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Holy War: Anniversary 1.49e

Holy war
Updated by Xeddin
Map based on Region 0.37 by rulerofiron99(with permission of author).Made for all who waiting for region update)
Map Info:
Build an army on your territory. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation and gave them correct orders. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.


Check out new maps:



full
Or you can play as powerful boss and destroy all opponents by yourself in new game mode.
M5DTvHV


According to the latest data this card develops business thinking(it helps assess the risks and benefits, as well as to correctly assess the value of things).

Suggested players: 2-6.
Playable in single player, but not recommended (balance is for 2+ players)


Drawing inspiration from:
- Legion TD
- Blood Tournament
- Pokemon Defense.

Screenshots:


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YouTube:






Stories:





Tutorials:















Guids (Survival):


Demons When using these tactics, I did not lose a single life (that depends of bosses abilities).

Cobold Taskmaster (no upgrades)

1. 8 Demon Warriors (Set to Flee at 50% HP). 6 Warriors set to charge after 7sec. Lightining to enemy Range Cobold - 3mana.
2. Astral Hound (charge 3 sec) + 2 Demon Warriors (Set to Flee at 50% HP). Lightining to enemy Range Cobold - 3mana.
3. Almost random units and behaviors + Rain of Fire (7mana). 1-3 against all types of Cobold.
4. 6 Archers (Flee at 50% and 7 sec Charge). Lightining to enemy Range Cobold - 3mana. 4 Weak Against Teleport Cobold Without using Landscape and Random Events. Sometimes I can kill him without mana (Volcano, Roots or Goblin Mine can help).

Dark Troll Lord (Upgrade: Haste - lvl 2, Food - 2)

1. Astral Hound, 3 Archers (Flee 50%), 8 Demon Warriors (Set to Flee at 50% HP). All Units set to 7 sec charge. Lightning to enemy Troll Guard - 3mana.
2. 2 Astral Hound(Flee at 50%), Hound, 3 Demon Warriors (Set to Flee at 50% HP). All Units set to 7 sec charge. Rift - 4mana.
3. 4 Hounds, 3 Archers (Flee at 50%), 3 Demon Warriors (Flee at 50%) All Units set to 7 sec charge. Lightning on enemy Troll Guard – 3 mana.
4. 2 Hound, 6 Archers (Flee 50%), 5 Demon Warriors (Set to Flee at 50% HP) – All Units set to 7 sec charge. Two Lightning on two enemy Troll Guards – 6 mana. Troll with Goblin miners – can destroy all this builds. Fire Huntress can help you with it, but you can lost lives before wave 10.

Behemoth (Upgrade: Haste - lvl 5 Melee Armor 1, Melee Attack 1, Food 3)

1. Lord Xavius, Slasher, Astral Hound, 3 Archers (Flee 50%), 8 Demon Warriors (Set to Flee at 50% HP). All Units, except Slasher, set to 7 sec charge. Posses Lord Xavius – 2 mana. (can take 3-5 min)
2. Astral Hound(Flee at 50%), 3 Demon Warriors (Set to Flee at 50% HP). All Units set to 7 sec charge. Rift – 4 mana.
3. 1 Wizard Slayer, 3 Hounds, 3 Astral Huntress, 5 Archers (Flee at 50%, 1 Flank Left, 2 Flank Right), 3 Demon Warriors (Flee at 50%). All Units set to 7 sec charge, except Demon Warriors(3 sec charge). Rift – 4 mana. 1-3 Behemoth with murlocks can kill you.
4. 1 Wizard Slayer, 1 Hound, 8 Archers, (Flee 50%, 2 set to flank left, 4 set to flank right), 2 Fire Huntress (Build at Bottom Left and Bottom Right corners),5 Demon Warriors(Set to Flee at 50% HP) – All Units set to 7 sec charge, except Demon Warriors(3 sec charge). Two Rift – 8 mana. Build Against Murlocks. Usually Demons have no problems with enemies after Behemoth.

Wave 34 (Crawlers)


Best Units for this wave

5 Ancient annihilators

6 Great infernals

11 Pocket annihilators

11 Infernals

2 Demon cannon

8 Archers

Great infernals and Ancient Annihilators set to charge after 3 sec (because of Cravlers "Stomp" ability),
Archers set charge to 7 sec (to cast firebolt).



Features:

  1. Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft.
  2. Set your army in a formation to maximise its damage and survivability.
  3. Eleven different races to choose from, each with its own strengths and weaknesses.
  4. Use global-range spells to influence battles, improve your army, or slow down another player's progress.
  5. Powerful bosses, each with special random abilities designed to plow through your tanks and engage all elements of your army.
  6. Randomized creep waves, ensuring that each game is different to the last.
  7. Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running.
  8. Many options and army styles to choose from, and designed to all be viable. Holy war isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter.
  9. Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army.
  10. Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round), Overlords (Play survival mode as powerful boss); each of which can be customised with Short/Medium/Long and Allpick/Draft/All-random/Alliance
  11. Over 420+ unique units.
  12. Epic mass duels, and raid boss battle. (Classic and Survival mode)
  13. Two alternate endings and two epic mini games(in survival mode)
  14. Hell mode: -hda (heavydrugabuse).
  15. You can choose from eleven different terrain with various landscape bonuses.
  16. Hell random bots(works at hard difficulty)
  17. Great amount of beautiful models.
  18. Great environmental effects.

Changelog:


Holy War Anniversary 1.49e
  • Fixed castle event multiple reward bug.
  • Added new unit to night Elfs (Vengerful Spirit), some NE units rebalanced(Illidan, Lone Druid).
  • Fixed bonus gold income upgrade to level 20 bug.
  • Other minor bug fixed.

Holy War Anniversary 1.49a
  • Decreased Scorched Village difficulty.
  • Fixed Vol'Jin mana regen and Castle self killing bugs.

Holy War Anniversary 1.48g
  • The requirement to have one first melee unit to build a mage has been cancelled.
  • Other minor bug fixed.


    Have Nice Game!
Holy War Anniversary 1.48e
  • Added Hard Mode (-hm).
  • Changed AI behaviors for some units(who run and continuously choose a target).
  • Changed Castle Defence Castle Configuration and Sargeras Battle Spawners.
  • Fixed Village and Castle auto death bug. Changed unit AI for this events.
  • Added two new creeps to Scorched Village.
  • Changed skills for Neltarion (level 30).
  • Rebalanced Castle Nuke (level 25) and added high attack speed ability.
  • Disabled limit for Rulerofiron and Sage(Dwarfs) units.
  • Sharpshooter (Dwarf) to Baradung upgrade has been moved to the second upgrade of the first Dwarf unit.
  • The Elite Sniper (NE) to Demon Hunter upgrade has been moved to the second upgrade of the first Night Elf unit.
  • Fixed Forecast Ability(Builder)
  • Fixed description for some units.
  • Icons changed for Angel and Khadgar(Humans).
  • Other minor bug fixed.


    Have Nice Game!

Holy War Anniversary 1.32a

  1. Rebalanced some units (Succubus(Demons), Ancient Protector (Azeroth Defenders) and other minor fixes in balance)
  2. Changed AI behaviors for Destruction Lich
  3. Changed old skill for Neltarion (level 30).
  4. Fixed Scorched Village bug and other minor bug fixed
  5. Fixed description for some units.
    [*]Changed Castle Defence Castle Configuration and Sargeras Battle Spawners.
    [*]Restored Loading screen!)

Have Nice Game!


Holy War Anniversary 1.31.1a





  1. Rebalanced some units (Dimension shifter(Nerubians), Gryphon Rider (Dwarfs), Portal Cannon (Azeroth Defenders), All Bone Temples (Skeletons) and other minor fixes in balance)
  2. Changed AI behaviors for some units.
  3. Added new skill for Neltarion (level 30).
  4. Increased fps (on ~ 10-12 points for late game)
  5. Fixed description for some units.



      • Added new enemies for Scorched Village event.


[/COLOR]

Holy War Anniversary 1.23a



    • Increased fps (+10-15 for late game)
    • Fixed AI of some units.
    • Other minor bug fixed




Holy War Anniversary and Remastered 1.21b


  1. Fixed Camera Height Bug
  2. Rebuild Devil Archer and Cannon AI
  3. Other minor bug fixed

Holy War Anniversary and Remastered 1.21a

  1. Changed Haunted Village Difficulty
  2. Fixed Arthas Ghouls Attack upgrade
  3. Added Random Enemy Races for Boss Mode
  4. Fixed Baradung Description
  5. Rebalanced some bosses units
  6. Fixed Dark Troll Lord Attack Upgrade in Overlords Ascention
  7. Changed races description for Overlord Ascention
  8. Dark Troll Lord Get Double Kill Money
  9. Lucky Coins Spawn at Battlefield in Overlords Ascention Mode
  10. Rebalanced and Fixed some of Dark Troll Lord Skills
  11. Fixed Koblod Tasknaster Skills

Holy War Anniversary and Remastered 1.1a
  1. Increased Fps for Elven&Defenders of Azeroth terrain
  2. Random terrain replaced with "None Terrain" - without bonuses => even more fps)
  3. Fixed some unit descriptions.

Holy War Anniversary 1.09k and Remastered 1.02d
  1. Changed re-roll time and max number of re-rolls.
  2. Fixed tier III units in Alliances mode.
  3. Fixed battle against Murozond.
Holy War Anniversary Remastered 1.02c


  1. Fixed descriptions for some abilities and units.
  2. Fixed Aliances for battle against Murozond.
  3. Other minor bugs fixed.

Holy War Anniversary Remastered 1.02a
  1. Fixed Sindragosa movement (Fly for now)
  2. Fixed Aliances for battle against Void God and Y'Sharaj (Remastered version Last Bosses)

Holy War Anniversary Remastered 04.01.19
  1. Fixed footies attack and hp.
  2. Added -de/-ee commands(disable/enable Tornado/Infernal/Volcano events).

Holy War Anniversary 1.09e
  1. Fixed Frenzy lich Tentacle(cast on enemies)
  2. Fixed KelTas and Aelin behaviours.
  3. Minor rebalance of undead unit.

Holy War Anniversary 1.09b
  1. Fixed Mal'Furion requirements bug.

Holy War Anniversary 1.09a
  1. Optimized Nerubian and Sceleton lanscape - 60fps.
  2. Added new button Reset Army behaviors.
  3. Fixed -endround bug.
  4. Rebalanced Infernal and Great Infernal(Demons).

Holy War Anniversary 1.08c
  1. Fixed all races wizards selection fatal error.

Holy War Anniversary 1.08b
  1. Fixed NE Druid Fatal Error.

Holy War Anniversary 1.08a
  1. Fixed Terrain selection (random terrain is chosen from terrains that selected by players).
  2. Added -de/-ee commands(disable/enable Tornado/Infernal/Volcano events).
  3. Rebalanced Behemoth "Water Spirits", Stronghold "Nuclear Strike" and Neltarion "Finger of Death" spells.
  4. Decreased cost and stats of some Demon units.
  5. Rebalanced Ysera "Emerlad Dream" ability.
  6. Fixed Medivh, Vol'jin, Jailer and Executioner behaviors.

Holy War Anniversary 1.07a
  1. Multiboard Restored (combined with a timer);
  2. Added new unit Fire Shaman(Beast Builder(Naga)) - ready for locust);
  3. Fixed Dark Slayer (Trolls) damage type;
  4. Fixed Savager(Trolls) name.

Holy War Anniversary 1.06a
  1. The work of triggers is optimized(increased frame rate for late waves and bosses).
Holy War Anniversary 1.05c



  1. Fixed -endround(when player leaves).
  2. Fixed "Set Mercenary" behaviour description.
  3. Fixed -ahm bugs, decreased Nozdormu difficulty.
  4. Balanced Classic mode opponents selection for games with an odd number of players.
  5. Other minor fixes.

Holy War Anniversary

  1. All triggers are stabilized.
  2. Added Environment Event System (Meteor, Tornado, Volcano)
  3. All Overlords got new units: Cobold(Random box, Rat), Dark Troll (Bashi-Bazook, Fel Boar), Behemoth (Ocean Lord(Prince of tides upgrade))
  4. New Creep "Doppelganger"
  5. Added new units Baradung (Dwarf), Spiked Fury (Defenders)
  6. Fixed Portal Cannon Drainei (now has "summoned" classification)
  7. Fixed and balanced Overlodrs mode enemies on all Difficulties(all enemy races)
  8. Rebalanced "Great Infernal" (Demons)
  9. Creeps got additional Attack Speed after 6 minutes of round.

The Last Holy War
  1. Added 2 new units to Night Elf (Lone Druid and Hippogriff)
  2. Added 2 new unit types to Undead (Crushers and Undead Temples)
  3. Added Ancient Annihilator to Demons
  4. All workers now have 30 points of max. mana.
  5. Balanced Overlord Ascension difficulty.
  6. Added new enemy - "King of Souls".

Holy War: Complete Story
  1. Completed the story of Warcraft in Survival mode(Battle with Void God).
  2. Changed some unit models.
  3. Other minor bugs fixed.
Can't upload to epicwar because of file limit(96mb).

RUS and ENG versions


  1. Other minor bugs fixed.

Nameless
  1. Fixed food usage(for all) and description for Kobold Taskmaster in Boss Mode
  2. Other minor bugs fixed.
1.99t


  1. Added new hero for Humans - "Exorcist"
  2. Fixed duels in Overlords mode and changed duel period to 4 rounds, also increased starting gold to 600.
  3. Fixed Kobolds "Rearm" upgrade in Overlords Mode.
  4. Fixed bug with dead spectators on duel.
  5. "Portal Cannon" now have Magic attack.
  6. Added auto revolution upgrade in Alliances mode.
  7. Necromancer ''Death Coil" cool-down decreased from 8 sec. to 4 sec.
  8. Vampiric Aura fixed for Behemoth and Death Wing.
  9. Fixed descriptions for some Units and Abilities.
1.94k


  1. Added new Creep(Deadly Shadow(has Evasion 20%, Small Splash, Converts spells to hp and has 80% of pierce damage reduction))
  2. Added two new units - Ronin (ork), Demonic Veteran (ork)
  3. Death Wing HP capacity increased from 130000 to 140000, blink fixed.
  4. Fixed Multiboard after Team Battle.
  5. Fixed all bugs for "Set as Mercenary" Behaviour, added marks for shared units.
  6. Increased units upgrades max level(now 18 for all abilities).
  7. Broxigar armor increased from 0 to 2.

1.94c
  1. Fixed -sh Fatal error(I think that finally).
  2. Geyser works only on non boss units now.
  3. Rebalanced "Scorched Village".
  4. Fixed description for some spells.
  5. Other minor fixes.

1.94b
  1. Fixed Yoggsaron bug.
  2. Changed spells of Jaina and Sylvanas.
  3. Other minor fixes.
1.94a


  1. Fixed "Corrupt" Ability from Nerubian wizard.
  2. Fixed Antonidos and Medivh behavior.
  3. Fixed Draft mode.
  4. Fixed Scorched Village and Castle De fence mode.

1.93a
  1. Fixed duel gold bug.

1.93a
  1. Fixed "Overlords" mode bugs.
  2. Rebalanced "Overlords" mode units and spells, added new unit to Kobolds army.
  3. Added new upgrades in "Overlords" mode.
1.93


  1. Fixed "Overlords" mode bugs.
  2. Rebalanced "Overlords" mode units and spells, added new unit to Behemoth army.
  3. Fixed columns information in all game modes.
  4. Fixed annihilation mode balance.
  5. Sargeras got new skills and improvements.
  6. Other minor bug fixed.

1.92c
  1. Fixed "Overlords" mode bugs
  2. Rebalanced boss army and ability cost.
1.92a


  1. Fixed "Overlords" mode bugs
  2. Changed race descriptions.
  3. Fixed Scorched village bugs.

1.92
  1. Added new game mode: "Overlords".(Fight as hero against all races and other bosses)
  2. Fixed Frost Crossbow Spell Upgrade (Thanks Adam from WC/SC/Strategy YouTube channel)
  3. Fixed some descriptions.
  4. Fixed Scorched village bugs.
1.81


  1. Added mini battles (games) for Survival mode (for 4 and 2 players)
  2. Rebalanced and increaced levels of crepps at 26-32 levels
  3. Added Harpy Queen to neutral creeps.
  4. Changed count of sceletons for warrior and archer (with upgrades)
  5. Endless Sculborbs fixed
  6. New formula for reward gold = (count of kills * (level number/100))*((1.5- Income level/ Max income Level)*(2- Current lives/ Max Lives)
  7. Added new units:
  • HE: Kael, Eldin, Hawk Rider, Forest Ruler
  • Orks: Rexar
  • Demons Astarta, Satyr, Felguard
  • Humans: Admiral Proudmoore, Jaina Proudmoore, Jailer
  • Trolls: Edgemaster, Mammoth
  • Dwarfs: Magni, Hemet
  • Naga: Dalissa (beast builder)
If you want to help other players from your country and can translate english text into your native language. We will be happy if you translate Holy War into your native language. (Credits and some other features guaranteed!). All questions you can ask in private message.

1.78


  1. Added Razu'Hanab, Architect and Dreadnought (Nerubian).
  2. Changed count of sceletons for warrior and archer (with upgrades)
  3. Increased Sargeras difficulty.
  4. Improved Dark Fog ability for Troll boss.
  5. Minor bug fixed.
1.75


  1. Added Nsa'Raj (Nerubian).
  2. Fixed Neltarion teleportation.
  3. Decreased power of Helicopter.
  4. Rebalanced High elf units.
  5. Fixed small bugs.

1.73
  1. Improved "set as Mercenary" behavior - now you can add or reset all selected units.
  2. Fixed Kill'jaeden and Khadgar Ai
  3. Fixed small bugs.

1.72R
  1. Added Yogg Saron as 35 level boss.
  2. Added Mode "All Hail Murozond" - Fight Secret bosses.
  3. Added Sir Dinadan (Human), Shezoth (Naga), Wolfmother (High Elfs), Tricky Beetle (Nerub).
  4. Added new creep: Centaur Khan.
  5. Rebalanced Nerubian Great and Ancient Scarab.
  6. Changed Ancient Scarab spell reflection.
  7. Other balance improvements.
  8. Fixed small bugs.
  9. Increased difficulty for "-heavydrugabuse"

1.72

  1. Decreased map size(7.94-7.47)
  2. Added new hero Khadar(Humans).
  3. Nozdormu got new spell.
  4. Fixed portraits for Slayer, Savager and Dark Slayer(Trolls).

1.70a

  1. Fixed "Set as Mercenary" at Mass Duels.
  2. Fixed Charge 7 s. Now work properly for all units.
  3. On duels units with Charge 7, set to charge 3 automatically(because of idle units killer system)
  4. Changed Sister of Elune (NE) "Resurrection" ability to "Dark Rebirth".
  5. Fixed Geyser (Demons Terrain) - cast cyclone not so often.
  6. Decreased Sargeras ability to make huge holes
  7. Now, dialog box with choice between Holy Crusade and the FFA, appears only for Sargeras killer.
  8. Fixed description for Healing Ward and Boar Rider.

1.70

  1. Now you can send your units as reinforcements or enemies to all players.
  2. Rebalanced some units from Azeroth Defenders.
  3. Added new enemy: Drunk Purifier, Water Remnant got small wave spell.
  4. Fixed "share vision" command (-sh x).
  5. Fixed -tm(tactics mode) creeps behaviour.
  6. Increased number of rounds for -em(endless mode) Tournament(55).

1.62f

  1. Fixed camera and units alliances at Holy War choice.
  2. Rebalanced some units from Azeroth Defenders.
  3. Added Presets for behaviors.
  4. Added "share vision" command (-sh x).
  5. Forest Avatar (Mal'Furion summon) got Taunt.
  6. Stronghold Tanks have chaos damage now.


1.62e

  1. Fixed Dark Souls behaviors on duel.
  2. Other minor bug fixed.

1.62d

  1. Final round(Sargeras) available only in Survival.
  2. -endround has vote system now.
  3. Other minor improvements.

1.62b

  1. Fixed Succubus and Neltarion bugs.

1.62a

  1. Some minor bug fixed.


1.62

  1. Added 2 new units: Dark Shaman (Naga) and Murderer (High Elf).
  2. Changed attack damage and attack type of Fire Elemental (Defenders).
  3. Changed some visuals.


1.61a

  1. Rebalanced some units(from Nagas, Orks and Azeroth Defenders).
  2. Decreased difficulty of 22 and 23 levels.
  3. Increased difficulty of Neltarion.

1.61

  1. Changed descriptions of some spells.
  2. Fixed Survival "Continue Holy War" round.
  3. Fixed Pirate Queen "Hypnosis" spell.

1.60e

  1. Sargeras got another new skill.
  2. Improved Sargeras and Neltarion AI.
  3. Fixed Antonidas "Spirit Touch".
  4. Changed some effects and added music theme to final battle.
  5. Added "Order to Attack" ability to possessed units(now your can).
  6. Added some Heroes history to Quest Log.


1.60a

  1. Sargeras got one new skill.
  2. Other minor bug fixed.

1.60

  1. All Races got one new unit(NE got two).
  2. Rebalanced some damage and defense type.
  3. And many other features...
  4. Other minor bug fixed.

1.58a

  1. Many units rebalanced and fixed some descriptions.
  2. Other minor bug fixed.


1.58

  1. Fixed Holy War ending.
  2. Archimond, Mannoroth and Tichondrius got some new spells.
  3. Added Creep Tactical Mode(-tm): creeps using behaviours more often.
  4. Fixed Survival bonus gold(calculated on the number of killed enemies and income level).
  5. Fixed duel map rotation.
  6. Decreased time of Charge(Behaviours): 5 sec. to 3 sec. and 10 sec. to 7 sec.
  7. Decreased time of Tornadoes from devils landscape and Sage(Dwarf).
  8. Fixed Ysera AI(changed Healing herbs spell).
  9. Other minor bug fixed.


1.56

  1. Fixed Lightning spell(Spellbook).
  2. Now the camera can be raised even higher (3200(Zoom button))
  3. Added "shout for help" spell to possessed units(Now you can!)):
    Allies (1300 AoE) and enemies (450 AoE) will rush to aid you.
  4. New Survival bonus gold system that gives you two strategy(improve income or just have a good fight).
  5. Other minor bug fixed.


1.55e

  1. Fixed units with transformation.
  2. Fixed Xavius "Satyr Lord" ability(only at battlefield).
  3. Fixed spell descriptions.
  4. Fixed some landscape objects.

1.55d

  1. Fixed Tournament bug(inverse unit spawn).
  2. Added Tournament endless mode(-em)(greatly increase number of rounds).
  3. Fixed some effects of abilities.


1.55c

  1. Fixed duel bug(when someone left the game at duel round).

1.55b

  1. Fixed small bug.
  2. Rebalanced some units:
    • Increased Fire Huntress(Demon) price (from 145 to 160).
    • Increased Astral Huntress (Demon) price (from 160 to 170).
    • Sister of Elune (Night Elf) cast Moon Phoenix more often, changed price from 380 to 420.


1.55a

  1. Fixed duels bug(if one player sell all units).
  2. Added new unit (Fire Huntress(Demon))
  3. Rebalanced some units:
    • Increased Kil'Jaeden price (from 1280 to 1680) and attack splash radius, also for now summoned Felguards has Melee Armor Upgrade.
    • Added Almost Magic Immune to Astral Huntress (Demon).
    • Changed armour type of Annihilator (Demon) from Normal to Heavy.




1.55

  1. Fixed some bugs and text descriptions.
  2. Improved -Heavydrugabuse mode and omfg mode.
Use behaviours of units("B" button).

1.54b



  1. Fixed small bugs.
  2. Increased Classic points and Survival lives(6-12-18)

1.54a

  1. Rebalanced some units:
    • Increased IQ of devil archers and Cannons(cast fireball more often).
    • Changed Great Infernal attack (from 360 to 380).
    • Increased Demon Soldier Evasion(from 10% to 20%).
      Just use spellbook when you play as Demons)

1.54

  1. Added 2 new units: Anchoress and Forest Queen to Night elfs.
  2. Added upgrade to Royal Guard (Dwarf).
  3. Fixed small bugs.
  4. Changed size of some units.
  5. Rebalanced some units:
    • Changed Dwarf King attack type from Normal to Hero, and attack speed from 2.5 to 3 sec, also increased price of unit (from 630 to 980).
    • Changed Drauruk Lord (Nerubian) attack type from Magic to Chaos.
    • Changed Shesan (Naga) attack type from Hero to Chaos (Increased price from 460 to 600).
    • Changed Champion Guard (Naga) attack type from Normal to Hero (Increased price from 350 to 480).
    • Changed Shesan attack type from Hero to Chaos (Increased price from 460 to 600).
    • Changed Great Inquisitor (Human) attack type from Magic to Chaos (Increased price from 480 to 630).

1.53b

  1. Fixed and upgraded alternate endings(in survival mode).
  2. Fixed small bugs.
  3. Rebalanced some units:
    • Increased Madevil(Demons)) attack from 30 to 42.
    • Increased Devil Huntress attack upgrade from 4 to 5.
    • Fixed Devil Archer range(now has range upgrade)

1.53a

  1. Fixed small bugs.
  2. Fixed some text mistakes)
  3. Rebalanced some terrain bonuses.

1.53

  1. Fixed Classic mode bugs.
  2. Mass duels works with 4-6 players.
  3. Rebalanced some demons solders.
  4. Beast Blade works only on enemy elfs.
  5. Other minor improvements.

1.52e

  1. Some bugs fixed.
  2. Rebalanced Crab spawn and Tentacle.

1.52d

  1. Minor bugs fixed.
  2. Changed Great Inquisitor Mana Burn ability.

1.52c

  1. Fixed some bugs
  2. Changed neutral-enemy units(thematic spawns).
  3. Added Race Abilities to all Builders(in Survival mode).
  4. Improved bots AI.
  5. Now all players vote for landscape.
  6. Changed Broxigar model.

1.50b

  1. Fixed 33, 34 levels.
  2. Fixed size for some units.
  3. Fixed Sargeras battle idle units.

1.50a

  1. Fixed some landscapes.
  2. Added Single Player unlimited timer.
  3. Fixed some effects of abilities and unit size.

1.50

  1. Deleted lava and poison damage(becouse of great fps problems).
  2. Fixed lag when unit attacks terrain.

1.49a

  1. Decreased difficulty of Goblin Spawn Skill (level 10), Tank Factory and Nuke Strike (level 25)
  2. Added new terrain description
  3. Added new effects to some abilities and terrain bonuses

1.49

  1. Fixed small bugs
  2. Added new terrain(Troll Swamp)
  3. Added new effects to some abilities and terrain bonuses

1.48

  1. Fixed small bugs
  2. Add some visual effects
  3. Added 1 new ability to Broodmother(Level 20)


1.47a

  1. Fixed upgrade bug

1.47

  1. Fixed Restless Skeleton(now:eek:ne unit - one skeleton)
  2. Added 2 new abilities to Stronghold(Level 25)
  3. Added new effects to some abilities
  4. Fixed some small bugs

1.45b

  1. Fixed Terrain errors.

1.45а

  1. Randomized and fixed bots.
  2. Fixed Tournament terrain spawn.
  3. Fixed remove system
  4. Fixed some unit movement animation.
  5. Fixed murloc at random builder.
  6. Increased Kil'jaeden prise (1280 instead 980)

1.45

  1. Fixed bugs.
  2. Fixed terrain.
  3. Added all landscape bonuses.
  4. Fixed some unit movement animation.

1.42

  1. Fixed small bugs
  2. Fixed Fatal Error Bug in single player mode
  3. Added some landscape bonuses

1.41


  1. Fixed behaviours
  2. Added Random Terrain


Credits:

Picture for map preview: The Destroyer of Worlds by krysdecker

Models:
Dwarven Warrior by Frankster
Dwarf Archmage by Sellenisko
Human Crossbowman by Kitabatake
Orc Spearman by Frankster
Fortress by Archianbedlam
Skeleton Brute by -Grendel
Elven Warrior by GreyArchon
Nerubian Guard by Callahan
Troll Warrior by Lord_T
Archmaiden By Elenai
RoyalDwarf By Radagast
SkulborbByZerox By Zerox
WoW Kil'jaeden by takakenji
Aisha Blood Moon by НИК
Troll Slayer by levigeorge1617
Overfiend by -Grendel
Blood Elf Mage Female by Ossus
TaurenMidget by Sin'dorei300
Grid, Flank, Flee icons by Captain_Rufar
Troll Warrior by Lord_T
Deathwing by Kwaliti
Bloodelf Cavalry - Blade Rider By Frankster
Giant Spider by DampirTBs
Sargeras By Just_Spectating
BloodElfWalkyrie by Uncle Fester
Bloodelven Archer Maiden by Frankster
Элитный Мечник Мстителей by Solder
Hero Dwarven Rider by Tranquil
Viking Dwarf by Alastor
GodsPaladin by Jiker
MalygosTheSpellweaver, Ysera, Alexstrazsa by Sellenisko
Lich King by l0w_kwaliti
Mr Scary by Misha
Yogg Saron by inico

Effects:
Encourage by PrMosquito
OrbOfFire By UgoUgo
flammer by RightField
Meta Marks by Daelin
SlowTarget by JetFangInferno
Buffs by JetFangInferno
Caster effects by JetFangInferno
DarknessMeteor By nGy
Dark Orb By Vortigon

Icons:
Dwarven Warrior by Frankster
Elven Warrior by GreyArchon
Ready tick by inhuman89
Nemezida by Hexus

Testing:
ZanzuZ
The Ghost Opera
Vulkan_tsk
Tony.R


Special tnx to rulerofiron99 for great idea of this map and eXtreme Game Modmaking for great tutorials and models. XGM

Also, thanks a lot to HunterOrdo, Oromish, amr salah, Farentir, nmphuong91, krych4,
micca, SlumberTurtle, HauntedPleb, polo2005,TDSrock,
[SIZE=5]I Am Humble[/SIZE], Kronkon and 2kxaoc for their great contribution in testing.

You know programming languages, make great models or want to see Holy War as standalone game with many new features? We look forward to working with you! All questions you can ask in private message.


Keywords:
Warcraft, Sargeras, Ancient, History, Random, Manager, Tactical, Epic, Great, Legion, TD, Blood, Tournament, Blood Tournament, battle, td, tower, defense, war, tactics.[/color]
Previews
Contents

Holy War: Anniversary 1.49e (Map)

Reviews
08:55, 13th Sep 2015 Shadow Fury: Tested the map and I agree with Ardenian therefore I'll approve the map with a rating of 3/5 based on his review.
Level 1
Joined
Oct 21, 2018
Messages
8
iXeddin, i registered just to say thanks for making this map its great! My friends and i play the survival (classic?) and really its a lot of fun. Keen to see the standalone, if you need beta testers as well ill definitely help and im sure i can rope in a few others. AND thanks for being so active! Im sure your standalone will do well with your attitude!

While im here
I think -endround should be person specific for normal rounds and for duels/special events should be only the people in that specific event. It would allow some strategy and help in edge cases where the command fails. Had it yesterday 3 of us left of 6 (3 quit the game after they died) and typing endround just added up so it was eventually like 8/3 or something but didnt end the round.
If people are uneven or people died sometimes u get put into a duel alone with only endround to get out, but sometimes that fails and that person has to quit.

Also if youre actually still working on this one, it might be cool to add in a button somewhere to reset all units behaviours, as really late game its a bit difficult to reset behaviours for each type specially if you have more than 12 because of WC selection.

Any tips for demons??? I really get destroyed with them.
 
Level 8
Joined
Jul 14, 2015
Messages
169
iXeddin, i registered just to say thanks for making this map its great! My friends and i play the survival (classic?) and really its a lot of fun. Keen to see the standalone, if you need beta testers as well ill definitely help and im sure i can rope in a few others. AND thanks for being so active! Im sure your standalone will do well with your attitude!

While im here
I think -endround should be person specific for normal rounds and for duels/special events should be only the people in that specific event. It would allow some strategy and help in edge cases where the command fails. Had it yesterday 3 of us left of 6 (3 quit the game after they died) and typing endround just added up so it was eventually like 8/3 or something but didnt end the round.
If people are uneven or people died sometimes u get put into a duel alone with only endround to get out, but sometimes that fails and that person has to quit.

Also if youre actually still working on this one, it might be cool to add in a button somewhere to reset all units behaviours, as really late game its a bit difficult to reset behaviours for each type specially if you have more than 12 because of WC selection.

Any tips for demons??? I really get destroyed with them.

Thanks a lot for suggestions!)

1. I'll fix -endround at next version and add this button.
2. You want Video Tutorial?

Looking forward for your reply...
 
Level 1
Joined
Oct 21, 2018
Messages
8
Thanks for the reply!

1. AWESOME!
2. Sure if you have one around, otherwise hints would be enough :)
 
Level 1
Joined
May 7, 2016
Messages
2
Hello again,

It seems like I can't play the latest two versions of this map with the latest wc3-tft Patch.
Anyone else encountered that problem? And is there a fix for that?
 
Level 8
Joined
Jul 14, 2015
Messages
169
Hello again,

It seems like I can't play the latest two versions of this map with the latest wc3-tft Patch.
Anyone else encountered that problem? And is there a fix for that?

Hello!

1. How its looks like? (map opens and you've got fatal error after loading screen or just can't create it in Lan/Battlenet).
2. Is it 1.30.2 PTR versions?

Have nice day!)
 
Level 1
Joined
Oct 21, 2018
Messages
8
Hey iXeddin,
I tried out that advice for demons, it worked out quite well got to Sargeras with some others and killed him, so thanks :).

In the latest version i cant seem to build Malfurion for the Nightelves team no matter what i do. He has a blank requirement.
 
Level 1
Joined
Aug 30, 2018
Messages
1
Ello :D i really enjoy playing your map :D for that i want to ask : 1. I can only play Holy war 1.78 on WC3 1.26a right ? What version do i need to play aniversary 1.09b. Cuz when i download it and try to play it it wont eaven load the lobby on lan and in singleplayer not eaven the team settings !
2. Warcraft reforged will be coming. Are you going to make a map for this version too ? :D
 
Level 1
Joined
Oct 21, 2018
Messages
8
Ive been playing the latest versions of this on 1.30.1 versions of Wc3, youll need to get used to the supposedly fixed res though.
 
Level 8
Joined
Jul 14, 2015
Messages
169
Ello :D i really enjoy playing your map :D for that i want to ask : 1. I can only play Holy war 1.78 on WC3 1.26a right ? What version do i need to play aniversary 1.09b. Cuz when i download it and try to play it it wont eaven load the lobby on lan and in singleplayer not eaven the team settings !
2. Warcraft reforged will be coming. Are you going to make a map for this version too ? :D

Hello!

1. You need 1.30 or or newer.
2. I'll update Holy war for Warcraft Reforged(change some models and optimize triggers).
Hello!

P.S.: Also, at 1.30, you can checkout new map - Ethereal Fortress.

Have a nice day!)
 
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Level 4
Joined
Apr 7, 2009
Messages
90
The azeroth race has been broken for all these years, will it ever receive a nerf? Portal cannon is ridiculous.
 
Level 3
Joined
May 26, 2017
Messages
79
Hi, I noticed that the anniversary remastered version is different from the anniversary version:

The level 25 boss Castle is different in these 2 versions:
1. in anniversary version , the boss will target melee units first;
2. in anniversary remastered version, the boss will target ranged units first;
 
Level 8
Joined
Jul 14, 2015
Messages
169
Hi, I noticed that the anniversary remastered version is different from the anniversary version:

The level 25 boss Castle is different in these 2 versions:
1. in anniversary version , the boss will target melee units first;
2. in anniversary remastered version, the boss will target ranged units first;

That's right!)

Remastered version have some additional features just because no one want to play it (108mb - takes long time to download via Battlenet). You can consider this as my bait for players)

Have nice day!

The azeroth race has been broken for all these years, will it ever receive a nerf? Portal cannon is ridiculous.

Thank you for asking!

I don't think so. This race was designed for beginners and have no advantage(compare to all other races) in the middle-late game.

If you need confirmation of my words, It would be my pleasure to prove it in game.

Looking forward to your reply...
 
Level 3
Joined
May 26, 2017
Messages
79
I am making videos about playing solo this map with 12 lives (medium) for each race, with the version Anniversary Remastered, to help maybe new players.

It should help players kill level 1-35 waves (kill Yogg Saron, but not Sargeras) with 12 starting lives. I first upload this 3 races and will upload more.

Note:
1.this is solo play, much harder than multiplayer, because of the lack of events and duels. You essentially just lose lives. And the strategy may be different.
2.level 25 boss in this version AnniversaryRemastered version is much harder than Anniversary version, because here the boss prioritizes your ranged units first.

Naga (4 lives remaining)

Nerubian (2 lives remaining)

Night Elves (2 lives remaining)

Dwarf (2 lives remaming)
bugs:
1. cannot click Mountain King;
2. Muradin's armor doesn't increase by upgrading armor;

Troll (1 life remaining)

Demon (2 lives remanining)


Human ( 3 lives remaining)

Orc (4 lives remaining)

Undead (3 lives remaining)


Defenders of Azeroth (2 lives remaining)


Blood Elf (2 lives remaining)
Bugs:
When I build Priest in the AnniversaryRemastered version, the game will crash. The video is made in Anniversary version

Alliance mode (4 lives remaining)
 
Last edited:
Level 8
Joined
Jul 14, 2015
Messages
169
I am making videos about playing solo this map with 12 lives (medium) for each race, with the version Anniversary Remastered, to help maybe new players.

It should help players kill level 1-35 waves (kill Yogg Saron, but not Sargeras) with 12 starting lives. I first upload this 3 races and will upload more.

Note:
1.this is solo play, much harder than multiplayer, because of the lack of events and duels. You essentially just lose lives. And the strategy may be different.
2.level 25 boss in this version AnniversaryRemastered version is much harder than Anniversary version, because here the boss prioritizes your ranged units first.

Naga (4 lives remaining)

Nerubian (2 lives remaming)

Night Elves (2 lives remaming)

Dwarf (2 lives remaming)

Great work!)

All links added to "How to play" folder in tutorials at main page.

Have nice day!
 
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Level 1
Joined
Feb 23, 2019
Messages
2
Hello iXeddin your map made me make an account! Holy Wars if my favorite custom game mode and I was curious are there any plans to update it in reforged? Namely more races, units, etc or just purely model updates? Maybe other ideas in mind? Maybe a new Holy Wars from the ground up? :) Just curious what your plans are! :)

Also a bug I have had for remastered is Ysera and Malygos are invisible until they change into dragons then once their dragon form runs out then turn invisible again.
 
Level 8
Joined
Jul 14, 2015
Messages
169
Hello iXeddin your map made me make an account! Holy Wars if my favorite custom game mode and I was curious are there any plans to update it in reforged? Namely more races, units, etc or just purely model updates? Maybe other ideas in mind? Maybe a new Holy Wars from the ground up? :) Just curious what your plans are! :)

Also a bug I have had for remastered is Ysera and Malygos are invisible until they change into dragons then once their dragon form runs out then turn invisible again.

Thank you for your interest!)

I don't know right now what to say about Reforged(have no time for editor), but I will fix Malygos and Ysera at this Friday.

I'll be happy to write you personally when I finish my current work and tink about it.

So, Have nice day and stay updated!)
 
Level 1
Joined
Feb 23, 2019
Messages
2
At least some ideas for ya, IF you did wish to add more to Holy War. For races I thin Pandaren, Draenei, and maybe Worgen too as I know there are maps and models and units of those races from other creators out there :). Of course I know that is work and what not but I understand you are busy ^_^ just excited and love this game mode!
 
Level 8
Joined
Jul 14, 2015
Messages
169
At least some ideas for ya, IF you did wish to add more to Holy War. For races I thin Pandaren, Draenei, and maybe Worgen too as I know there are maps and models and units of those races from other creators out there :). Of course I know that is work and what not but I understand you are busy ^_^ just excited and love this game mode!

Thanks for the suggestion!)

Check out fixed Remastered version of Holy War!
 
Level 2
Joined
Jul 21, 2013
Messages
15
Some of us are still hosting and playing Anniversary 1.09e but when there are 5 or 6 players and each has army over 100 with very high value we all desync, happens between round 55 - 60 usually.
I thought it was on my end first as I have a pretty ancient rig by modern standards but another player told me he has GTX 1080 and still gets tons of lag and ultimately desync.
This post is kinda pointless since I assume there is no way to prevent this as the game is unable to process this many units at once on such a small map, unlike say Azeroth Wars so it's probably inevitable but just wanted to confirm it with you anyway.
 
Level 8
Joined
Jul 14, 2015
Messages
169
Some of us are still hosting and playing Anniversary 1.09e but when there are 5 or 6 players and each has army over 100 with very high value we all desync, happens between round 55 - 60 usually.
I thought it was on my end first as I have a pretty ancient rig by modern standards but another player told me he has GTX 1080 and still gets tons of lag and ultimately desync.
This post is kinda pointless since I assume there is no way to prevent this as the game is unable to process this many units at once on such a small map, unlike say Azeroth Wars so it's probably inevitable but just wanted to confirm it with you anyway.

Thanks for you post!)

I think about it, but have not so much time at this moment to do something(because I'll need to change 70-80 triggers). However, Holy War not so similar to Azeroth Wars. In Holy War every unit have its own AI and if you have large amounts of wizzards or units with 2-3 active spells...

Stay updated and have nice day!
 
Level 2
Joined
Jul 21, 2013
Messages
15
Thanks for you post!)

I think about it, but have not so much time at this moment to do something(because I'll need to change 70-80 triggers). However, Holy War not so similar to Azeroth Wars. In Holy War every unit have its own AI and if you have large amounts of wizzards or units with 2-3 active spells...

Stay updated and have nice day!


Today I played latest version RE 1.02c and there is a major bug with all units dying at random times especially if a player leaves in the middle of a level, lost 2 lives like this and another 3 at the end.
Take a look at the 2 screenshots below.
Purple got a control of this Eluna hero and only she was able to attack Demergalos while the remainder of our army stood in the back, after a couple of minutes me and purple lost the rest of our lives and yellow won the game lol.

I can provide a replay too if necessary.
 

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Level 8
Joined
Jul 14, 2015
Messages
169
Today I played latest version RE 1.02c and there is a major bug with all units dying at random times especially if a player leaves in the middle of a level, lost 2 lives like this and another 3 at the end.
Take a look at the 2 screenshots below.
Purple got a control of this Eluna hero and only she was able to attack Demergalos while the remainder of our army stood in the back, after a couple of minutes me and purple lost the rest of our lives and yellow won the game lol.

I can provide a replay too if necessary.
Nice to see that someone can reach Demergalos!)
Demergalos cause 120 damage per second all units in 1200 range and can destroy half of your army with one shoot, so you no need to fight him directly with your army.
Other players need to defend Elunas and Sargeras back, because of Demergalos portals with Void Creatures(He will create portals at some points of battle). Also, you must defend Well of Eternity if you want to heal Sargeras or Eluna.
Thanks a lot for your posts, have nice day!
P.S.: At the final fight Eluna and Good Sargeras(yep, Eluna can change him) can converse Elves,Defenders, Humans or Dwarfs into constellation(Chaos damage and great health).
 
Level 2
Joined
Jul 21, 2013
Messages
15
That's all nice, however Eluna didn't get to kill Demergalos since the game bugged and as I mentioned me and purple lost our lives and yellow won the game all of a sudden.
 
Level 3
Joined
May 26, 2017
Messages
79
Alliance mode reroll timer suggestion:
When playing Insane mode with 6 lives, many players get bad starting towers, so I suggest, instead of every 10 min, the reroll timer could be changed to:
at 0min, 1 min, 4min, 9min, 16 min, 25 min, 36 min, 49 min, 64 min, 81 min.

Also, in Anniversary version, in Alliance mode, the random builder's 3rd tower (tower E) is always missing. Is this intended or a bug?
 
Last edited:
Level 8
Joined
Jul 14, 2015
Messages
169
Alliance mode reroll timer suggestion:
When playing Insane mode with 6 lives, many players get bad starting towers, so I suggest, instead of every 10 min, the reroll timer could be changed to:
at 0min, 1 min, 4min, 9min, 16 min, 25 min, 36 min, 49 min, 64 min, 81 min.

Also, in Anniversary version, in Alliance mode, the random builder's 3rd tower (tower E) is always missing. Is this intended or a bug?

Thanks a lot for suggetsion and you vision of HW gameplay!)

1. I'll fix it at this Friday)
2. You mean unit at hotkey "E"?
 
Level 3
Joined
May 28, 2012
Messages
28
In last Anniversary version Vol'Jin spell Hex ward doesn't work. (Not on creeps, not on player units)
 
Level 1
Joined
May 11, 2013
Messages
4
When playing with 3 players during the Zombie Village event there is a large chance that it bugs out taking a life from one or both of the players, even if you succeed. Often times it gets stuck requiring use of the -endround command. Map version 1.21b
 
Level 1
Joined
Oct 21, 2018
Messages
8
Nice to see an update for this! Def gonna give it a go. What version is considered stable for all custom maps now? 1.28b? Or has it moved up to 1.31?
 
Level 3
Joined
May 5, 2007
Messages
21
1.11 and 1.23
if one team dies during the zombie event, the opposite team wont engage that side forcing the players to endround or the surviving player to posses a unit for 2 mana and kite the monsters to your side.

still randomly crashes to desktop? happens pretty much 1 out of 4 times with full house.
 
Level 1
Joined
Jan 31, 2020
Messages
1
Hey! Love the map, but Demon is crashing the game. When you upgrade from Fury to Succubus the game crashes for everyone. It has happened several times now, always in the first fight after upgrade. I tried testing it at level 1 with cheat codes to get gold, but it didn't happen. Always happens around round 20-40
 
Level 8
Joined
Jul 14, 2015
Messages
169
Nice to see an update for this! Def gonna give it a go. What version is considered stable for all custom maps now? 1.28b? Or has it moved up to 1.31?
Hello!

Although new bugs have appeared in 1.31, but the regular version works not so bad in the last patch(Remastered have some issues).

1.11 and 1.23
if one team dies during the zombie event, the opposite team wont engage that side forcing the players to endround or the surviving player to posses a unit for 2 mana and kite the monsters to your side.

still randomly crashes to desktop? happens pretty much 1 out of 4 times with full house.

Thanks a lot for your help!

I'll fix it at next version(need to wait a bit until Blizard releases a stable patch to work with).

Hey! Love the map, but Demon is crashing the game. When you upgrade from Fury to Succubus the game crashes for everyone. It has happened several times now, always in the first fight after upgrade. I tried testing it at level 1 with cheat codes to get gold, but it didn't happen. Always happens around round 20-40


Thanks a lot!

I'll check it and fix.

Have nice day!
 
Level 1
Joined
May 4, 2018
Messages
5
just a few things for reference
1 Boss's aoe damage is a little too much,especially the sea giant's.If i want to try ranged units or mages build,it is too difficult.I mean even if i crush all the levels before,i can fail 10 times more in this sea giant level.Maybe you can revise some data and numbers.Ranged units are not of much use except for dealing with the flying creeps.They are just too vulnerable.
2 Many expensive units and heroes are not cost-effective,they are just tanks.
3 AI doesn't function when reach the last but two level.
4 low fps in late game
 
Last edited:
Level 1
Joined
Apr 6, 2020
Messages
1
Hallo, love the map but i have an Older Version... anybody know which one is the Last working Version for Patch 1.27a and where can i Download it?
 
Level 1
Joined
Sep 16, 2015
Messages
2
Epic map, Epic War, Epic creator.
I am proud of my friend, who created this cool map! I was very happy to participate in creation of this awesomness :D
 
Level 9
Joined
Dec 31, 2016
Messages
314
Hi I know its been a long time :D

But we've played the game recently and I remembered there are a few bugs still.

When you go Overlords the kobold race doesnt have any building to upgrade in like the other two races. So you're basically stuck with 10 food which is unplayable.

Also for some players the allign to grid feature doesn't work properly and just moves all your units to the right or left. I think it only works right for the red player.

I dont know whether you're still here, I assume you don't have enought time for WC3 or do you work on another project? :D
 
Level 8
Joined
Jul 14, 2015
Messages
169
1 Boss's aoe damage is a little too much,especially the sea giant's.If i want to try ranged units or mages build,it is too difficult.I mean even if i crush all the levels before,i can fail 10 times more in this sea giant level.Maybe you can revise some data and numbers.Ranged units are not of much use except for dealing with the flying creeps.They are just too vulnerable.
2 Many expensive units and heroes are not cost-effective,they are just tanks.
3 AI doesn't function when reach the last but two level.
4 low fps in late game

1 and 2 - Perhaps you only have problems with certain races?
3 and 4 - Have some improwements in 1.31.1a

Thanks a lot!
Have nice day!)

1) When you go Overlords the kobold race doesnt have any building to upgrade in like the other two races. So you're basically stuck with 10 food which is unplayable.

2) Also for some players the allign to grid feature doesn't work properly and just moves all your units to the right or left. I think it only works right for the red player.
1 - Fixed in 1.31.1a
2 - may be in future i will upgrade this trigger)
Thanks for your support!)
Have nice streams and games!
 
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