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HotS Lich King Arthas Menethil + alts

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Warcraft Lich King Arthas Menethil as he appears in Heroes of the Storm, by Blizzard Entertainment.

This pack contains:
- Lich King Arthas
- Crown Prince Arthas (Paladin Arthas with Frostmourne)
- Death Knight Arthas (no longer available in HotS)
- Dragonbone Arthas (AKA Frostwyrm Arthas)
- Ultimate Arthas
- Mystic Kingdom Arthas (Guan Yu from Romance of the Three Kingdoms, etc.)
- Crimson Court Arthas (as a vampire member of Raven Court, a minion of the Raven Lord)
- Zerg "King of Blades" Arthas


Zerg Arthas' wings are not animated whatsoever.

Fun fact: Guan Yu is inexplicably missing a set of finger bones; I'm not sure if I deleted them by accident or what. It also meant that while in development Arthas was constantly giving me the finger with his ring finger.


UD 6/23/2021: Added all the other Arthas variants, fixed Guan Yu Arthas (slight improvement on Death, removed useless Team Color information so he doesn't turn into a giant blob when made transparent).

=== Original Text ===

Mystic Kingdom Arthas is 'technically' part of the Lunar Festival collection, but isn't really. This one was made in response to an Arthas statue in China.

Later Overwatch followed suit with more Three Kingdoms costumes for their own Heroes.

This model is basically running an 'experimental' 3D model ribbon that HotS uses natively (since it doesn't use Ribbon Emitters). Whether it looks better than the Ribbon Emitter is a matter of opinion. Death and Dissipate are modified Blademaster. This guy is actually much larger than War3 Arthas, but is roughly in scale with everyone else in HotS-- whether he still needs to be shrunk down more anyway is up in the air.

Finally-- this model DOES NOT HAVE TO BE ARTHAS. He's perfectly serviceable as Guan Yu if you so please.

"Frostmourne hungers!"
Contents

Crimson Count Arthas (Model)

Crown Prince Arthas (Paladin) (Model)

Death Knight Arthas (Model)

Dragonbone Arthas (Model)

Lich King Arthas (Model)

Mystic Kingdom Arthas (Guan Yu) (Model)

Ultimate Lich King Arthas (Model)

Zerg King Arthas (Model)

Reviews
FeelsGoodMan
Models section All building, destructible, item, and unit models must include a game camera or portrait model; attachment and doodad models need not. Building, destructible, unit, hero, attachment models must be properly animated. - Although the...
Level 10
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Mar 16, 2013
Messages
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You bring Christmas too early for me dude! The Dragonbane and the Zerg arthas big thanks man 👏👏👏
 
Models section

  • All building, destructible, item, and unit models must include a game camera or portrait model; attachment and doodad models need not.
  • Building, destructible, unit, hero, attachment models must be properly animated. - Although the animations works fine, and are approve-worthy, I think the death animation is dragging the quality of the model down. It's choppy, and his torso is floating mid-air. Would be nice if you corrected it.
  • The mesh must be clean, with no excess of unnecessary edges and no wasteful geosets or polies.
  • The UV map must be decent and continuous, with as few seams as possible and without nasty stretching of the skin.
  • The model must have proper attachment points.
  • Attachment models must list all models for which they were optimized for (One at the very least).
  • If the model is a geomerge, make sure the parts are blended properly and so they don't look like something wickedly unnatural (i.e. exaggeratedly huge heads, very thin necks/waists, etc); objects that should be attached to body parts must not float around or be attached unnaturally (i.e. a sword floating near the hand or attached to the lower arm instead of being in the fist); also make sure the UV mapping is correct and that it has no nasty stretching. If so, redo it.
  • The submission must include an in-game screenshot.
  • Models ported/converted from other games/sources must be submitted in the "Ported Models" sub section.
  • Models for HD graphics in Reforged must be submitted in the "Reforged HD Models" sub section.

Ported animated models
  • As a side note of the second rule, if you want to submit a model that retains all of its default WoW (or source game) animations it should be done in a pastebin, and be linked in the description of the original post in the resource thread.
  • Must have death sounds.
  • Must have footsteps/footprints if applicable.
  • Extents must be properly calculated.
  • Normals should be recalculated to remove any dark/black areas (if any). This can be done easily with RMS (Retera Model Studio Reforged Hack).
  • Must be properly scaled (WoW models are often way too small) so attachments and projectiles are also properly scaled.
  • All materials must have the correct filtering mode.
  • If the model has a dissipate animation it must have a dissipate sound in the dissipate animation.
Optional changes that may improve ported models
  • Particle emitters on models that originally have particles in the source game is a big plus. - Would at least be nice with some frosty particles on the death knight and lich king versions.
  • Make a portrait animation instead of a separate _Portrait model.
  • In case the model uses fabric headgear (such as various bandanas etc) try to attach the bottom part of the bandana mesh to the chest bone so the cloth doesn't clip through the chest, but rather stick to the chest while the upper part follows the heads' animations.
  • The models should be optimized using Mdlvis with everything checked except for "Increase compressibility (MDX Only)" as that function is faulty.
  • Textures should be renamed with a prefix to make imports easier, and to be more structured. For example a human male warrior body texture could be; HMW_Body.blp. - Renaming and re-pathing the textures would do all of these models great justice. Importing them is really tedious, and clutters up the import manager.
  • All textures can be saved with 75% compressibility to further reduce file size.
  • Footstep sounds are a big plus, especially with big models that would obviously make sound when moving around.
  • Splats in death animations is recommended.

Set to awaiting update.
 
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