Hey,
im new here, stumbled upon the site by way of google search. I whole heartedly support the destruction of any map protection, because hey, it's just a game and im sick of being a noob map maker.
Anyway i been playing this map called Bug Evolution, i really like the mod but there is one prevailing problem. The goal of this map is to destroy all of your opponents bugs in order to win (two teams of 6 max players i believe), and alot of the bugs (units) have a modified version of the blink spell. Alot of the time the "crafty" opponent will blink to a crazy spot on the map and become very hard to find, and it can make the game last hours. I have noticed that alot of people end up giving up and its not really fun when you have an army of 200+ bugs or whatever and youre hunting one bug for 2 hours.
Anyway i was thinking of changing it so we have a main building that needs to be destroyed instead of all bugs. that would help to promote all bugs(players) meeting and building in the same area from the start of the game, (which rarely takes place because we all know how teamwork happens in a pub game.... and it isnt frequently from my experiences) and it would also fix the problem of making the game last 30 tiresome hours until your obviously victorious opponents decide to give up and leave.
Anyway if someone could help me crack this map, i would just need a few pointers on what to use how to do it. i have read some info from this site on how to do so but i still have a few questions, such as, do i ever use Hexedit to break this protection? what programs/methods should i be using to find out HOW the map is protected etc etc etc...
Thanks in advance, EDIT:<---------- LOL!
j0e
im new here, stumbled upon the site by way of google search. I whole heartedly support the destruction of any map protection, because hey, it's just a game and im sick of being a noob map maker.
Anyway i been playing this map called Bug Evolution, i really like the mod but there is one prevailing problem. The goal of this map is to destroy all of your opponents bugs in order to win (two teams of 6 max players i believe), and alot of the bugs (units) have a modified version of the blink spell. Alot of the time the "crafty" opponent will blink to a crazy spot on the map and become very hard to find, and it can make the game last hours. I have noticed that alot of people end up giving up and its not really fun when you have an army of 200+ bugs or whatever and youre hunting one bug for 2 hours.
Anyway i was thinking of changing it so we have a main building that needs to be destroyed instead of all bugs. that would help to promote all bugs(players) meeting and building in the same area from the start of the game, (which rarely takes place because we all know how teamwork happens in a pub game.... and it isnt frequently from my experiences) and it would also fix the problem of making the game last 30 tiresome hours until your obviously victorious opponents decide to give up and leave.
Anyway if someone could help me crack this map, i would just need a few pointers on what to use how to do it. i have read some info from this site on how to do so but i still have a few questions, such as, do i ever use Hexedit to break this protection? what programs/methods should i be using to find out HOW the map is protected etc etc etc...
Thanks in advance, EDIT:<---------- LOL!
j0e