HoW Patch 1.3.0a (Alot of thanks to random.guy27)
Heroes
Lord of Death (100% Remake)
> Remaked all abilities into four new ones:
[Defiled Tempest] (Releases a polluted wind which poisons enemy units it comes in contact with. Poisoned units take initial damage and damage over time for 2 seconds.)
[Deceased Grounds] (Transform an area into a field of plague and deceases, dealing intense damage and slowing all enemies' movement speed by 25%.)
[Rotting Flesh] (Leusus releases a deadly air that rots and corrupts everything from the inside out. Decrease the armor and magical resistance of all affected enemy unit. Last for 6 seconds.)
[Plague of Locust] (Creates a swarm of angry locusts that bite and tear nearby enemy units in an area. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Plague Reverant when they return. Last for 8 seconds.)
Dark Templar (75% Remake)
> Renamed Dark Temple Knight (Old Name) to "Dark Templar".
> New icon to Aura of Dead Spirits.
> Remaked three abilities into three new ones:
[Surging Demise] (Sacrifices a target friendly unit to cast a curse to nearby enemies. The curse damages the enemies and slows them down for 4 seconds.)
[Force of the Dead] (Regand calls forth a powerful force that pulls in and damages enemies in an area.)
[Field of Death] (Regand summon the infamous "Field of Death". All allies inside the field will have an increase in their power, while enemies inside will have a decrease in their power. Last for 5 seconds.)
Elemental Master
> Replaced ability: Force of Nature with Tranquility (Call forth a rain of soothing energy to pour down in the area around
Mareder, healing and increasing the resistance friendly allied units. Last for 6 seconds.)
Mechanical Genius
> Replaced ability: Air Strike with Time Bomb (Xerkip sets up a time bomb and throws it at a targeted area. Once it's in its
place, it explodes after a brief delay, damaging every enemy unit within the vicinity.)
Assassin
> Increased base damage to 25.
> Improved Confusing Clone by changing cooldown from 40 seconds to 38 seconds, duration from 20 seconds to 22
seconds and damage from 30% to 35%.
Crazy Sienceman
> Changed model.
Dragon
> Changed the slow % of Molten Tornado fromn 20% to 40%.
> Increased the AoE hitchance of Molten Tornados' fireballs.
Wizard of Immortality
> Changed the drain value of Mana Pool from 38/58/78 to 45/65/85.
New Heroes
> Re-maked Dark Templar (75%)
> Re-maked Lord of Death (100%)
> New hero: King Guard
> New hero: Lightning Elemental
> New hero: Lord of Frost
Items
> Completely changed all items tooltips, re-colored and more.
> The items (in shops) will now have hotkeys followed by:
Q, W, E, R
A, S, D, F
Z, X, C, V
each letter represents a slot.
> Recipe items with no cost can no longer be purchased.
> Renamed A Childs Stick to "Enhanced Branch".
> Renamed Wizard Mantle to "Golden Mantle".
> Renamed Belt of Strength to "Belt of the Giant".
> Renamed Gauntlets of Strong to "Knuckles of Might".
> Renamed Boots of Greater Agility to "Boots of the Agile".
> Renamed Staff of Greater Intelligence to "Staff of Knowledge".
> New icon to Enhanced Branch.
> New icon to Golden Mantle.
> Fixed two typos' with Scroll of Teleportation.
> Decreased the cost of Scroll of Teleportation from 145gold to 135gold.
> A new item: Flash Step.
> A new item: Shadow Necklace.
> A new item: Potion of Greater Mana.
Bugs & Gameplay
Duel
> Duel will no longer be activated after a team has won the game.
> Fixed a couple of issues with Duel.
> When a duel ends, the heroes will now get teleported to the fountain instead.
> Changed the duel timer at the multiboard.
Orbs
> New effect to the orb effect: Double Damage.
> The Orbs placed on the map will now also have a chance to restore hitpoints and manapoints by 750 for 8 seconds.
> The Orbs placed on the map will now also have a chance to temporarily increase armor by 10 for 25 seconds.
> The Orbs 'Double Damage' effect will no longer has a weird effect at the hero.
Terrain
> Small terrain improvements in the center of the middle lane.
> (Also) Small terrain improvements on the whole map.
Other #1
> The game will no longer automatically exit after 20 seconds when a team has won the game.
> Heroes will no longer respawn after a team has won the game.
> The text "[Player] has left the game!" will no longer appear when a team has won the game.
> Reworked some of the hero abilities to work better.
> Removed some unused data.
> Some model imports removed. (Map-size reduced by about 600kb)
> Fixed an issue that Vimx wouldn't get full HP when he wasn't attacked for a while.
> Fixed another issue with Vimx.
> When any team kills Vimx or Noxtru they will now get an additional bonus gold each. Each player will get +300 gold for
Noxtru and +600 gold for Vimx.
> Whenever a player kills another players hero a "+1" text will appear at the dying heros' position. The text will only be visible
for the killing player and will be shown for 3 seconds.
> Added a new text for the multiboard. The multiboard will now also show the TOTAL kills and deaths for each team. You can
see this at the "The Corrupted" and the "The Outcasts" texts on the multiboard.
> When x numbers of barracks it destroyed, the line units will no longer get +80 bonus damage and +20 bonus armor.
Other #2
> Increased the size of some buildings a little.
> Changed the art animation of some line units.
> Increased the armor of the level 4 defending towers from 30 to 35.
> The last defending towers (Level 4) will now be vulnerable when any defending tower (Level 3) is destroyed (before (when
only-mid wasn't activated), all three defending towers (Level 3) had to be killed).
> Removed the ground-texture of the defending towers.
> Fixed some attack issued with the Corrupteds' defending towers.
> Changed the model of Im 4. (To Banshee model)
> Renamed Im 4 to "Lost Soul".
> Replaced Rejectel Angels' Mana Burn with a healing ability.