1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  5. Units have been turned into heroes in our latest Icon Contest! Vote for the best icon set at the Icon Contest #18 Poll!
    Dismiss Notice
  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  7. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hive's Simple Edit Resources Thread

Discussion in 'Requests' started by Chen, Jun 21, 2015.

  1. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,141
    Resources:
    25
    Icons:
    11
    Skins:
    1
    Maps:
    13
    Resources:
    25
    Sound effects are tied to the models.
    Using the sound effect field only adds a new sound file.
    You can clear all the fields of the moon wells replenish mana/life and still get sound+sfx.

    edit: Managed to fix it.
     
    Last edited: Sep 5, 2019
  2. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,141
    Resources:
    25
    Icons:
    11
    Skins:
    1
    Maps:
    13
    Resources:
    25
  3. Raider Neoh

    Raider Neoh

    Joined:
    Aug 7, 2015
    Messages:
    291
    Resources:
    0
    Resources:
    0
    Can someone help remove the hero glow and give it a decay flesh and bone animation for this model?

    Shaman
     
  4. Warseeker

    Warseeker

    Joined:
    Feb 18, 2014
    Messages:
    2,515
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I already made that request three months ago :p
    Hive's Simple Edit Resources Thread


    -------------------------------------------------------------------
    You can use War3 Model Editor or Mdlvis to scale them, it's not really that hard ;)
     

    Attached Files:

    Last edited: Sep 7, 2019
  5. Raider Neoh

    Raider Neoh

    Joined:
    Aug 7, 2015
    Messages:
    291
    Resources:
    0
    Resources:
    0
  6. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,141
    Resources:
    25
    Icons:
    11
    Skins:
    1
    Maps:
    13
    Resources:
    25
    I have two requests:

    Can somebody reverse the animation of Call of Dread (red)?
    The animation of this model goes inward, but i need it for a spell that's supposed to scare units away and deal damage.
    So i need the animation to be reversed and downscaled by roughly 20%.

    The second one is a 180* reverse angle of DustWindFasterExact.mdx.
    I have a spell for a caster unit that pushes units away, but currently it looks as if the unit is dragged inwards.
     
  7. xYours Trulyx

    xYours Trulyx

    Joined:
    Jan 9, 2016
    Messages:
    937
    Resources:
    0
    Resources:
    0
    Here you go:
    Invulnerable Effect
    Vulnerable Effect

    You can easily do that with a dummy unit. Create one that faces the opposite of the caster's facing angle.
     

    Attached Files:

  8. Warseeker

    Warseeker

    Joined:
    Feb 18, 2014
    Messages:
    2,515
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I think Retera's Matrix Eater can do that, I haven't test it though.
    There is another method you can do is to base the special effect on a dummy unit instead and use this system to play the animation backward.
    Reverse Animation - Wc3C.net
     
  9. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,141
    Resources:
    25
    Icons:
    11
    Skins:
    1
    Maps:
    13
    Resources:
    25
    Dummy units will always spawn with angle 0 and have turntime which makes it look awkard.
    Creating new units is also pretty inefficient.
    It's a bad solution when you have something that occurs often like a spell.

    Same problem as above.
    You don't need a fancy system, -100 unit animation speed function does the job.
    It comes down to efficiency, which is why i put out the request.
     
  10. doom_sheep

    doom_sheep

    Joined:
    Oct 18, 2008
    Messages:
    753
    Resources:
    0
    Resources:
    0
    a blue version of feral spirit/generic summon lightning explosion model would be badass.
     
  11. Hermit

    Hermit

    Joined:
    May 29, 2013
    Messages:
    1,146
    Resources:
    3
    Models:
    2
    Icons:
    1
    Resources:
    3
    Blue Feral Spirit

    Edit: @Deolrin & @xYours Trulyx, that's exactly what I attached to my post in the linked thread.
     
    Last edited: Sep 18, 2019
  12. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,207
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    He's asking for the SFX when the Feral Spirit is summoned, actually. I'm pretty sure.
     
  13. xYours Trulyx

    xYours Trulyx

    Joined:
    Jan 9, 2016
    Messages:
    937
    Resources:
    0
    Resources:
    0
    Done.
     

    Attached Files:

  14. doom_sheep

    doom_sheep

    Joined:
    Oct 18, 2008
    Messages:
    753
    Resources:
    0
    Resources:
    0
    Thanks. I didn't expect to get two.
     
  15. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,880
    Resources:
    1
    Models:
    1
    Resources:
    1
    Is anyone up to a Dark Troll (& Forest if you're feisty ;P) version of Grendel's "Jungle Troll Manhunter" custom model?

    I've had a "Monolith.w3x" Redux map planned for years now, where I retrofit & upgrade all the Creep Heroes, and that model is p-e-r-f for the Dark Troll Commandoes. ; )
     
  16. xYours Trulyx

    xYours Trulyx

    Joined:
    Jan 9, 2016
    Messages:
    937
    Resources:
    0
    Resources:
    0
    It's better if you can link us the model. Makes it easier for both of us.

    Anyways, I've done all I can. Since there is no darktroll headhunter and bat darktroll, I had to recolor the original, so the filesize might be a little big. Here you go. If the edits I made are satisfactory enough for you, I'll whip up a forest troll version.

    ModelPic.png
     

    Attached Files:

  17. alepoblete752

    alepoblete752

    Joined:
    May 28, 2019
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Well, I wanted to ask for a favor. I'm looking for someone to modify or modify the infernal contraption.
    that can help me with models please
     
  18. doom_sheep

    doom_sheep

    Joined:
    Oct 18, 2008
    Messages:
    753
    Resources:
    0
    Resources:
    0
    you know those little sparks that fly out of a shaman's chest when it dies? can someone find those and turn them into a buff model?
     
  19. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    347
    Resources:
    5
    Models:
    5
    Resources:
    5
    Here you go.
     

    Attached Files:

  20. doom_sheep

    doom_sheep

    Joined:
    Oct 18, 2008
    Messages:
    753
    Resources:
    0
    Resources:
    0
    can you make them always fly up so I can attach it to a unit's chest without it getting wonky?