory player1 skip dialogs and skip scores
 
Level 9
Joined
Nov 27, 2004
Messages
465
i know how do thay do that :D
Eisura "Create a game cache from RPGSave.w3v"
not so interesting,because if you want to play it again you'll need to start EVERYTHING again !

i use this one: Game catch create a game catch from (name (name of player1))


So now if you change your name at TFT you may start all again ;)~

P.S. if you don't believe me just try it :roll:
____________________________________
and about your problem:
1) if your campaing like my and consist of several maps not at 1 map campaing than you'll need to set nextlevel \Maps\yourmapname.***

2) if you map is a fully campaing than may be you testing map from map editor , no more buttons at campaing screen are open.
 
Level 2
Joined
Dec 26, 2004
Messages
10
You can just look at the campaign that is in the My Computer/C:/Program Files/Warcraft III/Campaigns/DemoCampagin...



THERE! :twisted:
 
Level 9
Joined
Sep 8, 2004
Messages
633
VampireKB said:
i know how do thay do that :D
Eisura "Create a game cache from RPGSave.w3v"
not so interesting,because if you want to play it again you'll need to start EVERYTHING again !

i use this one: Game catch create a game catch from (name (name of player1))


So now if you change your name at TFT you may start all again ;)~

P.S. if you don't believe me just try it :roll:
____________________________________
and about your problem:
1) if your campaing like my and consist of several maps not at 1 map campaing than you'll need to set nextlevel \Maps\yourmapname.***

2) if you map is a fully campaing than may be you testing map from map editor , no more buttons at campaing screen are open.

Don't be a smartass, nobody likes smartasses.
 
Level 4
Joined
Aug 31, 2004
Messages
106
I know every part of it except how bliz makes it so monsters don't respawn
You stop the monsters from respawning and save visibility by making a custom save instead of just a game cache save. Then when you go back to another map you load the saved game and load the information from the game cache.
 
Level 9
Joined
Nov 27, 2004
Messages
465
i'm not the smartest :oops:
here are much more ppl that know more about WE and WEU than me (i don't know WEU at all :(

but i have several ideas about using integers for activating\disactivating triggers after each map

for the main question
at my map there are 2 maps :map1 and map2
if i want to go from map1>map2
i need to trigger it so:
unit enters region "X"

set nex map :map2.w3x(for TFT) map3.w3m (for others)
win for currect player(pl1 or somb else) skip all
 
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