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Heroic Melee (2.55)

Submitted by Sébastien Gaudette
This bundle is marked as approved. It works and satisfies the submission rules.
Heroic Melee (2.55)

Whats Different?
1: Heroes can reach level 100
2: You can seperately upgrade units and buildings
3: 8 different shops have been added
4: 2 types of gameplay: Freelance and/or Melee
5: Creeps will level up and drop items and powerups
6: Items text with color defines rarity. Common, Uncommon, Rare and Epic
7: Some trees are infinite
8: Goldmines contains 80k gold


Gaudette233
I Really hope you will enjoy my Heroic Melee mode.
Dont hesitate to give constructive feedbacks and to provide ideas to help enhance the gameplay of the map. My goal is to try to stay as faithful to the original melee gamplay as possible while adding a little bit more focus on the opportunities of the different types of gamplay for both casual and hardcore gamers.


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Version 2.55 fixes and changes

-Created a new map
-Fixed the heroes and items first spawn lag
-Corrected some pathing bugs
-Removed the Wander ability
-Resseted the minimap
-Recalculated Shadows
-Changed the loading screen
-Added Global weather efects
-Added Sound Environement
-Added Light Environement
-Removed the Wards near shops
-Fixed the custom upgrade research time
-Created a random weather system


Version 2.54 fixes and changes
-Fixed Blink Description
-Corrected some collored texts
-Adjusted the price and the bonus for both "Units Training" and "Buildings Renovation" upgrades
-Nerfed the Death and Deacay ability


Version 2.53 fixes and changes
-Nerfed the Doom ability
-Modified experience points
-Added Wander ability to creeps
-Combined the building renovation and towers efficiency upgrades and adjusted them
-Modified the anti-team-kill triggers
-Fixed some minor map bugs
-Reballanced the freelance bonuses
-Added regeneration bonus and fixed the cost of the temple of tides
-Re ajusted the naga prices
-Fixed the pocket factory ability
-Re adjusted the drops


Version 2.52 fixes and changes
-Fixed the trees regrowth problem at center of the map
-Disabled the Random Spellbook drop
-Did minor changes to the map
-Reballanced the Freelance bonuses
-Reduced the number of creeps to help AI ballance itself


Contents

Golden Ruins - Heroic Melee (2.55) (Map)

Bowerfall - Heroic Melee (2.55) (Map)

Reviews
deepstrasz
Hide those screenshots please. They're occupying two screens. 1. Change the filename length since the map can't be seen in the game. 2. Big loading time. 3. Why are neutral hostile units heroes? 4. When heroes come out the game lags for some 10...
deepstrasz
I think adding new ones specifically designed for each race would be great and would make the game better. You could even do something with/for the heroes. EDIT: -killed units in the middle might spawn again right near or on the spot they were killed...
  1. kirbyfish

    kirbyfish

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  2. The Panda

    The Panda

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    Add some screenshots! would like to see some for this.
     
  3. Sébastien Gaudette

    Sébastien Gaudette

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    Thanks! I added some screenshots :p
     
  4. Mangekyox

    Mangekyox

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    It's not a bad map.. but personally it feels like the units scales so much quicker than heroes do. by the time i'm level 20.. heroes feel like just another glaive in an army
     
  5. Sébastien Gaudette

    Sébastien Gaudette

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    Hi! I really appreciate your feedback!
    I will modify that in the next version. Since I can't really test it with a friend, the only tests I can rely on are the ones with AI!
    Maybe raising the "Units Training" cost will fix the problem!
     
  6. Mangekyox

    Mangekyox

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    I've only played with Ai myself also. but unless i focus on only going freelancer. 3 heroes and no workers and powerlevel as much as I can, i feel the ai upgrades their units that quick that playing normally (upgrading units and heroes) heroes just feel really weak in relativity.
    even playing as a freelance having level 65 heroes and them only having level 20-30 heroes their units 5 chimeras would be extremely threatening still (until heroic items at least)
     
  7. Sébastien Gaudette

    Sébastien Gaudette

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    Then I juste have to lower the bonus given per upgrades. That way the AI wont feel too hard and upgrading units+heroes wont make heroes feel weak! Also raising the uprade cost will help the units/heroes ballance for players. I will release this tomorrow ;)
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    Hide those screenshots please. They're occupying two screens.

    1. Change the filename length since the map can't be seen in the game.
    2. Big loading time.
    3. Why are neutral hostile units heroes?
    4. When heroes come out the game lags for some 10 seconds. This is annoying during battles.
    5. The terrain could be less flat in some places and prettier.

    Besides two general upgrades and some shops, this map doesn't really help the Altered Melee genre. There isn't much content, especially new one (eg: units, spells etc.).

    Awaiting Update.

    =================================================================================

    A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

    To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

    If you want more reviews, come here:
    The Grand Review Exchange!
     
    Last edited: Aug 22, 2017
  9. Sébastien Gaudette

    Sébastien Gaudette

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    Hi Deepstraz!

    I appreciate your observations and I will do my best to polish the map to suit everyone.

    You may want to devellop for the screenshots. As for me, they appear where they sould be...


    1-I will change the filename length.

    2-As for the big loading time, i think its due to the high amount of custom units needed for the 2400 abilities levels (instead of 240). I cleaned everything unused and shrinked every triggers! I don't think the loading time can be shorter I'm sorry.
    3-Neutral hostiles are heroes so they level up as the game progress! It adds ballance to the game and its part of the altered melle gameplay. This is a CORE aspect of a Heroic Melee.
    4-I have a solution for the heroes creating lag, I will implant it for the next version.
    5-I will try my best do some terrain work. I am really not the best at map editoring. I want to have a better looking map without cutting the leg for big base opportunities.


    As I said in the description of the map, I don't want to add new units. My goal is to make longer match and adding more depth to the heroes gameplay while adding opportunities for the players not playing freelance to match the heroes power with their armies!


    I am not used to changelog as this is my first map. I will definately check out other maps to see what it is you are talking about!

    The triggers and leaks are correct, I tested them with exagerated gameplay and there were no leaks after a lot of time even with cheats....


    I think that giving the map 2 stars without giving me a change is not fair at all. I understand that this mode may not be what you expected from it, but its a bit unfair to ignore the potential of the map.
     
  10. deepstrasz

    deepstrasz

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    They are too big. Hide them using [ spoiler] image [/ spoiler] without SPACE. That's what I mean.
    Compared to other Altered Melee maps, this isn't that good but it may have even better potential if races/factions would be more differentiated instead of all having those two upgrades.
    It would work better if there were more maps/battlegrounds to have this mod on, I guess.

    And please do not write multiple comments one after another of yours. Use the green Edit button at the bottom of any of your posts and write there.
     
    Last edited: Aug 23, 2017
  11. Sébastien Gaudette

    Sébastien Gaudette

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    Ok, I will do these changes as soon as possible! And as for the races I will keep my 2 upgrades but I will modify each upgrades so they can reach level 30. EX. If you love to rush necromancers you will be able to uprgrade the skelletons and stuff.. It wil take a lot of time to accomplish but I think its worth it!
    Concerning the map, I want to have a perfectly working MODE before making other maps with the Heroic Melee tag. I dont want to have multiple maps with the same bugs! ^^ But I definately plan to make other maps with the Heroic Melee Propreties ;)

    Do you think removing the 2 custom upgrades and just adding more depth to the initial ones would help the fun of the mode? I may concider that <----
     
  12. deepstrasz

    deepstrasz

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    I think adding new ones specifically designed for each race would be great and would make the game better. You could even do something with/for the heroes.

    EDIT:
    -killed units in the middle might spawn again right near or on the spot they were killed on. Heroes (neutral included) lag the game when they appear.
    -the two new unit and building upgrades are instantly researched.
    -neutral units in the middle instead of fighting back, many times just wander like crazy while being attacked.
    -why be able to buy workers from the other races?

    It's a pretty addictive game however very dependent on the middle.

    Approved
    .
     
    Last edited: Aug 26, 2017
  13. Sébastien Gaudette

    Sébastien Gaudette

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    Thx for spotting the problems! I am currently working on a bug fixing update ^^
    I will try to modify the respawning trigger so they dont spawn near a player units.
    I will definately change the research time, I found out thats its easy to abuse in multiplayer games.
    I removed the wander ability for the upcoming update because I noticed the same thing as you.
    I was concidering the removal of the slave shop for 2.55... I think its indirecly nerfing the Dark Ranger ultimate ability... But I don't quite know what to replace the shop with!
     
  14. deepstrasz

    deepstrasz

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    Use your imagination. I suggest something to make the heroes stronger as units might become more powerful due to their upgrades.
     
  15. Fat hamster

    Fat hamster

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    you should make more maps like this one :v