This bundle is marked as approved. It works and satisfies the submission rules.
A Hero model of a character for a project I'm working on. Figured I might as well share it.

Model should function properly, although there is a bug with the death sound not working for some reason, even though the event object is set up correctly. Any help with that would be much appreciated.

UPDATE: Beefed up the sword a bit, tried to improve the wrap on the hair.
UPDATE 2: Reworked the wrap on her face a tiny bit.
UPDATE 3: Added TC Plane to portrait.

HeroBaroness (Model)

HeroBaroness_Portrait (Model)

General Frank
Works in-game, performs appropriately and is a good addition to the model section. Also, yay, red-heads :D
Level 17
May 6, 2007
I know you tried to make the sword more realistic looking, but maybe make it sliiightly more thick? I dont mean make it a slab, just not so paper thin. I like the model, she looks like she can punch someone in the face hard. Sill found weird that cleavage, but not complaining, nobles gotta noble.

Still like the other I think the face is way too close to the villager female... the canhge in hair and eyes help, but still.
Level 47
Apr 18, 2008
God damnit, dude. Did you HAVE to make her breasts three times as large as her head? :bored: And the texture choice for that whole part is atrocious.

Other than that, it seems like a nice enough model.

I agree with previous posters that the sword is paper-thin by Warcraft 3 standards. As a hero, she could also use another Spell animation or two. Finally, the head seems tiny compared to her body (and not just her breasts), and it could use some extra details and\or changes, to differentiate it from the Villager and to make her look more heroic and interesting overall.
Level 18
Apr 30, 2007
Improved the wrap of the hair a bit, beefed up the sword. I'll see what I can work out with the face, although I'll need some more time for that.

EDIT: Changed the wrap of the face some more. Probably not done yet, but I think the change was somewhat effective.
Last edited: