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HiveWE - World Editor 0.6

Submitted by eejin
This bundle is marked as approved. It works and satisfies the submission rules.
HiveWE is a fully custom 3rd party world editor. It's completely separate from the original editor and is open-source!

Features:
  • Open and view Warcraft III maps.
  • Edit the terrain.
  • Edit the pathing map directly!
  • Change the tileset to up to 16 tiles.
  • Fly around in first or third person camera
  • Manage your imports with folders
  • Edit global tile pathing
  • Place and remove doodads
  • Edit map loading screen information
  • Import heightmaps
  • View GUI and edit JASS triggers
Limitations
  • Doodad rendering is not 100% accurate (teamglow, billboards, etc)
  • Does not show animations
Required for running HiveWE:

HiveWE 0.6

Additions
- Map script generation!
- Improved Jass highlighting
- Improved Jass autocomplete
- Tabs in the trigger editor now configurable
- Trigger comments shown and editable
- Rudimentary find window in trigger editor
- Move camera with arrow keys
- Shortcuts for opening/saving maps
- Improved doodad pathing placement
- Cool application icon
- Doodad copy and paste
- Doodad positioning with numpad
- Improved themes

Changes
- Camera is now a trackball type instead of TP/FP hybrid
- Camera drag now proportional to distance
- Camera now changes with terrain height
- Doodads height after terrain change now interpolated
- Doodads now selected with one click instead of two

Fixes
- Clicking on minimap now moves you to the correct location

HiveWE 0.5
Additions
- Minimap
- Full undo/redo for terrain/pathing/doodads
- Show destructibles pathing
- Visiblity/Solidity flags for doodads
- Pathing map preview for doodads
- Cliff lighting
- A functioning JASS editor (with some limitations)
- Dark theme
- Doodad palette functionality
Changes
- Check for empty warcraft directory path
- Default doodad palette to Trees/Destructibles
- Tries to run on the fastest GPU
- Now also shows RoC (.w3m) maps in the open map dialog
Fixes
- Can now launch HiveWE while Warcraft is running
- Deep water for terrain palette has proper height
- properly applies water pathing

HiveWE 0.4
Additions
- Warcraft 1.30 support!
- Full BLP1 support
- Loads the shadowmap file (implementation waiting)
- Import a heightmap (PNG, TGA, JPG and many others)
- Load and edit map information! (loading screen/description)
- Trigger viewer! View GUI and JASS triggers
- An option to disabled enforcing water height limits
- Added an experimental doodad palette
Changes:
- Now uses the OS temporary folder instead of the "Data/Temporary" folder
- Greatly increased pathing map contrast
- Trigger and Import editor window modality changed
- Now uses a ribbon instead of the old menu
Fixes:
- Properly set the pathing for water and blight
- Tilesetter now properly enforces 16 tiles
- The correct ground texture variation is now chosen
- Properly scale units and items
- Properly scale doodads
- Saving now chooses the right target

HiveWE 0.3
Additions:
- Warcraft 1.29 support
- Added a Tile Pathing setter
- Added a Terrain Palette.
- Added an Import Manager
- Now shows the pathing texture on cliffs too
- Added a first person camera and allow switching between them
- Added terrain shadows
- Reset camera using CTRL + Shift + C
Changes:
- Removed war3Patch.mpq from the hierarchy
- Added deprecated.mpq (from 1.29) to the hierarchy
- SLK loading is now roughly 4x as fast (improved map load time)
- Hides the brush when palette is inactive
- Some small quality of life improvements
- Improved RoC compatibility for unit loading
- Changed terrain rendering to support different ground texture sizes
- Now remembers your last open/save location
- Further increased rendering performance for doodads a lot
- Now remembers your Warcraft 3 directory if you previously located it

Fixes:
- Fixed tileset/map hierarchy order
- Fixed loading items placed on the map
- Fixed a bug with the terrain being off by one (64x64 became 63x63)

HiveWE 0.2
- Instanced rendering for Doodads and Cliffs provide a massive speed upgrade
- Added tooltips to all buttons
- Centered brush on mouse
- Some code refactoring
- Added tilesetter
- Fixed blocky pixels under oblique angles
- Added terrain saving
- Allow running multiple instances
- Fixed tile variation bug
- Fixed tile texture UV bug
- Added unit rendering
- Very rudimentary animation parsing and geoset hiding
- Improved RoC file format compatibility
HiveWE 0.1
- Initial release
- Draws terrain and doodads
- Editing the pathing map

Technically a Warcraft installation is not required since the editor relies only on the game CASC files. We cannot distribute these due to legal reasons. Just point the editor at the folder containing them when it asks and you should be good to go!

If you encounter any issue with HiveWE then do ask for help! You can post here, reach me on the Hiveworkshop Discord eejin#4240 or message me on GitHub.

Many thanks to Ghostwolf for without him I wouldn't have gotten anywhere near as far. Also thanks to the rest of the Hiveworkshop community for supporting the creation of this editor.

Backup your map before using HiveWE
Previews
Contents

HiveWE 0.6 (Binary)

Reviews
Retera
This is a state of the art open source World Editor that draws on all of the community's knowledge of how to make Warcraft III maps. This current build is great for drawing terrain and doodads -- and new features are clearly under active development....
  1. Dr. Boom

    Dr. Boom

    Joined:
    May 1, 2008
    Messages:
    1,552
    Resources:
    3
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    I don't know if this was mentioned before, but for the trigger editor it would be also cool, if functions from the "map-header custom script code" would be displayed. (At least I didn't find an option for that). Else cool project, keep it going! :grin:
     
  2. Edy

    Edy

    Joined:
    Nov 21, 2015
    Messages:
    201
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Does the pathing editor support 1x1 tga (the smallest grid), if so bye-bye old WE
     
  3. eejin

    eejin

    Tool Reviewer

    Joined:
    Mar 6, 2017
    Messages:
    138
    Resources:
    1
    Tools:
    1
    Resources:
    1
    Yes it does
     
  4. Edy

    Edy

    Joined:
    Nov 21, 2015
    Messages:
    201
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Aww yeahhh
     
  5. Tridinar

    Tridinar

    Joined:
    Jul 25, 2008
    Messages:
    46
    Resources:
    0
    Resources:
    0
    Doesn't work with WINE on Mac. Not switching to Windows, any other suggestions? Parallels, maybe?
     
  6. Arnie Samir

    Arnie Samir

    Joined:
    Feb 17, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    How do I install it? I want to use it but I do not know how to install it
     
  7. Arnie Samir

    Arnie Samir

    Joined:
    Feb 17, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I get a dark picture
     
  8. eejin

    eejin

    Tool Reviewer

    Joined:
    Mar 6, 2017
    Messages:
    138
    Resources:
    1
    Tools:
    1
    Resources:
    1
    Mac doesn't support OpenGL versions higher than 4.2 and will soon drop support for OpenGL as a whole thus HiveWE doesn't support MacOS.
    There is no installation. You just download the zip, unzip it and then run HiveWE.exe. What does the console window(the black window with text) output? Check this page
     
  9. zackro123

    zackro123

    Joined:
    Apr 22, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
    no 32-bit :c
     
  10. Zordrak

    Zordrak

    Joined:
    Dec 19, 2014
    Messages:
    287
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Is there a maximum doodad number in this editor?
     
  11. eejin

    eejin

    Tool Reviewer

    Joined:
    Mar 6, 2017
    Messages:
    138
    Resources:
    1
    Tools:
    1
    Resources:
    1
    I haven't set any limit so the only limit is the performance of your pc. I've opened maps with 30.000-50.000 doodads and it was fine.
     
  12. Zordrak

    Zordrak

    Joined:
    Dec 19, 2014
    Messages:
    287
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Great! What i would also like to know: How does this editor react to maps with older imported datas (like mdx or blp datas), for example ripped WoW models?
     
  13. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
    Messages:
    11,235
    Resources:
    22
    Tools:
    3
    Maps:
    5
    Tutorials:
    14
    Resources:
    22
    I just moved this post here from Staff Contact. It was instantly buried so I am quoting it here :).
     
  14. Tridinar

    Tridinar

    Joined:
    Jul 25, 2008
    Messages:
    46
    Resources:
    0
    Resources:
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    Thanks for the info.
     
  15. Edy

    Edy

    Joined:
    Nov 21, 2015
    Messages:
    201
    Resources:
    1
    Maps:
    1
    Resources:
    1
    MSVCP140.dll was not found;
    VCUNTIME140.dll was not found.

    Can't run it, help...
     
  16. eejin

    eejin

    Tool Reviewer

    Joined:
    Mar 6, 2017
    Messages:
    138
    Resources:
    1
    Tools:
    1
    Resources:
    1
    Please read the main post first because it clearly states what you need:

    Required for running HiveWE:
     
  17. BloodForBlood

    BloodForBlood

    Joined:
    Mar 15, 2017
    Messages:
    96
    Resources:
    0
    Resources:
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    It's really good, but I am confused with the Map Designer.
     
  18. stan0033

    stan0033

    Joined:
    Jun 27, 2010
    Messages:
    1,635
    Resources:
    14
    Models:
    4
    Packs:
    1
    Skins:
    2
    Maps:
    6
    Spells:
    1
    Resources:
    14
    It is simpplified/cleaned
     
  19. BloodForBlood

    BloodForBlood

    Joined:
    Mar 15, 2017
    Messages:
    96
    Resources:
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    Resources:
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    I mean I am confused on how to move the camera on the Map Designer.
     
  20. Edy

    Edy

    Joined:
    Nov 21, 2015
    Messages:
    201
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Any clue..
     

    Attached Files: