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[General] Heroes and their abilities

Discussion in 'World Editor Help Zone' started by Tonberry, May 4, 2011.

  1. Tonberry

    Tonberry

    Joined:
    Jul 7, 2010
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    i was wondering if there was a way to make a hero/unit use an ability that is in a certain slot (e.g. its button position is X-0 Y-2, bottom left ability). this would greatly help with my turn based battle system, where there will be many enemies to fight, and to make a new trigger for each enemy to use its skill would be very time consuming. an example for what im looking for is something like for an ice mage > Unit - Order IceMage to Human Archmage - Blizzard (Center of PlayerTeam) to something like Unit - Order EnemyUnit to (Ability 1 or X-0 Y-2) (Center of PlayerTeam) where i could replace IceMage to EnemyUnit and make whatever the enemy unit is cast its 'first' ability.

    my wording is terrible and im not good at explaining things, so please let me know if im not making any sense.
     
  2. Maker

    Maker

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    You have to store the abilities into an array or hashtable for every unit (or unit type). You can also store the spell type, is it unit or point targetable, or instant cast so you know which funcion to call.