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Hour of the Scourge
An Altered Melee map project
An Altered Melee map project
So... I was bored, then I thought to myself "well, let's waste some time and create some random heroes in World Editor", I came up with some quite interesting ideas, then I thought to myself "well, this could turn out to be a good campaign start, I have some really fun heroes here", I was then deciding if I wanted another RPG campaign, or something more simple and familiar, then I thought to myself "well, I am already working on a RPG campaign it is quite a lot of work making those, so I better do something that won't be as painful", my final decision... Or what it would be... A macro based campaign to add up to my main campaign story, something short, right to the point and relaxing, using the heroes I've created and factions related to them... Then finally I thought to myself "well, you know what would be cool? If I could play these heroes and their factions in a normal melee map" and that's Hour of the Scourge - Andorhal.
This project is an altered melee map that allows you to play with four different factions from the WoW Wrath of the Lich King lore. You can be the Argent Crusade, the Kirin'tor, the Forsaken or the Scourge itself. Let me try to explain them down below.
The Argent Crusade
Brave warriors of the Light that banded together to fight the darkness of the Scourge. The Argent Crusade (at least here) is composed by Lordaeron and Quel'Thalas survivors that united their forces to fight the Lich King after his arrival in the Plaguelands.
They play mostly like the normal humans from Warcraft 3, the catch is that their units can be boosted bearing overpowerness with quite a few available upgrades, from Holy Weapons that grant additional attack for mana to Guardian of Ancient Kings which grants a chance of a burst heal whenever a unit falls below 10% health.
The Kirin'tor
The wizards of Dalaran were finally able to rebuild their wondrous city after the events of the Burning Crusade, now under the leadership of Rhonin, the Kirin'tor launched and offensive against the Scourge and the Blue Dragonflight, with the help of the Horde and the Alliance, in hope of containing these threats once and for all.
The Kirin'tor is what you would expect from a magocratic faction, pretty much all of their units are mages, from the most basic frontliner to the most advanced tier 3 unit and being mages they are all quite resorceful, being able to empower their forces with arcane enchantments, cripple their enemies with debuffing spells and dealing absurd amounts of damage in exchange of being very fragile.
The Forsaken
Sylvanas Windruner, now Queen of the Forsaken, rules the ruined kingdom of Lordaeron. In an attempt to build a force strong enough to take over the Lich King, she has maintained the Dreadlord Varimathras under her wing, occupied most of the neighbor territories of Lordaeron and allied herself with the Horde, but the Lord of the Dead may show up at her doorstep earlier than what she could have imagined, far earlier than what she needed to prepare.
The Forsaken are very dependent on the late game as their initial tier forces are rather weak compared to the other factions, but the children of Sylvanas can quickly gain the strength to overcome their foes through powerful unit upgrades and the development of the dreaded Grim Plague. As undead, the Forsaken required blight for a passive health regeneration, something that their ordinary built buildings do not provide, they rely on alternative methods to tend to their wounded, such as the usage of Herbalism (an upgrade to the Garden of Sorrows which allows the building to heal), Apothecaries (supportive spellcaster with a powerful healing ability) or the development of the Synthetic Blight, which will grant some buildings Blight Regeneration and multiply all Forsaken organic units health regeneration by 5 while on blighted ground (take this advantage to overcome the Scourge through attrition, using their own blight against them).
The Scourge
At last the Lich King has awakened and the undead legions sails from Northrend back to Lordaeron so the Lord of the Dead may reconquer what used to be his first kingdom, but the Scourge is not exactly what it used to be, the Lich King knew that his enemies would be more than prepared this time and that he needed much more than simple rotting corpses to purge the living. Following his loyal necromancers and brainwashed skeletons and zombies, Arthas brings the mighty Ymirjar, undead half-giants that worship the Lich King as their Death God and were granted tremendous power through undeath, also there are the cunning and deceiving San'layn, once the last survivors of Kael'thas expedition with Illidan to the Frozen Throne, these unlucky elves were turned into vampiric monsters to serve the Scourge, and finally, the full might of the Azjol'Nerub empire, because you just can't have enough undead spiders, you have to bring them all!!!
The Scourge is by far the most complex faction of the four, it is divided into three sub-factions that you must choose from at the start of the game:
Death
You can follow the Path of Death, to train Necromancers and summon a legion of skeletons to overwhelm your enemies, and if normal skeletons were not enough, you can summon giant ones! From the Temple of the Damned, train your mighty and fearsome Ymirjar.
Darkness
You can follow the Path of Darkness, if you really like some spiders, spawn a swarm of nerubian units, from Carrion Beetles to Mind Disruptors and freakin' skeletons mounted on Crypt Fiends!
Blood
You can follow the Path of Blood, if you really like some Castlevania vibe, build tons of tombs and summon the vampiric San'layn, that while fragile, can deal absurd amounts of damage if well managed.
Will of the Lich King
Finally, upon reach tier 3, The Black Citadel, you can research Will of the Lich King, which will allow you to use the whole Scourge techtree in a single army.
One major difference of the Scourge is their supply production, it is not generated by Zigurats anymore, but rather the Graveyards, but since they are not as cheap as a normal supply building, your production can be supported by other means that vary according to the path you've chosen. For Path of Death, since your army is composed by pretty much skeletons, it is only fair that what would produce supply is your Necromancers, they cost supply, but can produce it as well. For Path of Darkness, your Zigurats can be turned into Spirit Towers to produce some additional supply, finally for Path of Blood, the San'layn really like their tombs, so it is exactly that what will generate supply for them, the San'layn Tomb is the same building that is used to train your basic vampiric units.
That's pretty much it, for now, the rest you'll have to play in order to see, as the game has quite some custom spells, upgrades, models and textures, the best way to check those is by playing.
Here's the link: Hour of the Scourge - Andorhal v20170220
If you have issues making the map appear in your WCIII maps section, just rename the file by removing the version info (leaving it simply as "Hour of the Scourge Andorhal")
I appreciate any feedback, as I am still adding stuff to the factions and balancing them out.
**MODELS AND TEXTURES**
110000
-Grendel
~Nightmare
67chrome
acolyteofdoom
Afronight_76
Alpain
AndrewOverload519
armel
assasin_lord
Avsky
BLazeKraze
Boogles
Cavman
Champara Bros
cotd333
crl
Daenar7
Direfury
Edge45
Elenai
exfyre
Fuzzyfury
General Frank
Gottfrei
GreyArchon
grunt
HappyCockroach
Hayate
Hexus
Himperion
horusrogue
IamMclovin
infrenus
JesusHipster
JetFangInferno
Juice_F
Just_Spectating
kangyun
Kino
Kitabatake
Korija2029
Kwaliti
Malvodion
nhocklanhox6
Orc1n
PeeKay
Power
Pyritie
Rao Dao Zao
Reflex
Sellenisko
skrab
sPy
Stefan.K
SuPa-
Sxar
Teldorei
Thrikodius
Tranquil
Ubernator
Ujimasa Hojo
Vitchie08
Wandering Soul
warhog
WILL THE ALMIGHTY
**ICONS**
~Void~
13L4M3
AL0NE
asdasdgfrw
-Berz-
BETABABY
D.ee
Dalharukn
darkdeathknight
Darkfang
DeathKnight
Eagle XI
Golden-Drake
GooS
HappyTauren
Heinvers
Hellx-Magnus
INSEKT
Justicebringer
KaplanHorus
KelThuzad
Kimbo
kola
Legal_Ease
mortal
Mr.Goblin
NFWar
Nudl9
Paladon
PeeKay
San
Sg0D
shiiK
Sin'dorei300
SpasMaster
stein123
The_Silent
TheKaldorei
Trigger.edge
VaLkYroN
Warcrafty
zbc
110000
-Grendel
~Nightmare
67chrome
acolyteofdoom
Afronight_76
Alpain
AndrewOverload519
armel
assasin_lord
Avsky
BLazeKraze
Boogles
Cavman
Champara Bros
cotd333
crl
Daenar7
Direfury
Edge45
Elenai
exfyre
Fuzzyfury
General Frank
Gottfrei
GreyArchon
grunt
HappyCockroach
Hayate
Hexus
Himperion
horusrogue
IamMclovin
infrenus
JesusHipster
JetFangInferno
Juice_F
Just_Spectating
kangyun
Kino
Kitabatake
Korija2029
Kwaliti
Malvodion
nhocklanhox6
Orc1n
PeeKay
Power
Pyritie
Rao Dao Zao
Reflex
Sellenisko
skrab
sPy
Stefan.K
SuPa-
Sxar
Teldorei
Thrikodius
Tranquil
Ubernator
Ujimasa Hojo
Vitchie08
Wandering Soul
warhog
WILL THE ALMIGHTY
**ICONS**
~Void~
13L4M3
AL0NE
asdasdgfrw
-Berz-
BETABABY
D.ee
Dalharukn
darkdeathknight
Darkfang
DeathKnight
Eagle XI
Golden-Drake
GooS
HappyTauren
Heinvers
Hellx-Magnus
INSEKT
Justicebringer
KaplanHorus
KelThuzad
Kimbo
kola
Legal_Ease
mortal
Mr.Goblin
NFWar
Nudl9
Paladon
PeeKay
San
Sg0D
shiiK
Sin'dorei300
SpasMaster
stein123
The_Silent
TheKaldorei
Trigger.edge
VaLkYroN
Warcrafty
zbc
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