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HeroGlow

Submitted by assasin_lord
This bundle is marked as approved. It works and satisfies the submission rules.
A simple attachable hero glow, just attach it to the units origin and you got a unit with glow.

Team colored and have alternative size for normal and large


Give me credit if you fell for it, because I can't stop you form using it if you don't

EDIT:
I'm terrible sorry but in later Wc3 versions this model won't work as I planned, apparently team-colored attachments won't change color anymore so this model is more or less fucked, I'm planning on making a full series of glows for each color but I'm not sure if it would be approved here so don't get your hopes up.

Keywords:
glow, hero, heroglow
Contents

HeroGlow (Model)

Reviews
Moderator
18:42, 29th May 2009 Pyritie: Could be useful. I should also mention that you should use an ability like the healing fountain's AoE heal as a dummy ability. That one changes the attachment's team color when the unit has that ability. Of course set...
  1. Nowow

    Nowow

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    Still works like a charm.
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    Very useful. 4/5.
     
  3. Zirukurt01

    Zirukurt01

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    A Hero Glow for "Origin" attachment.
    I'll be happy if there's one for "Weapon" just like most of heroes on melee maps.
     
  4. Oraien

    Oraien

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    Amazingly done, even changes colour with the unit's customized colour
     
  5. Ravensong93

    Ravensong93

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    I am facing the mentioned team colour problem. I am using a dummy unit for a global aura to give 4 different players the glow for all their units, since the units in my map are tiny and it helps greatly with visibility. But yea the colour of the glow is always red now. Anyone know a workaround or smth?

    Edit:

    Nvm, found it myself. For anyone interested:

    Set the Event whatever you want, in my case Unit - A unit enters (playable map area)

    Actions:
    Unit - Change color of (Triggering unit) to Gray
    Wait 0.10 seconds
    Unit - Change color of (Triggering unit) to (Color of (Owner of (Triggering unit)))

    The first color change ofc doesn't have to be gray necessarily but the 0.10 seconds wait is mandatory or else it won't work. Hope this'll help somebody out there.

    Edit 2:

    Oh, I forgot something. You'll need a separat trigger for this to work:

    Events
    Time - Every 0.10 seconds of game time
    Conditions
    Actions
    Game - Set ally color filtering to 1
     
    Last edited: Jun 14, 2017
  6. warcraftmodding123

    warcraftmodding123

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    Make things easier, thanks for this 5/5.
     
  7. Virus-X

    Virus-X

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    It not very nice, it VERY PEFECT, Exellent works man :goblin_good_job:.
     
  8. mengjiyao123

    mengjiyao123

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    good effect
     
  9. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    Solid model, have used this in many maps.
     
  10. Sk0gsHu[GG]arN

    Sk0gsHu[GG]arN

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    Nice, thanks