This thread is the forum stricly for sharing things about HoMM3's conversion. U can tlk of anything u wish, including if ur interested on helping. But to save confusion, I wouldnt bother posting comments like "Heroes wasnt that much to me" lol. Not cos i dont wanna hear it, but just to save post
For all thoes who wish to know, not just thoes whom r alrdy wrking on this:
This conversion project will convert Heroes of Might and Magic 3 into an RTS format using WC3s engine. This forum here will allow us to tlk of the issues in this creation, and chat of the project in general as u wish.
Here is a small list of somt hings we could chat on and discuss:
*Flying units* Campared to both games, flying units could simply fly over battlements, they could still be attacked, so wots the small resolution?
*Heroes* Heroes will be IN combat, which was done on Heroes 4, but not HoMM3. Wot changes will be made? how will the skills and attibutes be attributed? Remember, Heroes have 4 skill field in HoMM. Also note how balancing will be done, allowing them In hand to hand combat on the field will also change things.
*Recourses* there are 7 recourses in HoMM, 2 in WC3. Easu proplem to grasp. lol
*Unit Specialties* Some specialties my seem hard to commit, these will need to be discussed as well.
*Recourse System* how will the Recourses even be gathered?
These are only a few, with exception that only a select even in these ideas are actual major problems. The Project is completely possible in every certian form, but please note, that this is an RTS conversion, and not some recreation of TBS. The idea is to have wot would be cool, If HoMM3 was designed as an RTS, not completely take every thing from HoMM, and just stick it in a RTS format. There for, some things are Meant to change in this instant, and i want u all to understand this aswell. Yes, it will be Accurate to HoMM 3, but relize that the RTS format wil need us to make inevitable changes in oder for the Game to even be of some use and fun. Artistic liscense u can say, is allowed in this project. For Example, for the small issue of "Flying Units"
::: Flying units have been decided to be morphed beings that can attack others flying in the air, but not on ground. Only ranged Units can attack them when they r in flight aswell. When on Ground, they can only attack ground, but lose the ability of both safety, and the possibility of Flying easily over battlements quickly.
You see how changes in it r not exactly Heroes 3, while they still some wot are. Flyers were fast troops, they also could storm over Battlements easily. However, they were not treated as *Ground Troops* or *Air Troops*, for they were still active in battle as every one else. Swordsman could still swing at them and such things as that. This will be changed in the RTS Version, where you will influence the combat with even Greater control and Detials. This ability of having more precission is the bases of how this Project will be influenced. Not only will this be "HoMM3 In RTS", but it will be a completely new design aswell.
So this is not just a "copy" mates, this is a brand new creation aswell. Let ur imaginations Have At It, and lets see wot we can make!
-Gloryn-
For all thoes who wish to know, not just thoes whom r alrdy wrking on this:
This conversion project will convert Heroes of Might and Magic 3 into an RTS format using WC3s engine. This forum here will allow us to tlk of the issues in this creation, and chat of the project in general as u wish.
Here is a small list of somt hings we could chat on and discuss:
*Flying units* Campared to both games, flying units could simply fly over battlements, they could still be attacked, so wots the small resolution?
*Heroes* Heroes will be IN combat, which was done on Heroes 4, but not HoMM3. Wot changes will be made? how will the skills and attibutes be attributed? Remember, Heroes have 4 skill field in HoMM. Also note how balancing will be done, allowing them In hand to hand combat on the field will also change things.
*Recourses* there are 7 recourses in HoMM, 2 in WC3. Easu proplem to grasp. lol
*Unit Specialties* Some specialties my seem hard to commit, these will need to be discussed as well.
*Recourse System* how will the Recourses even be gathered?
These are only a few, with exception that only a select even in these ideas are actual major problems. The Project is completely possible in every certian form, but please note, that this is an RTS conversion, and not some recreation of TBS. The idea is to have wot would be cool, If HoMM3 was designed as an RTS, not completely take every thing from HoMM, and just stick it in a RTS format. There for, some things are Meant to change in this instant, and i want u all to understand this aswell. Yes, it will be Accurate to HoMM 3, but relize that the RTS format wil need us to make inevitable changes in oder for the Game to even be of some use and fun. Artistic liscense u can say, is allowed in this project. For Example, for the small issue of "Flying Units"
::: Flying units have been decided to be morphed beings that can attack others flying in the air, but not on ground. Only ranged Units can attack them when they r in flight aswell. When on Ground, they can only attack ground, but lose the ability of both safety, and the possibility of Flying easily over battlements quickly.
You see how changes in it r not exactly Heroes 3, while they still some wot are. Flyers were fast troops, they also could storm over Battlements easily. However, they were not treated as *Ground Troops* or *Air Troops*, for they were still active in battle as every one else. Swordsman could still swing at them and such things as that. This will be changed in the RTS Version, where you will influence the combat with even Greater control and Detials. This ability of having more precission is the bases of how this Project will be influenced. Not only will this be "HoMM3 In RTS", but it will be a completely new design aswell.
So this is not just a "copy" mates, this is a brand new creation aswell. Let ur imaginations Have At It, and lets see wot we can make!
-Gloryn-