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it requires two 'pick units..' actions inside each other.
-Pick all units in map
--Set EnumUnit = PickedUnit
--Set TG = Pick every unit in x range of EnumUnit matching ...
--Set N = Number of units in TG
I'm not sure if it works, but give it a try. Don't forget to remove the leaks.
It is possiable, but WILL LAG if too many units are too close to eachother.
What you should rather do is that the event runs everytime a unit enters/leaves the range of the unit, this would stop unneeded picking of units and make it more efficent.
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