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Holding items

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Level 2
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Jun 26, 2008
Messages
10
I never needed a trigger. I used item attack fire bonus, orb of fire, replaced the effect with the attachment model I want and set the buff effect's attachment to hand-left right head, or whatever. This way any time you picked up the item, you had it the extra attachment. At the moment you dropped it, you lost it. Simple it is.
 
Level 17
Joined
Jan 21, 2007
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The only problem with adding an attatchment point based on an orb is that it will still be an orb effect, so it wont stack with other orb effects, but if you null everything the item ability does then it might get overstacked. Orb effects can be a mess.

You could also use the human unit ability Sphere, but i don't recommend it. It is not an orb effect, but everytime you attack the attatchment will show it's death animation(it's the blood mages spheres)

And this does not require a trigger.
 
Level 17
Joined
May 6, 2008
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1,598
Just change the Claws of Attack +15's buff, for a test.

Then just copy it and rename the copies, and change attachment model.
 
Level 4
Joined
Apr 29, 2008
Messages
70
Umm, so what is the problem?

I kinda didn't understand what half of you guys said, and all I'm having trouble with is this: Unit - Add Dragon Sword to (Triggering unit)
I cant figure out were that trigger is and how to put my assault rifle their

that

oh and if you ever go to Mexico then buy one of their lollipops :grin: it took me 2 days just get past the first layer or so :xxd: and I don't even want to get tot he center :smile:
 
Level 17
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May 6, 2008
Messages
1,598
You want like this:

Your hero gets a specific item, lets say claws of attack +15, then he gets those cool swords on his hands?

Or do you want it to be a upgrade?
 
Level 17
Joined
May 6, 2008
Messages
1,598
First off, you need to import a nice, claw model into your map, please test on a small map. With the smallest size, to decrease loading time.

I found a good model here. Then put Art - Target Goldclaw.mdx. Then Art - Target Attachment Point 1: Hand,left and then put Art - Target Attachment Point 2: Hand,right. Then type in Art - Target Attachments 2. Easy as pie?
 
Level 4
Joined
Apr 29, 2008
Messages
70
First off, you need to import a nice, claw model into your map, please test on a small map. With the smallest size, to decrease loading time.

I found a good model here. Then put Art - Target Goldclaw.mdx. Then Art - Target Attachment Point 1: Hand,left and then put Art - Target Attachment Point 2: Hand,right. Then type in Art - Target Attachments 2. Easy as pie?

So were would I type the gold claw art?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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27,258
You can do it via 2 ways. One is a field in the actual item data I think as used by the battle standard (flag) item. The other is using an ability which applys a graphic affect on a unit which you can change (like an aura). Just make sure the attachment points are correct and the model file used is correct. No triggers are need and thats for sure.
 
Level 5
Joined
Jan 11, 2006
Messages
110
Alright. Use the abillity added to item way, its much better. First of all make the ability from either Item Damage Bonus, or item Armor Bonus. You will notice under "Art" there is

Art - Target
Art - Target Attachment Poin...
Art - Target Attachment Poin...
Etc.

Simply double click Art - Target. It will bring up this. Edit Ability Value - Model List
Only add one model or only the first one will be visible.

Add the model you want by clicking "Add Model" obviously. then choose your custom model to use.

Next set your body position for the model to sit, so double click the first Art - Target Attachment Poin...

it will bring up this. Edit Ability Value - String List.
add the string for where you want it attached, ex. head or hand,left or hand,right or whatever you want. If your using hand,left or hand,right make it in two seperate strings. By this i mean make one string called hand and then make a second string called either left or right. Then all you need to do is add this ability to your item's ability list. Now whenever the weapon is picked up the model that you set(1) will appear where you set it(2)

(1) Art - Target
(2) Art - Target Attachment Poin...
 
Level 4
Joined
Apr 29, 2008
Messages
70
You can do it via 2 ways. One is a field in the actual item data I think as used by the battle standard (flag) item. The other is using an ability which applys a graphic affect on a unit which you can change (like an aura). Just make sure the attachment points are correct and the model file used is correct. No triggers are need and thats for sure.

oh so i can just rename a flag and and give it a gun model?
 
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