mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
So I suppose this another WoW-inspired map? Not that there is anything bad about that. I wonder if the map layout is meant to represent an owl, something else or nothing at all? For better or worse, I cant tell. Other than that, it is an outland map, which isnt exactly a tileset that is known for being liked by players.
Regarding gameplay:
1. Creeps at the expansions not on camp stance: This must be fixed (one creep per mine is sufficient).
2. Creeps and itemdrops appear balanced, except for the islands: There the itemdrop would be too strong under normal circumstances. But maybe it can be seen as a special reward for buying a zeppelin and creeping the camp(s) there, so I actually dont dislike it.
3. Ignoring the islands, the map is really small and there arent that many creeps overall. This could mean that in longer games the players quickly run out of stuff to do, or that it will encourage some controversial rush tactics early on. Not convinced of this.
4. Expansions in "dead ends". I also dont like this, as this means that attacking/defending expansions can turn into death traps for either player quickly. Usually, most expansions have an environment that allows player to retreat sideways instead of just forwards/backwards.
Overall, this isnt a bad map and doesnt need to hide behind many Blizzard maps, but due to the general design ideas it is also several steps behind the current competitive maps. And of course, 1. is a gamebreaking bug that must be fixed. Therefore map set to Awaiting Update.
Regarding gameplay:
1. Creeps at the expansions not on camp stance: This must be fixed (one creep per mine is sufficient).
2. Creeps and itemdrops appear balanced, except for the islands: There the itemdrop would be too strong under normal circumstances. But maybe it can be seen as a special reward for buying a zeppelin and creeping the camp(s) there, so I actually dont dislike it.
3. Ignoring the islands, the map is really small and there arent that many creeps overall. This could mean that in longer games the players quickly run out of stuff to do, or that it will encourage some controversial rush tactics early on. Not convinced of this.
4. Expansions in "dead ends". I also dont like this, as this means that attacking/defending expansions can turn into death traps for either player quickly. Usually, most expansions have an environment that allows player to retreat sideways instead of just forwards/backwards.
Overall, this isnt a bad map and doesnt need to hide behind many Blizzard maps, but due to the general design ideas it is also several steps behind the current competitive maps. And of course, 1. is a gamebreaking bug that must be fixed. Therefore map set to Awaiting Update.