advice and links
<<ADVICE PLEASE>>
- tried and used a grunt rig to perform keyframing , still cant seem to do one out that reacts to transform tools, objects deform. tried the pivots alteration but still no results.
- been at this for quite a long while, anything i shuld look out for when creating this animations? like make bigger movements instead of small movements?
- what shuld i really look out for while doing this animations and modelling? can i actually preview any answers that were before said and answered to? like example ; can 3ds max bones be used directly to animate in war3 models? or am i restricted to mesh bones?
FORGIVE ME FOR BEING A NEWB ASS, BUT THIS IS ONE ASS WHO WULDN"T GO DOWN WITH A FART!SO HERE ARE MY CHRISTMAS WISH LISTS =p
i have a scope of questions left to be anwered
>here's a mind of at least the scope of answers looking for
<<LINKS PLEASE>>
- all about war3 bones keyframing
- all about the detach and connected function of meshes
- all about the visibiilty of object meshes like weapons,blood stain, footsteps(prints), arrow projection(blizz ribbons?)
- all about a using the chili skinner? from the art tools
<<ADVICE PLEASE>>
- tried and used a grunt rig to perform keyframing , still cant seem to do one out that reacts to transform tools, objects deform. tried the pivots alteration but still no results.
- been at this for quite a long while, anything i shuld look out for when creating this animations? like make bigger movements instead of small movements?
- what shuld i really look out for while doing this animations and modelling? can i actually preview any answers that were before said and answered to? like example ; can 3ds max bones be used directly to animate in war3 models? or am i restricted to mesh bones?
FORGIVE ME FOR BEING A NEWB ASS, BUT THIS IS ONE ASS WHO WULDN"T GO DOWN WITH A FART!SO HERE ARE MY CHRISTMAS WISH LISTS =p
i have a scope of questions left to be anwered
>here's a mind of at least the scope of answers looking for
<<LINKS PLEASE>>
- all about war3 bones keyframing
- all about the detach and connected function of meshes
- all about the visibiilty of object meshes like weapons,blood stain, footsteps(prints), arrow projection(blizz ribbons?)
- all about a using the chili skinner? from the art tools