1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Evolution complete! Make Darwin proud and go vote in the Techtree Contest #12 - Poll.
    Dismiss Notice
  3. Icon Contest #17 - Results are out! Step by to congratulate our winners!
    Dismiss Notice
  4. We've created the Staff Job Openings thread. We're currently in need of icon, video production, and social/multimedia positions to be filled. Thank you!
    Dismiss Notice
  5. Melee Mapping Contest #2 - Results are out! Step by to congratulate the winners!
    Dismiss Notice
  6. C'thun has spoken! Texturing Contest #29 - Results are published - check 'em out!
    Dismiss Notice

Hero of The Empire v1.23d

Submitted by Siegfried
This bundle is marked as approved. It works and satisfies the submission rules.
Hero of The Empire

By Inmortal Siegfried


Map Info:

In this game you must defend your empire and destroy the one of the enemy. The enemy empire: The forces of the dark , have a slight advantage at the beginning and this advantage is growing all the time, you must surpass this advantage, for that you have a hero with five abilities that it can level up until level 9, more than 400 items that you can buy , find or create, 32 diferents towers that you can build and units that you can hire.

Features:

Unique Heroes:The Game have some unique Heroes like one that have 57 forms and more than 250 abilities or Worker Hero that can do more than 200 differents things between upgrades, unit trained and build building or Blacksmith hero that can create more than 160 uniques items or Team Party that can be up to 7 heroes playing at the same time and lots more.
Differents Strategies: There are a lot of differents strategies that you can do with every Hero, for the amount of abilities, levels and items.
Change Armor and Attack Tipe: All the heroes begin with a normal attack tipe and armor, and it can changed with items to Hero, Chaos, Dragon.
Complete Descripcion of Attack Tipes and Armor Tipes : All the attacks tipes and armor have the information of the percentage of damage that it does or that it recive of all armor and attack tipes.
Infinitely Growth: You can become stronger all the time with level up and buying or finding items more and more powerfulls.
Random Creeps and Bosses: Some creeps and bosses come random , in this way you can enjoy play it a lot of times.
Tricks: There are several secrets on the game.

Some Fan Videos of the game







Screenshots:

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]



Credits:

Anticheat System by Kitabatake.

Icons:

-Corrupted Blade by Elaniel
-Glacial Sword (original name: Frost Sword) by Elaniel
-Mugen (original name: katana) by TurtleRacingcar
-Hero Armor(original name: Royal Armor) by NFWar
-Masamune by Dentothor
-Katana(original name: Sword) by Golden-Drake
-killer Blade(o.n:TideShamanRitualLance) by Peekay
-Giant War Axe(original name: UpgradeAxe2) by bananaHUNT
-Soul Edge(original name: UpgradeAxe3) by bananaHUNT
-Ground smash(original name: fire impact) by FrIkY
-Stim Pack(original name: mana injection) by Hybred
-Marine Icon by NFWar
-Assassin Blade-Dagger by NFWar
-Decapitator(original name: Axe of Terror) by PeeKay
-Ability of Water Elemental(original: WaterOrb) by Elfsilver Lord
-Ability of Water Elemental(original: WaterBolt) by Darkfang
-Ability of Water Elemental(original: Sphere of Water) by Peekay
-Ability of Water Elemental(original: CrystalBlade) by Static
-Sword and Shield(original: StormDefense) by Peekay
-Blue Axe by nara-shikamaru.
-Cleaving Attack(original: Attack2) by real138
-Berseker(original: DarkChampion) by 67chrome
-Dragon Slayer(original: DragonBlade) by KelThuzad
-Blue Axe Misile by JokeMaster
-Explosive Blood (original: BrBlood) by CrazyRussian
-HeavyBoots by Peekay
-Veterand Armor PeeKay


Change log:

Changelog




Changelog 1.23d

-3 new items to buy (Assassin Blade upgrades)
-Assassin Blade give more damage.
-Assassin Dagger give more damage and recipe cost more.
-Decapitator(pure Damage) give more damage.
-God Blessing of Battle change % regeneration for high normal.
-God King and Army give 3% Rege to the caster instead of 4%.
-Michael has more normal damage but not have starting ancestral damage anymore.
-Michael does not have Michael Cross anymore(passive ability that deal massive damage after charge during very long time)
-Michael has a new passive ability that increases his damage with every hit(bonus damage type is spell).
-Small changes in bosses coming after Michael.
-Death Touch(Death ability to kill any neutral unit) can not kill some bosses now.
-Berserk Wildkin(Azura unit) regeneration aura give a normal high regeneration instead of %.
-Berserk Wildking has better stats.
-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.
-Azazel is slightly stronger as well his abilities Fireball, Finger of Death and Armageddon.
-Apocalypse is slightly stronger.
-The Salamander is stronger as well as his passive ability salamander Scales.
-Byatis is slightly stronger and her ability Poison Nuke is stronger.
-Forgotten One is stronger.
-Agiel has more hit points.
-Lord of Darkness is slightly stronger.
-Kelthuzad sleep ability has a new powerful effect that only happens when he attack a sleeping unit.
-Kelthuzad is stronger and his minions:
*Fel Demon is stronger.
*Fel Guard is stronger and his Armor Aura.
*Kelt Orc Skeletal is stronger and now has a kind of Crush ability.
*Hell Ghoul is stronger.
*Kelt Skeletal Mage is stronger.
*Plague Zombie is stronger and his both abilities.
*Burning Hell Skeleton Explode ability now deal less real damage but now deal some % damage,this way low hp heroes has less chance to get one shot for this ability.
-Some neutral units can not scape from his area anymore and increases difficult in another area.
-Fix abilities the 3 first abilities of Ring of Talent was working previously.
-Fix Illidan, Blacksmith and a few others heroes bugged when using the last 3 of the abilities coming from God Skill Tome.
-Fix Defender ability Immortal was giving a lot more or a lot less regeneration than it suppose in some cases.
-Fix Vampire Lord controlling Death Knight cause fatal error, fix as well any other fatal error caused because of Mind Control abilities.
-Fix Berseker Rage could damage allieds.
-Fix Fighting Mastery could damage allieds.
-Fix Medusa Multiple Arrow sub effect could damage allieds.
-Fix Medea Rod and Eternal Ledger abilities sharing cooldown.
-Fix Death Cape and Merlinis abilities sharing cooldown.
-Fix Some bugs with Tauren one that can cause a Fatal error.
-Fix Dragon Skin.
-Fix Dragon Blood description and actual bonus wasn't correct in the last levels.
-Fix Armor Demolish was allowing one hit less than it suppose to.
-Fix Red Dragon can not be attacked by certain units.
-Fix Dragon level 9 Dragon Clan Tasks wasn't working correctly.
-Dragon Slayer now can be cast against Red Dragon(Orb of Darkness games).
-Dragkur last evolve cost less charges.
-Perpetual task of killing makuras now give less strength as reward.
-Buff special effects of God King and Army now should been seen in all units affected by it instead of only the caster.
-Change items place in shops God Skill Tome change for Bloody Edge.
-Line of Gem of The End "by pressing right arrow" now is in red lyrics to avoid confusions of how to use the chosen ability.
-Several others fixs.
Survival Mode:
-Remove an effect on high level enemies units that give them expiration time when they are controlled, instead some of them hasn't had they survival mode abilities.



Changelog 1.23

-23 New abilities that can be used for any Hero
*You buy or find an item that contains this abilities and consume the item to chose one of them.
*Some abilities comes random in the menu to chose.
*Abilities are divided in 3 groups, 2 actives and 1 of passives.
*The Same hero can only use 1 ability of each group except from passive.
*The same hero can have any number of passive abilities but not the same twice except the stats one that can have any number of this.
*Passive abilities: Rain of Fire, Forket Lighting and Heal can only be used for one player a second player chosing this abilities will take it from the first player.
*For the first version all heroes can use all abilities but in a future version Team Party will not be able to use 2-3 of them and Blade Master one of them.
*Only For the God skill Tome group skill if you chose an ability that your hero has already malfunctions are expected, this does not affect the custom abilities, like Blessing,Blast,kings this abilities work well even if your hero has something very similar to them.
*the other active abilities group are activate when you press right arrow on your keyboard this abilities work find with any other ability and can not be refreshed.
-New Semi-Special Hero(with more content than previous ones).
-New Items to find.
-New item to buy.
-Beast Mastery now give more stats to summon units but less to Beast Master.
-Spirit Hawk last 2 levels has higher attack speed.
-Dante Divine Speed reduce even more speed.
-Muradin Avatar give more Hit points in the last 2 level.
-Muradin Storm Bolt has less cooldown in the last 2 levels.
-Banshee Life Drain drain more hit points in the last level but cost more mana.
-Buzan Celular Evolution give more stats but cost more mana
-Buzan Thorns now has higher strength damage ratio and normal meele damage in the last levels but has less Range normal damage and can not damage building anymore.
-Impulse has more bonus damage and regeneration in the last levels but cost more mana
-Interfici increases intelligence damage ratio and reduce cooldown in all levels but reduce damage damage in all levels as well.
-Blaze has more intelligence damage ratio and level but have less normal damage and more mana cost.
-Steal Damage now steal more damage in the last levels but cost more mana.
-Water Elemental ability Water Bolt now deal damage based in total hit points and some others minimum changes.
-Holy Light and Sword and Shield abilities has a new effect when they are casted on a unit that has Rejuvenation
-Tranquility heals more but has higher mana cost.
-Curse of The Dark Star now active automatic if it has enough damage to kill the target, works normally if not.
-Pandaren Slam has less cooldown in all levels
-Divine Punishment has less cooldown in the last 2 levels.
-Increases Enlightenment bonus ratio in all levels and fix incorrect description of the ability
-Blood Grunt Hyper Regeneration has bigger bonus in the last 3 levels, less cooldown but higher mana cost.
-Berseker Hidden Power does not reduce his strength anymore.
-Berseker Battle Experience now deal pure damage, damage has scaled according to it.
-Berseker Fell my Pain deal less damage and now Berseker must to be alive for the ability to work.
-Little Child forms:
*Both Heavy Armors reduce more damage in the last levels.
*Block have higher chances in the last 3 levels.
*Reduce cooldown of Critical Pick 3 in all levels.
*Light Armor 2 give more bonus armor in the last 3 levels.
*Light Equipment 2 give more attack and move speed in the last levels.
*Speed give more attack and move speed in the last levels.
*Endurace Aura now give Move speed bonus as well(fix tooltip Learn was giving incorrect information)
*Erradicate has more damage in all levels except first but has more mana cost and cooldown.
*Reaper Lighting has less % damage but higher normal damage and higher cooldown.
-Dark Forces Bosses.
*Razormane Chieftain has more hp,rege and attack speed.
*Gnoll Overseer has more HP,rege, armor and attack speed.
*Vampire has more HP, rege and attack speed.
*Siege Golem has more hit points.
*Death Knight has more hit points and attack speed.
*Ancient Corrupted Tree has more armor and rege.
*Lich has more hit points, damage and attack speed.
*Nosferatu has more hit points and more life steal but less normal rege.
*Sapphiron has more hit points.
*Black DRagon has more hp,rege and attack speed.
*Bahamut has more damage, hit points and regeneration.
*Death has more hit points and damage.
-Neptune has more hit points and some small changes.
-Survival Mode:
*Mind Controled units with level 55 or higher in survival mode has not infinite duration anymore instead have a very long duration.
*Nosferatu has more hit points.
*Dark Forces Dragons has a new ability.
-Fix several bugs(around 30).



[B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B]Changelog 1.22E[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B]

-Add (Orange) to a hidden recipe to avoid confusions.
-Fix Crush can damage allieds if you attack them enough times.
-Fix Mithril Glaive can damage allieds.
-Fix some bug with Sinister Edge
-Fix Ferocity(item) units keeping AS bonus after drop it.
-Fix new item Truth ability was reducing armor instead of attack speed.
-Fix some wrong tooltips abilities descriptions.


[B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B]Changelog 1.22D[/B][/B]

[B]-New Neutral boss level 105 Mortaar the Ogre
-New Neutral boss level 160 Neptune(God)
*Gods are not affected by Crush or Soul Steal, level 200 or higher are considered Gods
-3 New beyond legendary items to find
-2 New hidden items(kill Doom to get them).
-Fix Mithril Glaive special effect, was not working previously
-Necromancer skeleton warriors are stronger
-Necromancer skeleton mages last levels has stronger abilities and attributes are slightly better.
-Necromancer Death soul is stronger, has less cooldown and more mana cost in the last levels.
-Blue Axe now have a third effect
-Dark Knight Berserker ability has a new effect, rescale cooldown and duration and more mana cost.
-Arcane Wizard Reaper ability have less cooldown in all levels but less base damage in the last 2 levels.
-Naga Multiple Arrow ability level 4 has a new effect.
-Both Venom abilities of Zombies forms deal more damage.
-Both Entomb abilities of Zombies forms heal more in the last levels, has less cooldown and bigger mana cost
-Replace Scorge ability(stop working in the last versions) from Necromancer last form(Death) for Venom.
-Necromancer forms Shadow Strike has more damage in the last 2 levels.
-Black Mages forms Thunder has more damage in all levels, less cooldown in the last 2 levels but effec duration is lower in all levels.
-Black Mages forms Crushing Wave has less cooldown in all levels.
-Admiral ability Infinite Growth has less cooldown in most levels.
-Admiral Imbued Sword ability increases more damage and cooldown reduce per level.
-Increases Muradin Avatar duration and reduce cooldown.
-Lava Spawn does not split anymore fixing and bug in were they paralize, instead now you summon 3 of them (except in levels 3,4,5 and 6.)
-Lava Spawn level 9 has faster attack speed, more damage, more hit points, small changes in others levels.
-Volcano has more damage and more cooldown, increases stun duration, bonus damage to building is lower.
-Kael Forked Lightning has less cooldown in the last level.
-Kael Entangling Roots has less cooldown.
-Magroth Blessing has been removed from the game momentary since it does not work as it suppose.
-Legacy recipe has change Pipe of Insight for Scroll of Dexterity
-Legacy has some stats changed.
-Increases bonus Damage and Hit Points from Circe Book ability, also give an extra bonus in the last stack(this extra bonus is not showed on the item description)
-Ferocity(summoned item) has attack speed bonus reduced.
-Mud Golem (neutral creep) do not have slow ability anymore instead have bash ability, a lot more armor have higher level and give more experience(have survival mode bonus now)
-Rock Golem(neutral creep)has more armor now
-Unbroken Darkweaver has a better Critical Strike.
-Lord of Darkness has a new ability.
-Forgotten is slightly stronger.
-Change some missions rewards.
-Item hunter heal less now.
-Agiel now drops one extra item.
-Several drop chances has been changes.
-Fix an Unbroken ability (war stomp) that only uses in some cases.
-Fix Final Disease some times does not go for the empire after killing an enemy(this happens only in the last versions).
-Fix Soul Theft ability effect showing more time than the actual effect in the last version.
-Fix Mission complete announce does not showing real lyrics color of item justice.
-Fix Dark Knight Ultimate not stuning when you change your attack type.
-Fix Arcane Wizard was unable to change his attack type to Hero and Chaos.
-Fix Circe Book ability first HP bonus not working when a unit has Nature Path equip.
-Fix Mega Heal ability was healing an average of 20000 instead of 30000.[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B]

[B][B]Changelog 1.22c[/B][/B]


-New Beyond legendary item to find.
-Eradication Relic has more hit points bonus and ability deal more damage.
-Change one of the bonus of one of the forms of Cross.
-Michael and stronger line bosses has more spell damage reduction
-Rescale ''Battle Experience'' ability mana, cooldown and damage(damage is lower on the first levels but the same in the last one)
-Health Stone upgrades now only heal allied does not heal self anymore.
-Death Enrage is slightly stronger.
-Updated Partner lists in game and home page.
-Picking Wendigo not longer comes with the warning since several version ago wendigo is able to use all items.
-Fix Awakening talent not working correctly in 1.22 versions.
-Fix Berseker Skin Breaker dealing damage of old versions.
-Fix Goliath returning to his old ability Impale when changing attack type.
-Fix Stamina Hotkey having an incorrect hotkey.
-Fix Infernal Flames can be released against allied.


Changelog 1.22b

-Hunter has some stats increased and his ability deal more damage(healing is the same).
-Fix Justice wasn't healing owner on kill.
-Black Mages has their old Ice Road abilities but stronger.
-Teleporting to Revenant Area no longer is countered for Revenant ability.
-Small changes on Gaias Awakening abilities.


Changelog 1.22

-22 new items.
-10 New Missions:
*Missions are in game Quests that provide rewards like Gold,EXP,Items, Unique Items, New missions and more.
*You can do 1 mission per game, you activate this mission at the start of the game, get your first mission by killing Doom.
-Infinite new bosses similar like Green Dragons but with Gaia:
*Each time you killed this new Gaia a new one appears.
*New ones has different size, color, all stats and abilities are better and have a better drop chance.
-Hidden items:
*Are recipes that you can unlock by completing Missions.
*This are not considered tricks, can be used as much as you want in public replays but will not be reveled on the forum for now.
*Player that have problems doing missions can check this items on others players replays, or can unlock them for a cheap amount of Exchange Points.
-Black Mage has a new ability instead of Ice road named Ice road as well.
-Little Child Black Mage ultimate form has a new ability instead of Ice road named Ice road as well.
-Little Child Black Mage 7 form has the strong old Ice road of ultimate form instead of his.
-Ignite Scepter has a new ability named Hell Blaze as well.
-Goliath has a new ability
-Goliath Ultimate now is based in his total hit points
-Little Child Zombie forms has 2 new abilities instead of Scourge abilities named scourge as well.
-New command to close lines when a player leave and there are less than 4 players(-Closeline(number of the line))
-Improve game performance
-Increases base damage bonus of Demonic Speed Illidan ability.
-Increases damage of Cutter berseker ability in the last 2 levels.
-Increases healing of Tranquility in the last levels.
-Several drop chances on most high level bosses has been change.
-Increase abilities and some items that give normal bonus damage:
*Increases damage of Killer Instinct
*Increases Equipment Upgrade bonus damage in the last 2 levels.
*Ultimate Fighting Style has more damage bonus in the last levels and bigger critical ratio.
*Increases damage of Fast Blades.
*Increases Divine Power bonus damage.
*increases damage bonus of Steal Damage.
*Increases Impulse damage in the last 3 levels.
*Increases damage bonus of Battle Roar.
*Increases Ares Sword bonus damage.
*Increases bonus damage and damage from ability of Neptune Trident.
*Pure Damage Decapitator has bigger damage bonus.
*Increases damage of Superior Creature Claws.
*Increases damage bonus of Volcanic Sword.
*Increases damage bonus of Masamune.
*Increases damage bonus of Ancient Dragon Claws.
*Increases damage bonus of God Slayer.
*Increases damage bonus of Adamantium War Maul.
*Increases damage bonus of Ares.
*Increases damage bonus of both Death Scythe.
*Increases damage bonus of Kusanagi-no-Tsurugi.
*increases damage bonus of Darkness Mask and hit points.
-Skin Breaker damage now is pure, has less damage in the last levels and has bigger cooldown in the first levels.
-Reduce % damage of Reapear Lighting and increases normal damage.
-Reduce % damage of Fulmination and increases normal damage.
-Reduce damage of Frozen Seal.
-Reduce damage of Hallo Strike.
-Reduce damage of Death and Decay.
-Units in Revenant area normally do not take damage when are attacked from outside of his area.
-Unbroken has a new ability War Stomp that only use in some cases.
-Unbroken has slightly more hit points and more regeneration.
-First forms of Final Disease has more damage.
-Revenant has a new powerful ability that only uses against heroes that cast spells from outside of his area to his area.
-Fix Unbreakable giving more bonus than suppose, to Divine Thoroughness.
-Fix some units getting 2 extra inventory slots with Kan staff.
-Fix some tooltips incorrect information.
-Some tricks has change, players that unlock them and never used on a public replay can request a new one(with the PM I send to you)
-Team Party Priest Adriels Blessing give more armor, heal more, increases duration, increases attack speed, rescale cooldown and now strength bonus is permanent(bonus complete change of course)
-Team Party Mage Fire Shield has less damage in all levels, bigger heal on the first levels but lower in the last ones and less cooldown at max level.
-Team Party Priest Armor Refinement rescale mana cost, has lower cooldown and lower duration.
-Hearth of Devil has different color lyrics according to his quality
-Dragon Head has a new icon.
-Cutter ability has a new icon.
-Artemis Flute has a new icon.
-Slayer Armor has a new icon.
-Furious Stomp has a new icon.



Survival Mode

-Fix some bugs.
-Slightly change Death knight abilities.
-Remove clemency for Death Knight
-Watch Tower has more hit points.
-Spirit Tower has more hit points.
-Skull Tower has less armor, more regeneration, a lot more damage and a lot more hit points.
-Black Citadel has more regeneration, more damage and more hit points.
-Ancient Hidra is stronger
-Razorneff is stronger
-Zatan Priest is stronger
-Gnoll Overseer is stronger
-Siege Golem is stronger
-Nosferatu is stronger
-Dragons are stronger.



Changelog 1.21d


-New Legendary items to buy.
-2 New legendary items to find.
-New beyond legendary item to find.
-New Sacred item to find.
-Increases Lord of Darkness Armor in 230.
-Increases Agiel Armor in 340.
-Regeneration out of combat of Titan, Black Knight and Shadow Arthas activate faster.
-Titan abilities are stronger and have small changes.
-Delete a sheep sound coming from Black Knight Shock ability on 1.21 versions.
-Others smalls changes on Black Knight.
-The Salamander now has resistance against Death and Decay ability.
-Reduce Duration of Death and Decay.
-Reduce armor reduction of Mark in the last level.
-Reduce Frost Nova Cooldown in the last 2 levels.
-Increases move speed % bonus of Perseus.
-A few abilities do not affect illusions anymore.
-Prey on now deal normal damage instead of spell.
-Immortal ability now give % bonus in all levels.
-Divine Toughness has a different cooldown in each level,mana cost increases in the last levels.
-Divine Toughness bonus strength reduced from 5 to 4.
-Change Mega Heal special effect.
-Reduce heal of Mega Heal only in level 8.
-Several drop chances have been changed.
-Reduce cooldown of Hell Blaze.



Changelog 1.21c

-2 New Heroes with 15 abilities each.
-New legendary item to buy.
-2 New beyond legendary items to find.
-2 New neutral bosses.
-Experience system return to the original(this fix some issues)
-Add Partners List to the in game Quest(F9).(soon coming on the site too)
-Several Drop chances changes.
-Slightly increases Clarity potion cost.
-Priest(Light Forces unit) ability fire bolt no longer cause mini stun and now chose random targets.
-Reduce Exp given for Cleverness Texts in low levels in high levels still give the same (level 29 or higher is considered a high level)
-Reduce charges required by ''The World is my prey'' to evolve.
-SubMachine Gun now takes damage return when attacks Bahamut.
-Increases Hit Points bonus of Buzan ability Celular Evolution in all levels.
-Reduce cooldown of Celular Evolution in the last levels and increase mana cost.
-Increases armor bonus of Paladin ability Devotion Aura in the last 3 levels.
-Increases damage and mana cost of Jaina ability Blizzard in the last levels and rescale cooldown in all.
-Reduce Cooldown of Jaina ability Shock in the last levels.
-Reduce Cooldown of Admiral ability Infinity Growth.
-Reduce Cooldown of Dark Mage ability Lighting in the last levels.
-Increases damage and mana cost of Dark Mage ability Soul Annihilation in the last level.
-Increases damage of Fire Lord ability Soul Burn in the last levels
-Reduce cooldown of Fire Lord ability Fire Wall in all levels.
-Increases damage of Fire Lord ability Volcano in all levels.
-Reduce Life Drain interval wraith ability and increases amount in the last 2 levels slitly.
-Reduce Cooldown of Wraith ability Soul Migration in all levels.
-Reduce Cooldown of Wraith ability Curse in all levels.
-Reduce Cooldown of Arcane Wizard ability Arcane Blast in the last levels.
-Little Child Forms:
*Frost Bolt 1 reduce cooldown in all levels
*Frost Bolt 2 increases damage and mana cost in the last 3 levels.
*Water Shot reduce cooldown in all levels.
*Forket Lighting 3 now can still level up after level 9.
*Thunder increases damage in all levels and reduce cooldown in the last 3.
*Finger Death increases damage and mana cost in all levels.
*Flame Strike reduce cooldown in all levels.
*Ignite Greatly reduce cooldown in all levels.
*Shadow Strike increases mana cost and duration damage in the last 7 levels.
*Frostbite increases damage and mana cost in the last levels.
*Increases attack cooldown of Abomination ultimate form(means: attack speed is reduced)
*Exterminate increases requiered hit points per level, reduce stun duration and add a new effect.
-Several Changes on Team Party.
*Some items ability that affect only one hero affect all party members like Battle Flag, Battle Hearth(this has already been implement in previous versions).
*Party Leader have one extra Item Slot.
*Troll,Mage and Dulius have one extra Item Slot.
*Now all members steal experience when are around(This fix some lag issues and Dsync caused by Team Party)
*Rhazin Fighting Style reduce critical chance.
*Shields UP reduce duration.
*Target Adquired reduce armor reduction in the last levels.
*Sacred Bow increase cooldown.
*Critical shot reduce chance and ratio in the first levels.
*Sonic arrow stun duration now is 3 in all levels, now ability only shows armor reduction duration.
*Empower reduce damage bonus in the last 3 levels.
*Reduce Duen range to 600.
+Overall Team Party should be a lot slower than before but can be even stronger than before at the end of the game
-Slitly changes terrain in some lines.
-Forest Troll Warlord have more hit point, armor and give more gold bounty.
-Azazel is stronger.
-Increases Byatis armor from 350 to 390.
-Ligeia is slightly stronger.
-Ligeia Forket Lighting and Panthom Bird deal more more damage.
-Ligeia Panthom Bird ability now stun and damage are synchronized.
-Agiel has more Armor.
-Agiel Carrion Beetle deal more damage.
-Agiel Impale ability deal more damage.
-Forgotten is slitly stronger.
-Kel'Thuzad Hex ability have damage amplification(only normal attacks) for the duration.
-Kel'Thuzad now summon 2 Ulimos when he is about to die.
-Kel'Thuzad has more armor.
-Vrykolaklaus has more armor.
-Unbroken has more armor and attack enemies on his sigh.
-Revenant has more armor.
-Darigaz is stronger, has more level give more exp and gold bounty.
-Darigaz Breath of Fire
-Illusions no longer can use Crush ability.
-Lich has spell damage reduction ability.
-Fix a weird bug that cause priest(worker unit) to die when enter to the game.
-Fix Bahamut get stuck sometimes.
-Fix a bug of Death been very slow on Survival Mode.
-Fix Thunder Scepter recipe asking for another item when you buy the recipe alone.
-Fix Infernal Flame Strike gold bonus(was giving more than suppose to).
Fix Demonic Sword, Glacial Sword, causing death of some heroes sometimes when you pick it, like Wendigo, Berseker, Buzan, Worker, and hero buff with Murloc Ultimate.
-Unbroken Darkweaver do not spaws hero illusions anymore instead he has a new passive ability bonus damage to his attacks.
-Demonic Sword has a new bonus.
-Change Demonic sword Shockwave, reduce chance in 20%, increases damage for more than 200%, reduce accuaracy and increases AOE.
-Change Glacial Sword Frost Nova passive.
-Glacial Sword and Frost Sword now have cold damage on hit(attacked units get attacks and move speed reduced).
-Frost Sword have more stats bonus but do not have Frost Nova ability anymore.
-Darigaaz don't have Breath of Fire anymore.


Survival Mode:

-Death Knight is stronger.
-Ancient corrupted treand has more hit points.
-Nosferatu is stronger.
-All Dragons are stronger.



Changelog 1.20c

-Improve game performance.
-Change ability Magic Sight for a new ability with the same name in order to fix a bug.
-Rescaled cooldown of Sonic Shuriken.
-Serpent Wards are stronger in the last levels, have less cooldown but bigger mana cost.
-Bahamut now give a gold reward to all players when someone kills him.
-After Bahamut die creeps doesn't spawn anymore(wasn't tested).
-Change System that make stronger Black Citadel and Skull Towers, time, Armor, base damage instead of bonus.
-Fix a weird number that appears in forest.
-Fix Thunder Scepter recipe asking for another item when you buy the recipe alone.
-Fix spelling mistakes from Heroes Barracks thanks to Dinho_senos.


Changelog 1.20b

-Fixed Black Knight regeneration out of combat.
-Fix Fel Guard Armor Aura(Kelthuzad minion) only allied take the bonus now.
-Fix some abilities tooltips having old information.
-Fix some items tooltips having old information.
-Fix Michael Killing Dark Forces units.
-Fix Kael Changing to old abilities when changing attack type.
-Fix some items abilities share the same cooldown.
-Some minimum changes in neutral units.
-Reduce gold bonus from Fire Skin(Infernal Ability) effect.
-Add some warnings in some abilities.


Changelog 1.20

-New item evolution(several items in one).
-New neutral boss: The Salamander(appears after kill kel'thuzad in a different location)
-New neutral boss: Black Knight.
-New item to buy.
-2 New items to find.
-Infernal Fire Skin has a new effect beside the old one.
-Priest Holy Light have a new effect beside heal.
-Changes in Azura Pandemonion Portal:
*Increases Cooldown in all levels.
*Increases Mana Cost in all levels.
*Savage Vampire appears only on level 2 or higher.
*Centaur OutRunner appears only on level 3 or higher.
*Centaur Impaler now appears in level 2 and 1.
*Fel Stalker appears only on level 2 or higher and now is stronger.
-Fix some color codes
-Fix some abilities have differents positions in Research and Normal.
-Fix nuetral units scaping from revenant area.
-Fix Demon Lord Finger of Death cast to allieds.
-Fix some abilities wrong descriptions on Learn Tooltips.
-Fix some heroes descriptions metioned their old abilities instead of new ones.
-Fix and change system that make heroes drop items when player leave the game(no tested)
-Correct some tooltips.
-Ninja nows can walk on water.
-Now units takes damage when attacking Unbroken Darkweaver out of his region.
-Increases Searing Arrows(Archer Ability) damage and mana cost in the last 3 levels.
-Rescale all stats of Kael Mana Shield.
-Increase damage and mana cost of Orb of Annihilation(Kael Ability) in the last 2 levels.
-Reduce Savior (Item) damage return from 187 x level to 145 x level.
-Sacred Battle Axe has less cleave damage but better AOE.
-Sacred Battle Axe has more damage bonus.
-Bone Axe has cleave damage reduced during Execute.
-Increases Armor bonus of Tidal Charm now this bonus stack with all others armor auras.
-Rescale Flame strike Cooldown.
-Resharpen (team party ability) has less maximum stacks in the first levels same in higher levels and less coldown in this.
-Little Child Forms abilities Changes:
*Obliterate has stronger but less knights, increases duration and reduce cooldown in the last levels.
*Endurance Aura has better attack speed bonus but not move speed bonus.
*Speed ability increases in the last level.
*Switch Commander ability Cleave for Thunder Clap.
*Remplace Comander ability Devotion Aura for a new one ''Holy Aura''
*Thunder Clap now reduce more attack speed in the last levels.
*Battle Roar give more damage and armor in the last 2 levels but cost more mana.
*Increases damage in all levels and chance in the last 4 levels of Pulverize.
*Increases Dark Resistance bonus in the last 2 levels.
*Increases Madness power bonus in the last 2 levels.
*Increases ''Offense and Defense'' bonus in the last 2 levels, reduce coodown and increases mana cost in the last level.
*Increases Ultimate Strength bonus in all levels.
*Increases Restaure bonus in all levels.
*increases Storm Bolt damage and mana cost in the last levels.
*Rescale Fire Bolt cooldown.
*Increases block damage of Bones Property in all levels.
*Increases block damage of Refined Armor in the last 3 levels.
*Increases Enchantment Equipment Armor and Life Regeneration bonus.
*Increases Swordman(8) base damage.
*Increases Terminal damage in all levels.
*Reduce Venom(2) cooldown in all levels and increases mana cost in the last levels.
*Reduce Cooldown of Entomb(1) in all levels.
*Increases Entomb(2) heal in the last levels and reduce cooldown in all levels.
-Agiel Armor has increases from 800 to 1000.
-Omega Armor has increases from 800 to 1000.
-Shadow Arthas Armor has increases from 300 to 500.
-Forgotten Armor has increases from 600 to 800.
-Forgotten Tentacles has 2 new passive abilities.
-Some others survival mode bonus do not keep when unit are control.
-Change Marine Description related to the changes of 1.19.
-Change Animation of Ground Smash(Infernal ability).
-Horses can not return damage anymore.
-Several neutral bosses drop chance has been change.
-Small changes between neutral units.


Changelog 1.19c

-New item to find.
-Several Hotkeys that can cause issues has been fixed.
-Some bug fixed.
-Infernal Juggernaut now should be affected by spells that only affect organic units.
-Some Droop chances has change.

Changelog 1.19b

-Untouchable and Commander Wish recipe now have the correct tooltips.
-Fix True commander wish
-Fix True commander wish not working with allieds.
-Fix Frost Armor of Nether Drake(Azura unit) and change it slithly.
-small changes to Azura Pandemonion portal.
-Reduce Cleverness XP bonus in the first levels but greatly increases on higher levels.
-Fix Inventory of units looks wierd after casting 3 times Kan staff ability on them.
-Fix Multiboard.
-Several tooltips fixed.
-Several minior changes.

Changelog 1.19

-13 New items to buy.
-2 New Sacred items(Teal Lyrics) to Find.
-2 New Beyond Legendary items to Find.
-Remade Pandemonium Portal, all the units of it and add new units.
-Pandemonium Portal give Azura a new sub ability.
-Archer have a new Frost Arrow ability that replace the old one.
-Raynor Stats Change:
*Now Raynor can go up to 460% attack speed reaching a faster attack speed than any other hero Except Admiral(normal max is 400%)
*Now Raynor stars with low attack speed and damage.
*Now Raynor star with higher stats but win less per level.
-Remade Raynor Rocket
-Raynor has a new ability instead of Vital Point.
-Satir Ability Armor Break has a new effect.
-Agiel Now comes after Forgotten now is a level 130 boss and is stronger.
-Byatis conditions to appears are the old Agiel conditions.
-Increases Sacred items drop chance.
-Increases resisntance of Blade Master Tornado.
-Small changes in Light Warrior Hardened Skin ability.
-Increases Paladin base damage.
-Increases maximum level.
-Increases Hell Lighting damage in the last level and change hotkey.
-Changes Hell Magma AOE , mana cost ,improve special effect and change hotkey.
-Increases Blind Spots effect.
-Reduce Cooldown of Ambush in the last levels and reduce agility damage in all levels from 7 to 6.
-Reduce Cooldown of Shadow Needle in the last levels.
-Increases Cluster Rockets damage in the last 2 levels.
-Increases Equipment Upgrade effects in the last 5 levels.
-Medea Rod ability is stronger and has better stats.
-Demonic Charm ability is stronger.
-Increases cost from decapitator recipe
-Decapitator ability is stronger and now it can't be removed until duration is over
-Increases damage of Decapitator(Red).
-Increases Commander Wish attack speed aura bonus.
-Untouchable damage return ability now works against range units as well is stronger and recipe is expensive.
-Increses cost of Legion Doom Horn.
-Increases ''all stats'' bonus of Legion Doom Horn from 60 to 90.
-Increases Hit Points and Armor Bonus of Legion Doom Horn.
-Increases Dragon Claws Droop chance in most of the Dragons.
-Shadow Arthas: Reduce his base damage, increases his hit points, regeneration, increases his clone base damage.
-Change Agiel casting conditions.
-Increases Agiel regeneration slitly.
-Greatly reduce Omega normal attack damage.
-Omega has a new ability.
-Increases Omega normal regeneration.
-Now Thereus can't use circe book if he doesn't change his attack tipe before.
-Plague Treand has less damage, more hit points, XP,Gold,level and has a defensive ability instead of Entangle Root.
-Fix Lich automatic die on Survival Mode.
-Fix some neutral units not having Survival Mode bonus.
-Fix heroes level up from 43 to 50 very fast.
-Fix missiles dissapears on Azazel area.
-Fix End game bosses getting stuck and dont moved.
-Fix double text when kill towers.
-Fix Death not using his AOE ability sometimes.
-Fix some tootip mistakes.
-Several minimum changes.
*Some normal hero items has always work for Summoned units this version add some more:
-Work in all versions:
Volcanic Sword: Only Flame Strike.
God Slayer: Only Crush.
Sacred Battle Axe: Only Crush.
Slayer Armor: Only armor and move speed bonus.
Elite Rune Armor: Only heal ability.

-New items that work on Summoned units:
Blue Deity: Get others bonus instead of ''All Stats''.
Heart Container.
Savior: Only damage return ability.
Untouchable: Only damage return ability.



Changelog 1.18H

-Fix Bosses coming on Tournament Mode.
-Fix Mur'gul ultimate affect Anduim(Party Member)
-Murgul Overlord Changes:
*Greatly reduce damage of Hidro Bomb ability.
*Increases Hit points, level and Armor.
*increases Gold bounty and Exp bonus.
*Now have better drop chance.
-Increases Drop chance of Enchanted items.
-Correct Scroll of Dexterity price(has a big one by mistake)
-Creeps normally dont go to forest boss area.
-Add some teleports for neutral units , to avoid this units escaping from their areas.
-Apocalypse has more hit points.
-Small changes in Death and Kelt'Thuzad.



Changelog 1.18G

-4 new items to buy
-New ability for Archer
-Remake Murloc Overlord (neutral boss)
-Change Light Forces and Dark Forces Bosses Spawning Sistem(Dark Forces creeps have already this new sistem from long time ago).
*This is going to fix Light Forces mega waves caused when someone is reconnecting.
*Fix Bosses comming in differents times caused when someone is reconnecting.
*Fix Light Forces wave not going all together.
*Improve Performance of the game on late game.
*Several others minior fix/improve.
-After 6000 seconds of game time low level units do not drop items anymore.
*Low levels units does not incluid Draenei Stalker, Satyr Soulstealer and some level 20 mini bosses that can drop some items for recipes.
*Player Teal(3) can disable this function with the command -LL(use it only if is needed like if Blacksmith need some items)
-Horses now can drop most of the undropeable items.
-Add texts of abilities that not stack on items.
-Fix Little Child and team party multiboard level.
-Fix changing attack tipe cause Multiboard showing an increases of level.
-Fix Boss Hunter Malfuction with Illusions.
-Fix Perfect Topaz ability not working well when more than 1 player cast it at the same time.
-Perfect Topaz ability now is stronger and have less duration.
-Bloody Mugen Trick has changed, (people that unlock this trick can resend my PM to me and I'll give you another trick)
-All Team party dont get bonus from Mur'gul Ultimate instead only Team Leader get the bonus.
-Now leavers droops his items from his heroes and his horses dies.Test
-First 3 Dark Forces boss now have a text of his killer as the others.
-Neutral Bosses now have a text of his killer.
-Reduce Arcane Scepter sell price.
-Increases duration of Arcane Scepter spell damage amplification by 3 seconds(not the attack speed reduction) this is not showing on Tooltip.
-Correct a mistake of the amount of the spell damage amplification saying on Arcane Scepter.
-Cursed Golem now used his ability again any number of enemies.
-Remove lag caused for Blacksmith first ability on the first time you used, now this lag comes when you chose BS.
-Holocaust ability Increases damage, mana cost, reduce cooldown and now cooldown is showed in item.
-Kel'Thuzad and Shadow Arthas regeneration out of combat take less time to happen.
-Increases Shadow Arthas debuff and movement.
-Kel'Thuzad minions are slightly stronger.
-Remove teleport from the forest boss area.
-Reduce damage interval of Hell Strength(means deal more damage), reduce strength bonus and starting damage.
-Fix FelGuard aura(Kel'Thuzad minion) do not affect enemy heroes anymore.
-Fix Hell Strength(Infernal) targeting Disease Cloud.
-Fix Fulmination(Far Seer) targeting Disease Cloud.
-Fix some remain problems with Dark Ranger using poison orbs.

Changelog 1.18E

-4 new bosses.
*First one comes after you kill Knightmare on the same place.
*For the third one you will need a condition similar to the way to spaw Agiel.
*This new bosses dont have a text when they appears.
-6 New Legendary items to find.
-3 New beyond Legendary items to find.
-New item ability: Enchanted Stat.
*Give the stat mentioned in the item even if your hero is not the one that have the item, your horse could have the item and your hero will recive the Enchanted stat.
*For team party it give a random one, droop and pick up again the item with your horse until it give to the member you want.
*If you change your attack tipe droop and pick up again the item.
*Right now Enchanted Stat is only on items to find but there is a good chance that will be on items to buy as well in future versions.
-Increases chances of Typhos bash ability.
-Byatis now can remove a few more buff but still is vulnerable to almost all of them.
-Forgotten One have a new defensive ability.
-Omega now have Drop changes has more hit points and more level.
-Change Illidan Vampiric Aura:
*Increases life steal bonus in the last levels.
*Now give base strength bonus.
*Is now longer an Aura, now only affects him.
*Rename the ability as Life Steal.
-Vampiric Aura(Little Child ability) increases bonus in the last 2 levels.
-Vampiric Bite(Little Child ability) increases bonus in the last 6 levels.
-Rescale Holy Light(Priest ability) Cooldown.
-Priest ability Sword and Shield:
* Reduce Cooldown in all levels
*Increases Armor bonus in the last levels.
*Increases Mana Cost in the last levels.
-Increases regeneration per second and mana cost of Restauration(Priest ability) in the last 3 levels, also change special effect.
-Increases regeneration per second of Rejuvenation(Priest and Little child ability) Total heal is the same.
-Rescale Frost Nova (Medusa ability) and now have a new effect.
-Remade Dexterity(Archer ability) now give agility bonus and base damage.
-Change Archer Trueshot Aura:
*Increases Damage bonus in the last levels.
*Now gives base agility per level.
*Is now longer an Aura, now only affects her.
*Rename the ability as Trueshot.
-small changes between heroes basic stats.
-Ninja have a new ability instead of Command Aura.
-Paladin have a new ability instead of Curse.
-Increases hit points regeneration per second and mana cost of Inner Fire(Paladin ability) in all level.
-Infernal have a new ability instead of Infernal Strength.
-Decreases stun duration of Explosive Blood(Blood Grunt ability) in the last 3 levels.
-Reduce % damage of Reaper Lighting(Little Child ability). Increases normal damage in the last 4 levels.
-Reduce hit points bonus from Apocalypse Head from 25000 to 18000.
-Reduce Sacred Battle Axe Change to Crush from 10% to 5%.
-Minor changes in Spell damage reduction of some late bosses.
-Fix Hidromancer forcing some heroes to use their abilities in him like Unholy Knight Impious Strike
-Fix Lighting(Dark Mage ability) special effect, was showing on your position instead of the target point.
-Some drop chances changes.
-Small changes between creeps abilities.

Changelog 1.18c

-New bosses now have bonus regeneration out of combat and more spell damage reduction.
-New bosses now have the spell damage reduction that suppose to have.
-Fix Death returning to base instead of going to destroy Light Forces(report if Death have a wierd behaviour)
-Fix Death one pasive ability didnt working at all.
-Now Death has True Sight.
-Fix Azazel dont want to return to his area.


Changelog 1.18b

-All commands and modes now are showed ingame in quests(F9)
-Fix all Ranged Scout towers range, before doesn't increased range in any level.
-Fix timers windows(most probably)
-Fix Plague Treant doesnt respaw sometimes.
-Fix Armors Improve(Worker Upgrade) wasn't working.
-Fix 2 of the new bosses spawns toguether.
-Fix Unholy Gloves ability sometimes debuff faster on some units.
-Rod of the Holy Start ability now can be casted on your own units.
*Team Party
-Fix party members increasing level because of illusions.
-Fix Archery ability doesnt giving damage after level 9.
-Fix Boulder Covering doesnt giving HP bonus after level 1.
-Change Command(Lider ability) level bonus to party members from 3 to 2 and change also requiered level .
-Party members now level up 1 level for each 4 levels of team leader instead of 3.
-Rescale Heal of Fire Shield.
-Reduce effect of Shields Up in the first 3 levels and reduce AOE in all levels.
-Sonic Arrow: increases cooldown, change mana cost in all levels, reduce armor reduction and rescale duration.
-Reduce Sacred Bow duration from15 to 10 seconds in all levels.


Changelog 1.18

-New Special Hero Party Team.
-3 New neutral bosses.
-6 New beyond legendary items to find.
-New Command Zoom out/in tipe -Cam + a number between 500 and 4000.
*Example -Cam1347 (no spaces)
-Change Azazel area terrain, doodads and space.
-Increases the range of ''Scout Range Tower level 3''.
-Fix Easy Mode (dont working on latest versions).
-Add a pause during Little Child Lag.
-Fix Rogue Wizard wasnt dropping items.
-Plague Treand(nuetral unit) dont have Cloud Disease ability anymore.
-Increases damage and mana cost of Frost Arrow(Archer ability) in the last level.
-Increases Bash(Arthas ability) damage in the last 4 levels.
-Increases all Little Child Bash abilities damage in the last 4 levels.
-Increases Vital Point(Marine ability) damage in the last 2 levels.
-Increases Clean Cut(Blade Master ability) damage in the last 2 levels.
-Increases damage of Elite Rune Gloves ability and correct damage tipe description.
-Increases damage of Elite Rune Sword ability and correct damage tipe description.
-Bear(Rexar summon):
*Increases Bash damage in the last 3 levels.
*Increases hit points in the last 2 levels.
*Can't be controled anymore in level 9.
-Grom Counter Attack ability:
*Increases Armor Bonus in the last 3 levels.
*Strength damage ratio is lower in the first levels but higher than before in the last levels.
*Increases cooldown in all levels, level 9 cooldown is 0.3 higher.
-Increases Stun duration of Dwarf Stomp(Muradin ability) and now can be removed like a normal skill.
-Increases Golem(Necromancer ability) Hit points, mana cost, cooldown and duration in the last 2 levels.
-Increases area of effect of Ikki-Thousen cleave.
-Reduce Execute(Assassin ability) damage ration in the last 3 levels.
-Some BlackSmith Axes has reduced cleave damage during Execute(Assassin ability)
-Piromancer do not cancel his Flame Strike by himself anymore.
-Increases damage Overlord War Stomp but reduce stun duration from 6 seconds to 4.5.

Difficult Change.

-Greatly Increases bonus experience and gold bounty from Spirit tower.
-Greatly Increases bonus experience and gold bounty from Skull tower.
-Experience System Change:
*Neutral units now give the same EXP than Dark Forces.
*Level 2 to 5 units give more EXP.
*Level 7 to 19 units give less EXP.
*Level 20 or higher units give lot more EXP.
-Neutral units now deal bonus damage agains towers.
-Chaos Damage deal 20% more damage to Dragon Armor tipe.
-Chaos Damage deal 20% less damage to Medium and Large Armors tipes.
-Spell Damage deal 15% more damage to Dragon Armor tipe.
-Dragons and Death normal debuff now have a cooldown.
-Dark Forces Dragons are stronger.
-Ancient Green Dragon are stronger.
-Darigaz have 2 new abilities.
-Bahamut have a new ability and now have spell shield.
-Death have 3 new abilities.
-Divine speed(Dante ability) effect now can't be debuff.
-Sky's Blessing(Centrius ability) now can't be debuff.
-Power Reduction(Satir ability) now can't be debuff.
-Diabolic Scimitar(item) ability now can't be debuff.
-Frozen Helm of Chaos(Item) Frost Aura now can't be debuff.
-Frost Aura(Wendigo ability) now can't be debuff.
-Increases difficult to close lines.
-Death Knight Dark Forces Boss is slightly stronger.
-Ancient Corrupted Tree Dark Forces Boss is slightly stronger.
-Lich Dark Forces Boss is slightly stronger.
-Nosferatu Dark Forces Boss is slightly Stronger.
-Reduce Final Disease Gold Bounty and bonus experience.
-Increases difficult to close lines.

Survival Mode

-Life Drain ability of Vampire is stronger.
-Razormane Chieftain is stronger.
-Zatan Priest is stronger.
-Gnoll Overseer is stronger.
-Siege Golem is stronger.
-Death Knight is stronger.
-Ancient Corrupted Tree is stronger.
-Lich is Stronger.
-Nosferatu is Stronger.
-Blue Dragon and Dark Dragon now have armor bonus like every other unit(before they didn't by mistake).
-Blue Dragon and Dark Dragon are stronger.



Changelog 1.17f

Change the remove items System for a command.

-This have a delay to avoid accidents.
-Any player can put the command again to increases the time of the items removed if he needed.

Changelog 1.17e

-New Sistem that remove items on the floor:
*Remove only items to find.
*Do not remove Legendary items or stronger.
*Do not remove Gem Fragment.
*Do not remove some potions and some useful items.
-New towers tipes for worker that cost mana instead of gold(weaker than the gold cost towers ofcourse)
*Total of new 10 towers of this new tipe.
-10 new upgrades for worker, 9 of them have over level 15.
-New ability for Ranged and meele worker units.
-New commands to change you Hero color.
*-CRED and -CBLUE, only works one time each of them.
-New commands that allow to see your total kills so far.
*-K to only you see yours kills or -KA for All players see your kills(have 3 seconds delay)
-Agiel is stronger.
-Agiel and Omega have more spell damage reduction.
-Fix Easy mode dont working like it suppose in last versions.
-Fix Dark Orb Mode Ghost appears multiple times(suppose to only appears when you lose your hero).
-Increases damage bonus and mana cost of Divine Power (Paladin Ability) in the last 3 levels.
-Remade Demonic Speed(Illidan ability)
-Killer Instinct(Illidan ability)
*Increases damage bonus in the last 5 levels.
*Increases regeneration in the last 3 levels.
*Reduce duration in the last 3 levels.
*Increases mana cost in the last 5 levels.
-Rain of Fire(Illidan ability)
*Is not a Channeling ability anymore, instead now have 1 second delay.
*Increases damage in the last 5 levels.
*Increases mana cost in the last 3 levels.
-Change Merge ability Hotkey.
-Add Hotkey to Death and Decay.
-Light and Dark Forces creeps dont spawn anymore after ''Death'' die.

Changelog 1.17d

-4 New items to buy on Secret Shop.
-2 New legendary items to buy.
-New Ability for Centrius ''Sky's Blessing'' replaced Acid Dead.
-New Ability for Centrius ''Disarm'' replaced Star Fall.
-New Ability for Satir Soul Stealer ''Speed Absorption'' replaced Shadow Strike.
-Correct hotkey on the description of Healing Wave(Little Child form ability)
-Change Hotkey for Frenzy(Little Child form ability) to ''Z''.
-Change Rejuvenation(1)(Little Child form ability) Hotkey and reduce cooldown in the last 3 levels.
-Remade Avatar spell from Caparace Armor to fix a bug that cause fatal error.
-Fix some Blacksmith bugs like forge commands not working or specials amors not chaging Blacksmith armor tipe.
-Add a warning message when Sinister Pact or Anfibius Growth effect will end.
-Flame Strike(Little Child form ability):
*Increase Full Damage on the last 3 levels.
*Increase Moderate Damage on the last 3 levels and duration on the last 5 levels.
*Increases Mana cost in the last 3 levels.
*Increases Casting Time in all levels.
-Ice Road(Little Child form ability):
*Increases Damage on the last 3 levels.
*Reduce cooldown on the last 3 levels.
*Increases Wave Distance in all levels.
*Increases AOE in all levels.
*Increases Mana Cost in all levels.
-Increases Flame strike(infernal ability) Full damage and mana cost on the last 2 levels.
-Increases Armor Break(Satir ability) armor reduction in the last 2 levels.
-Increases Damage Ratio of Assassin Path(Satir ability) in all levels.
-Increases Satir Move speed.
-Reduce Satir attack cooldown to 1.80 (this means that Satir attack faster now).
-Holy Aura(Dark Knight ability) now increases Dark Knight base damage besides the others bonus.
-Reduce Holy Aura(Dark Knight ability) move speed bonus in all levels.
-Increases damage of Explosive Blood(Blood Grunt ability) in all levels, also improve special effect and fix floating text decimals.
-War Cry(Blood Grunt ability) now heal the Blood Grunt when use it.
-Increases Base Mana of Far Seer in 27.
-Increases Damage of Fire Wall(Fire Lord Ability) in the last 2 levels and reduce cooldown in all levels.
-Correct description on Centrius Mind Control saying that can control wraiths.
-Divine Protection(Divine Armor ability) now give the double of hit points regeneration per second.
-Increases Muradin Base Armor.
-Increases Battle Attributes( Muradin Ability) Armor Bonus in all levels.
-Increases Dwarf Stamina(Muradin ability) Hit points bonus and Mana bonus in the last 5 levels.
-increases Avatar(Muradin ability)Hit points bonus in the last 6 levels, give spell damage reduction and increases mana cost.
-Remove Decimals from Storm Bolt(Muradin ability) floating text.
-Decrease Cleave Attack damage during Execute(Assassin Ability), only for Giant War Axe and Ikki-thousen.
-Centaur Impaler can't pick Michael Shield anymore.
-Increases Damage and mana cost of Avalanche(Wendigo ability) in the last 2 levels.
-Decrease passive strength bonus of Ice Field(Wendigo ability).


Changelog 1.17c

-Add difficults in descriptions for the 3 new heroes.
-Change difficult in description for Unholy Knight.
-Fix Black Arrow malfuncion with Venom rod
-Fix Cannon towers destroying trees
-Give resistance to ''Death and Decay '' to Azazel, Apocalypse, Agiel and Omega.
-Vrykolaklaus have more life steal, attack speed, his critical is slitly stronger and have more spell damage reduction.
-Faceless One DeathBringer now triggering his mana shield with his own attacks instead of the attacks of the enemy.
-Typhos has a new War Stomp ability.(used only agains 3 or more enemy units)
-Fix unbroken Darkweaver wasn't creating illusions from the enemy.
-Increases Piromancer Wall of Fire damage.

Changelog 1.17b

-Fix unable to enter to Behemot area.
-Fix wierd teleports when you trying to enter to forest bosses area.
-Fix Malfuncion Dark Arrow and Choro Spear.
-Fix Water Elemental level 9 unable to summon new ones when is controling by enemy(this was only until you kill the Water Elemetal of the enemy)

Changelog 1.17

-New Agility Hero Dark Ranger.
-New Strength Hero Pandaren Battlemaster.
-New Intelligence Hero Far Seer.
-12 New Neutral Bosses.
-14 New Legendary or stronger items to find.
-Bosses do not have "Never Miss" ability anymore.
-Gaia do not have resistance to all buff anymore.
-Gaia have more hit points and HP regeneration.
-Azazel is slightly stronger.
-Azazel has better drop chance.
-Azazel is smarter.
-Apocalypse is stronger.
-Death is stronger.
-Increases Thunder Clap(Paladin ability) move speed reduction in the last 6 levels.
-Increases damage, armor regeneration and mana cost of Inner Fire(Paladin ability) in the last levels.
-Curse(Paladin ability) now reduce move, attack speed and mana cost change from 75 to 95.
-Reduce cooldown of Frost Nova(Medusa ability) in the last 5 levels.
-Increases Gorgon Attribute(Medusa ability) both bonus in the last 4 levels.
-Reduce cooldown and increases armor bonus for Stone Scales(Medusa ability)
-Increases Hyper Regeneration(Blood Grunt ability) regeneration bonus and mana cost in the last 3 levels.
-Dexterity(Archer ability) increases agility bonus in all levels, give move speed in all levels instead of only in level 4, set normal level skip requierement and reduce attack speed bonus.
-Burns to Aches(infernal ability) have the normal level skip requierement more damage and more mana cost from level 2 to 4.
-Fix Blade of Tides buff icon.
-Increases ''Offense and Defense''(Little Child Form ability) bonus in all levels and decrease cooldown per level.
-Increases Fire ball damage slightly of Doom and Azazel.
-Doom not longer has resistance agains petrifaction.
-Arcane Scepter:
*Reduce Mana Regeneration.
*Reduce gold cost.
*Increase mana bonus.
-Drop chance Change for:
*Gaia.
*Azazel.
*Mighty Green Dragon.
*Ancient Green Dragon.
* Unbroken Dark Weaver.
*Revenant.
*Sppiting Spider.
*Darigaaz.
*Bahamut.
-Increases Michael Goldeness.
-Fix Build Barrack (Worker ability) not working when change your attack tipe.
-Fix a bug of Sorcerer Amulet on Murloc.
-Fix Unholy Knight soul counter malfuncion with illusions.
-Fix Assassin Mastery to dont get damage bonus for killing illusions.
-Fix Necromancer(Little Child Form) duplicate neutral bosses.
-Fix Mana stone triggering when attack allieds several similar abilities as well.

Survival Mode

-Nosferatu is stronger.
-All Dark Forces Dragons are stronger.
-Skull Towers are stronger.
-Black Citadel are stronger.
-Doom have more mana regeneration.
-Increases Doom damage slightly.
-Some others minimum changes.


Changelog 1.16F

-Fix Legion Doom Horn giving damage to allieds heroes.
-Fix Legion Doom Horn recipe.
-Disable some spells that work with Sorcerers Talisman.
-Fix a bug of Curse of The Dark Star(Arcane Wizard Ability).
-Fix some others minors bugs.


Changelog 1.16d

-2 New items to buy on Secret Shop.
-2 New Legendary items to find.
-New legendary Custom item to find.
-2 New legendary items to buy.
-Bosses not nessesasry come together with the Dark Forces creeps wave.
-Change Kusanagi item now give the stolen armor to the owner(suppose to be like this from the beggining)
-Reduce Kusanagi Droop chance.
-Reduce damage bonus of Horn of Stampede of 400% to 200% and reduce duration on Heroes.
-Fix figurine didnt giving the aLL stats bonus.
-Fix memory leaks caused by Unbroken illusions ability.
-Fix memory leaks caused by litle child anti-lag system.
-Fix others memory leaks
-Increases Damage of Soul liberation in the last 3 levels.
-Fix BlackSmith Forge commands sometimes not working.
-Fix Shadow Stealer cant change his attack tipe to Dragon.
-Fix Circe Book and add special effect to the target.
-Reduce damage bonus of Mastery( Assassin ability) for weak units and increases for strong units.
-Reduce damage of Execution(Assassin ability) on level 2, 3 and 4.
-Increases Damage bonus of Ikki-Thousen.
-Increases cost of Ikki-Thousen.
-Decreases ratio and aoe of cleving attack from Ikki-Thousen.
-Unbroken Darkweaver(Neutral Hostile Boss) have some few changes in stats an abilities.
-Several others miniors changes.


Changelog 1.16c

-New legendary item to buy.
-Increases souls bonus of Unholy Knight ultimate.
-Fix Unholy Knight Ultimate sometimes souls bonus of this ability didnt increases strength(with Sinester Pack passive).
-Fix a posibility that commands not work with Blacksmith after change his Attack Tipe.
-Increases Assassin damage limit of Mastery(weak units limit).
-Reduce Execute(Assassin ability) damage ratio on the first 3 levels.
-Fix some items recipe giving stats.
-Fix a bug of Clawed when change his attack tipe to Chaos.
-Fix Centaur Power, bonus having different durations.
-Fix Guardian Angel that having a possibility to increases armor permanetly.
-Add some missing descriptions on items and abilities.
-Reduce probability of Ultimate of Centaur Impaler working with interrupted attacks.
-Correct lyrics color of Sacred Mana Sphere.
-Fix some others bugs.

Changelog 1.16.

-New Strength Hero: Unholy Knight.
-New Strength Hero: Grom Hellscream.
-New Agility Hero: Centaur Impaler.
-New Agiity Hero: Assassin.
-New Intelligence Hero: Arcane Wizard.
-New Intelligence Hero: Murloc Shadow Caster.
-New Legendary item to buy.
-New Normal item to buy.
-Fix DiaboLic war axe hasnt giving the aLL stats bonus.
-Fix Guard Stance(LittLe ChiLd form abiLity) hasnt had the correct cooLdown at LeveL 9, before had 24 , now is correct 22.
-Change Sppiting Spider level from 6 to 5.
-Doom Fire Ball not affect magic immunity anymore.
-Apparition now fly.
-Increases Heal and Damage of Iron Skin, Goliath ability.
-Increases Mounstrous Growth(Goliath ability) hit points bonus in the levels 5, 7 , 8 and 9.
-Increases Damage of Soul Annihilation(Dark Mage ability) on the last 3 levels.
-Set the level skip requierement of Soul Annihilation to normal (8,16,24,32) and increases cooldown and in the last two levels.
-Increases Claws(Little Child form ability) bonus in the last four levels
-Improve all 4 Holy Light of Little Child White Mages and Healers forms.
-Increases Heal Bonus of all 2 Rejuvenation of Little Child White Mages and Healers forms.
-Increases Bonus damage of all 3 Edge ability of Little Child White Mages and Healers forms.
-Increases Heal Bonus of Heal(Little Child Form ability).
-Reduce Cooldown of Iron Bones (Little Child Form ability) staring in level 3.
-Reduce Bones Agility (Little Child Form ability) Bonus in the first levels and increases in the last.
-Reduce Chance but increase Damage Multiplier of Heart Break Shot (Little Child Form ability).
-Increases Priest Heal Bonus of Holy Light and reduce Cooldown.
-Increases Heal Bonus of Priest Rejuvenation.
-Aegaleus have more hit points.
-Aegaleus have a new ability.
-Aegaleus don't have Spell inmunity anymore instead have 80% spell damage reduction.
-Aegaleus dont destroy trees anymore.
-Rogue Wizard Blizzard ability is stronger(Dark Forces Boss).
-Increases Death Regeneration.
-Add special effect to Michael counter.
-Apocalypse have more hit points.
-Azazel is slighty stronger.
-Reduce Defiler(Tower) regeneration per second in 1.9.
-Disable possibility to build in high terrain.
-Fix bugs from Perfect Topaz ability.
-Fix Thief bug with steal speed.
-Fix Mediev Bug with Power Absorbtion.

Survival Mode

-All Dragons are stronger.
-Nosferatu is slitly stronger.
-Doom have more hit points and less attack speed.
-Doom Abilities are stronger.
-Now Death have Survival mode bonus.
-Dark Forces have bonus Armor.
-Vampire lord Abilities are stronger.
-Siege Golem Hurl Bulder Ability is stronger.

Changelog 1.15d

-4 new items to find.
-Death and Michael now have Droop chance and gold bounty.
-Increase Loading time speed in 160% by changing system that avoid lag of little child.
-Now there will be lag on the first seconds when someone chose Little Child.
-Add Windows Timers for each bosses.
-Fix some writing mistakes on Heroes Abilities.
-Fix an writting mistake on Perfect Topaz recipe correct Glacial Scepter to Glacial Staff.
-Fix Smithing(Blacksmith ability) Hotkey ''T".
-Change name and ability of Staff of Death(item to find).
-Increase Food Limit to 170.
-increase bonus armor and damage of Offense and Defense(Little Child form ability).
-Fix Ares Blessing not working with saphire ability at the same time.
-Change cooldown and armor of Ares Blessing and now can stun when you cast it.
-Correct some Merge items descriptions stats(stats changed on 1.15c but description not).
*Hephaestus Helm
*Adamantium Armor
*Elite Rune Sword
-Correct more than 40 spelling mistakes on items(thanks to Goti)
-Add description for Frozen helm ability.
-Fix level 4 of Mana Replenish(obelisk ability).
-Fix some behaviours of Death(boss).
-Now Unbroken make illusions only of heroes.
-Change Jaina Blizzard Hotkey from ''B'' to ''Q''.
-Change Firebolt(Lava Spawn ability) from ''B'' to ''F''.
-Unbroken now respawn on same position instead on the place he die.
-Replace Sprightliness bonus 25% Spell damage reduction for 350 hit points.
-Increase damage of Tranquility (Death ability).
-Change cooldown of Futae no kiwami(Little Child form ability) now have higher cooldown on first levels and lower on lasts instead of 30 for all.
-Reduce Sacred Battle Axe Splash Damage ratio to 10%.
-Correct killer Blade description.
-Fix some descriptions of abilities.
-Increases Damage of Thousand Knives(Ninja ability).
-Increases Damage of Assassin Hit(Ninja ability).

Changelog 1.15c

-New level 101 Dark Forces Boss.
-Final Desease now can be killed.
-New Ultimate item to find, item idea by Nubhunter Team as a reward for defead Survival Mode.
-Other New Ultimate item to find.
-Apocalypse don't respawn anymore.
-God Essense has been replaced.
-Healt ability of Elite Rune Armor reduced by 200
-Fix Splash damage of Frezing Tower.
-Fix Splash damage of Water Towers.
-Fix Splash damage of Glacial Towers.
-Several neutral units droop chance change.
-Reduce duration and flying swords Quantity of Weapon Storm(Blacksmith ability) .
-Increase move speed reduction of adamantium Armor to 30%.
-Reduce HP regeneration bonus and armor bonus from Sacred Helm
-Change Sacred Helm recipe to: Mystic Helm + Neclace of Greatness + Crystal Ball.
-Change Diamond Armor recipe to : Knight Amor + Titanium Armor + Talisman of The Wild.
-Royal Armor change stats and recipe, now is considered an Unlisted Item.
-Change several Unlisted Items recipes for balance.
-Change Several Unlisted Items stats.
-Change some neutral creeps behaviour.
-Fix several Bug.


Changelog 1.15

-New Special Agility Hero: BlackSmith.
-New Intelligence Hero: Wraith.
-More than 160 new items that can be created by BlackSmith.
-New legendary item to buy.
-Disable Single player cheats.
-Increase Hit points regeneration per strength point from 0.06 to 0.08. .
-Increase price of Exodus.
-Increase cooldown of Catastrophe ability in 10 seconds.
-Fix Multiboard showing wrong information when players left (this only happened in special cases).
-Add True Sight to UNbroken DArkweaver.
-Increase Unbroken Darkweaver regeneration slightly.
-Reduce Sacred Gem of War cost.
-Ice Road now affects dragons.
-Goliath Impale now affects dragons.
-Correct some tooltip mistakes or incorrect information.
-Fix Heroes still reviving after lose the castle (orb of Darkness mode)
-Fix Titan Form(Goliath Ability) hotkey.
-Fix Orb of Darkness, now can't be buyed by horses anymore.
-Arthas Illusion(Mirror Image) is stronger in all levels.
-Increase Arthas Mirror Image Cooldown, reduce Duration, set level Skip Requirement to normal (8,16,24,32)
-Increase Cost of lich Book.
-Increase Jaina Divine Shield cooldown in 2 seconds.
-Fix White Mage (Little Child form) not having cooldown.
-Fix buff of Strongest Army(little Child form ability) and change icon.
-Fix buff of Edge( little Child form ability).
-Fix Iron Skin was giving the old passive regeneration plus the new bonus.
-Fix Mana Replenish healing life on level 1.
-Fix Mountain King Avatar Tooltip not showing anything (problem caused by Optimizer programes)
-Bahamut The King of Dragons is slightly stronger.
-Small Changes on Azazel phrases.
-Reduce Spell Damage Reduction of Doom(Final) to half.
-Increase Azazel defence on his last fury.
-Increase Apocalypse hit point.
-Remove Bonus Spell damage from Frozen of Apocalypse and Blue Dragon.
-Increase damage of Apocalypse on his normal attacks.
-Increase Death Knight maximum Damage.
-Increase Lich HP Regeneration and reduce hit points.
-Increase Death Knigh Move Speed.
-Increase move speed of Zatan Priest.
-Increase move speed of Siege Golem.
-Increase hit points slightly of Ancient Corrupted Tree.
-Change Dark dragon life steal.
-Increase casting preference of Lich Frost Nova on heroes.

Survival Mode

-Elder Hydra and Hydra(Ancient Hydra spawns) are weaker.
-Increase Nosferatu hit points slightly.
-Gnoll OverSeer is stronger.
-Zatan Priest is Stronger.
-Gnoll Warden is stronger.
-Rogue Wizzard is stronger.
-Ancient Corrupted Tree have a lot more hit points.
-Razormane Chieftain have lot more hit points.
-Death Knigh have 2 new abilities.
-Doom is Slightly Stronger.
-Dark and Blue Dragons are stronger.

Changelog 1.14e

-New Neutral Boss(level 90)
-Remake Goliath Ultimate.
-Remake Goliath Iron Skin.
-Increases hit points bonus of Monster Grouth in the last 4 levels.
-VAmpire Heroes (Nosferatu and Vampire lord) have a small resistance agains Amplify Magic.
-Dragon Turtle(neutral) is stronger and have better gold bounty.
-Apocalyse take less damage from Dragon Slayer.
-Azazel have bonus regeneration when he is out of combat.
-Increases price of Arcane Scepter.
-Increases Cooldown of Arcane Scepter ability.
-Change amor bonus per agility point of 0.26 to 0.19.
-Increase Katar cost.
-Increase Ares Sword cost.
-Reduce Sell price of Assassin Blade and Assassin dagger.
-some terrain improve.
-some terrain change.
-Increase gold bounty from spider(neutral).
-Increase gold bounty from Plague Treant(neutral).
-Increase gold bounty from Mud Golem(neutral).
-Decrease gold bounty from Makrura Prawn(neutral).
-Decrease gold bounty from Makrura Deepseer(neutral).
-Change some terrain to making an entrance to forest from the 2nd Path.
-Illusions now have the bonus attack speed of the real.
-Change solar Beam hotkey to *E*.
-Fix Dante Divine Speed dont attrack enemies anymore and now reduce the speed of everything like towers and allies also it cant be removed by overpower bosses.
-Fix Jaina Flame strike stop and change all ability stats(cooldown,damage,duration mana cost)
-Change some neutral units droop chance.


Changelog 1.14b

-Change Helm of Battlethirst stats bonus.
-Michael Shield cant be drooped to prevent a bug of infinite rencarnations.
-Improve some terrain of Light Forces Empire.
-Add more villagers.

Changelog 1.14

-20 new items:
*3 new normal items to find
*4 new Legendary items to find
*3 new normal items to buy
*8 new Legendary items to buy
*1 new secret shop item
*1 new item of Survival Mode reward(Portgard Team)
-Increases hit points and armor of Living Shield (Plate Mail Summon)
-Increases Hit points, armor and Damage of Death Helper(Deadly Spear Summon)
-Several grammar mistakes fixed (thanks to Jambo1337 and SandCrawler)
-Adds warning message when you pick heroes that cant use some items( Admiral, Little Child, Wendigo)
-Lich abilities are stronger
-Increase Damage and duration of Doom ability.
-*Increase damage and mana cost of Searing Arrows (Archer ability) in the last 4 levels.
-*Increase damage of Orb of Annihilation(Kael Ability) and Splash Damage (damage)
-reduce attack speed of Centaur Overlord and War Golem.
-Increases Bahamut (Dark Forces Dragon) Maximum damage of Bahamut and hit points by 10000.
-Increases stats and reduce gold cost from Lich's Book.
-reduce stock replenish of circle of nobility.
-Some items are Undroppable when them are in cooldown.
-REduce Cut and Seize (thief ability) gold gain on the first levels, level 9 still the same.
-Thief now increases more intelligence per level and less strength.
-Speed Absorbtion(Thief ability) reduce less attack speed in the first levels, level 9 still the same.
-Soul Theft reduce less damage, have less duration and has less mana cost.
-Amplified Magic (item) reduce less attack speed and has more mana cost.
-Change Arcane Scepter lyrics.
-Increases Azazel mana regeneration.
-Increases Azazel Armor
-Increase Doom hit points and reduce HP regeneration per second.
-Increases Brood Mother hit points and reduce HP regeneration per second.
-Increase ogre lord hit points.
-Add a weak Demolish ability to Harpy Queen(Dark Forces Bosses).
-Add a weak Demolish ability to Zatan Priest(Dark Forces Bosses).
-Increase gold cost of all worker fountains.
-Increase hit points and armor of Fountain of Salvation.
-Reduce Satir soul Stealer Mana Burn range.
-Fix a posibility to stuck with Dante on Behemot area.
-Apocalypse take less damage from Dragon Slayer.
-Barracks and Altar now give armor bonus when its destroyed and increases more hit point and damage.
-Fix Hero armor and Inmortal giving the hero armor type when its picked with horses.
-Carrion Swarm deal more damage and have 2 seconds less cooldown.
-Several Bosses drop chance has been change:
*Azazel
*Bahamut
*all Greens Dragons
*Gaia
*Dark Dragon
*Revenant
*Elder Void Walker
*Behemot
*And several Dark Forces bosses

Survival Mode:

-Increases difficult
-some neutral creeps that havent any bonus on this mode now have the normal bonus.
-Elder Hidra and Hidra are stronger(Ancient Hidra spawns).
-Nosferatu is a lot stronger.



Changelog 1.13c

-Add 4 new tricks.
-Azazel have more damage.
-Increases Flag Cannon hit points in the last 4 levels.
-Increases damage of Claws(Vampires ability/Little Child forms)
-Add phrases to Azazel.
-Increases Monk(Little Child Form) Toughness in the last 4 levels and fix the level tooltip.
-Scroll of Spedd is expensive.
-Increases hit points and armor of necromancer golems.
-Change Starfall of Centrius, now deal high damage in a short time instead of low damage for a long duration.
-Change Kael Brillance aura, now give mana regeneration per second.
-Probably Fix a wierd bug of admiral that make the hero uncontrollable (cant be 100% sure because i cant detect the bug)
-Change Adrenaline Control, now reduce more the attack cooldown but dont give HP bonus.
-Fix a green research icon of Bloodlust of white mages forms
-Fix a bug of new versions that make basic tower unbreakable for some bosses
-Fix Vampire Fangs in newer versions (dont suppose to show the aura around the unit)
-Change Hotkey of Monk meditacion to D,(were two abilities with the same hotkey)
-Change one Little Child form Primary atributte (suppose to be like this from the begining)
-fix potion of mana description (number of charges)
-Increases space on fountain area.
-Correct BloodThirsty buff tooltip extended.
-Change Admiral Infinite Growth, now the strength increases instead of reduce cooldown per level.
-Reduce Thief ability Cut and Zeize gold gained.
-Change Solar Beam Hotkey for *R*.
-Fixer Azazel True Sight.

Tournament Mode

-Fix a bug that make tournament stuck when players chosse heroes at the same time (probably).
-Fix worker Flag Cannon dont attack during the tournament.
-new sistem to improve Tournament mode gameplay.
-Change default number of tournaments to 3.
-increase time to set number of tournaments( 8 seconds after put TM)
-increases gold for players.

Changelog 1.13b

-Add new Strength Hero Wendigo.
-Add new Agility Hero Thief.
-3 new legendary items to buy.
-Several new items to find.
-Remake Jaina Ultimate
-Remove Warlock Scepter.
-Optimize map size in 15%.
-Warlock staff now give more stats and is expensive
-Fix several things.
-Grace Time not frost meele units anymore.
-Titan cant be control anymore by Vampire Lord (only Urantia Titan can be control in previous versions.)
-Royal Knight have new ability that give resistence agains Dragons and spells(Summoned units of Commander.)
-Fix icon of Infernal Strength (when you pause game it look green.)
-Modify Infernal Permanent Inmolation, now it work fine with his Ultimate(Burn to Aches.)

Dark Forces

-Team Panda(Dark Forces Bosses) are stronger
-Razormane Chieftain(Dark Forces Boss) is stronger
-All Dark Forces Dragon are stronger.
-Nosferatu is stronger.
-Doom is stronger.
-Add new ability to Doom.

Neutral

-Apocalipse is stronger.
-Increases Gold bountry of Ancient of Woods(Neutral Boss.)
-Fix True Sight of Revenant.
-Revenant is stronger.
-All Green Dragons are stronger.
-Change several Neutral Bosses Droop chance.
-Reduce Droop chance of Revenant on some items.
-Rock golems cant scape from his neutral area anymore.

Survival Mode

-Increase difficult.

Tournament Mode:

-Improve sistem that make players that left the game fight, now cant fail.
-fix a posibility that players get stuck on the rest zone after the tournament.


Changelog 1.12F (changes from b to F)

-2 new items to buy in normal shops.
-2 new items to buy in secret shop
-1 new legendary item to find.
-Add new ability to Necromancer Fausto.
-Increases cooldown of all Diamond Hardness(Saphires abilities) of 40 to 56 seconds.
-Reduce Frost Aura attack speed reduction of frozen helm, it was increases by mistake in last version.
-Increases cost of Emerald recipe.
-Reduce agility and intelligence bonus of all Emerald.
-Azazel have bonus damage(green damage).
-Increases Damage of Azazel Finger of Death in 40%.
-Increases Armagedon(Azazel Ability) area of effect.
-Increases cooldown and mana cost of Shadow Legion(Blade master Ability).
-Increases Gaias resistance slitly
-add a new ability to Revenant that use agains multiple enemys.
-Apocalipse now have bonus regeneration when he is out of a combat agains heroes.
-Apocalipse now can use Ice Age agains few enemies instead of using only agains 3 or more enemies.
-Improve especial effect of all Ice Age abilities.
-Increases Final Weapon Damage bonus and reduce Armor bonus.
-Increases Dragon Slayer cost.
-Reduce Dragon slayer agility and strength bonus.
-Change item Droop chance of Revenant.
-Change item droop change of forest troll, forest troll Berseker and Spiders.
-Minimun changes in droop chance of other neutral bosses.
-fix hotkey of Thunder(ability of Little Chield wizzard forms)
-Increases mana cost of Divine Skin( Buzan ability)
-Increases Cooldown of Divine Skin.
-Several bug fixed.

Survival Mode:
-Increases dificult of Survival Mode.
-Fixed a bug in Survival Mode that some bosses die when spawn like final boss and dragons.

Tournament Mode
Differencs since the beta version
-A lot of sistems that prevent abuse.
-Add music for the fights( set the music volume high to listen)
-Sistem that make players that left the game fight each others to prevent the game get stuck.


Changelog 1.12b

-2 new legendary items to find.
-Fixed command -ms with all Little Child Forms.
-Fixed Tizona ricipe giving the full bonus.
-Fixed Apocalipse can be control.
-Fixed Bahamut dont sometimes dont fight in 1.12.
-changed Droop change of several units.
-Draenei Stalker is stronger.
-Increases cost of circle of nobility and reduce stats by 1.
-Little Child:
*Remove lag when Little Child change form(unfortunately this increases loading time of the map).
*Increases levels requiriment of some Growth Up.
*Now level is reduced when form is changed instead of setting a determinate level.
*Remove casting time on all the growth up the have it.
*Fixed some hotkeys abilities.
*Reduce base hit points of Footman forms.
*Change Ultimate of Footman form now dont have to select a target and description is fixed.

Changelog 1.12

-New Hero that have 57 differents forms and more than 250 abilities.
-Announce when a player kill a Dark forces boss(Starting in Fourth boss)
-Reduce Medusa attack cooldown.
-Increases Medusa base damage.
-increase Medusa move speed.
-increases armor bonus of stone scales in the last level.
-Divine Speed of Dante now reduce a lot more attack speed, have more duration in the first 3 levels and have more cooldown.
-Change hotkey of Mind Control to ´C´.
-Change Knock Out hotkey to ´E´.
-Shadow Legion fixed hotkey now is ´D´.
-Increases damage multiplier of demonic reflex(Illidan ability).
-Lich have more attack speed and abilities are stronger.
-Death Knight is stronger.
-Apocalipse change armor tipe to hero and increases hit points and armor.
-Apocalipse item droop change.
-Dire Wolf Critical Strike is slight stronger and cant be evaded.
-Splash attack of Ancient Corrupted Tree damage everything.
-Some nuetral and dark forces bosses can see invisible units.
-Doom is slight stronger.
-Some Neutral creeps are slighty stronger.
-Increases Slighty Black Citadel Range and splash attack.
-Give Spell damage reduction to Black Citadel.
-Survival Mode: Neutral creeps are stronger as well.
-Survival Mode: Increases Dificult.

Changelog 1.11e

-7 new neutral bosses, most of them are Green dragons, and comming after you kill the first one
-Terrain changed a lot.
-Reworker Brillance Aura of Kael
-Increases dificult of survival mode.
-Several changes that prevent abuse of Revenant boss.
-change name of Devil for Azazel.
-Add 40% spell damage reduction for Devil(Azazel).
-Last Fury of Devil(Azazel) have more attack speed increases.
-Add new ability to Devil(Azazel).
-fixed green icon of intouchable buff.
-fixed untouclable recipe give bonus before be finished.
-Lava Spaw fire properties have a minimun damage recive.
-Untouchable block ability reduce to 35%.
-Increases cooldown of Divine Skin(Buzan ability) in the last 3 levels.
-Increases cooldown of Impulse(Maiev ability).
-Fixed Impulse giving bonus to your towers.
-Increases Damage of Roar(Best Master Ability) in the last 3 levels.
-Fixed sistem that make Skull towers and Black Citadel Stronger.
-Increases Speed of sistem that make skull tower and B.C stronger for second time and so on.
-Nosferatu is Stronger.
-Second Change (Item ability) heal all hit points instead of only 20000.
-Increases second change Cooldown in 60 seconds.
-Bash of Ancient Corrupted Tree cant be evaded.
-Doom(Final Boss) have 40% chance to not miss.
-Increases Hitpoints, Armor, Cost and decreases hit points regeneration of Centauro Khan.
-Fixed Light Warrior cant be hire in last versions.
-Fixed small icons of some new heroes in the multiboard.
-Fixed a low posibility of Ultimate Fighting Style (Maiev Ability) dont give bonus damage in level 4.


Changelog 1.11b

-Fixed blaze bug that can be casted without spend mana and cooldown.
-Fixed Best Mastery dont giving stats to summon units.
-Fixed Ultimate Fighting Style dont increases damage.
-Reduce ferocity attack speed bonus (80%-70%).
-Reduce Final Wisdom Intelligence bonus in the first 2 levels.
-Change volcano no longer deal damage to allieds.
-Fixed some hotkeys.

Changelog 1.11

-6 New Heroes
-3 new legendary items to buy
-3 new normal items to buy
-1 new item from the secret shop to buy
-Multiboard is totally fixed
-Fixed green dragon, dark dragon and bahamut can be target of dragon slayer ability.
-Bahamut is stronger.
-Blue Dragon is stronger.
-Devil is stronger.
-Nosferatu is stronger.
-lich is stronger.
-Revenant have more hit points.
-Add 15% evasion to final boss.
-reduce droop chance of satir(neutral creep) of some items.
-Splash Attack(AOE) of Elder Hidra affect everything(enemies).
-Splash attack(AOE) of Dariganz affect everything(enemies).
-Drainei Stalker (neutral creep) are stronger also give more gold Bounty and more experience.
-Enraged Jungle Stalker (neutral creep) are stronger also give more gold Bounty and more experience.
-Sistem evolution gem fragment now work with level 2 and 3 as well.
-Necromancer golem level 2 and 3 have more hit points
-All level 9 summoned units have spell damage reduction
-Death Knight is stronger
-High range soldier change armor tipe of fortified to hero(Build Barrack-worker)
-High range soldier level 8 and 9 have more hit points.
-Fix Electrick panda wierd behavior
-Sight rip no longer silence (ability from Tizona)
-Decrease price of Tizona recipe.
-Fix all stun tower, some times dont attack.
-Decrease price of Tizona recipe.
-Increases Damage of Holocaust, mana cost and cooldown.
-Increases cost of Emerald recipe and bonus.
-Spirit Tower have spell damage Reduction.
-Skull Tower have a strong spell damage reduction.
-Increases damage to building, of Blizzard, Rain of Fire, Lighting, Hell Magma.


Changelog 1.10e

-New Mode Survival Mode(-sm) very hard mode to focus only in defense,(tower of the light and dark forces are stronger, enemys creeps and bosses have more hit points, more damage and more attack speed.
-9 new bosses for the dark forces
-Vampire Lord fixed( sometimes behaves in a strange way )
-Remove Clementia for the middle path ( sometimes bosses enter to the base destroy some building an them return to his base instead of going to destroy the Castle, not anymore)
-Dificulty of the normal game changed mainly for these 3 above.
-New legendary item to find
-Priest Restauration increases armor of 5 to 8
-Increases mana cost of Priest restauration
-reduce mana cost of sword and shield
-Increase base damage of satir in 5
-Blood Grunt ability Blood Thirsty reworker
-Ultimate of blood grunt now do damage based in his current life.
-Increases hit points regeneration of hiper regeneration of blood grunt in the last levels and increase mana cost.
-Replace salamander vizier for a new boss
-Replace Titan for a boss that comming for all paths
-Increases hell lighting damage of Half Demon wizzard
-Relocate Neutral boss Revenant.
-sevaral bossed modified slightly droop chance.
-Several bug and mistakes fixed.



Changelog 1.10b

-Increases mana cost of stim pack in all levels.
-Duration of stim pack reduced in all levels.
-Raynor rocket increases mana cost and cast range.
-Assassin path hotkey fixed (P) interfere with patrol ; now is ¨T¨
-Barrack effect improve
-Fixed all passive new icons of 1.09d, that when you pause the game look green
-Increases maximun distance of the build barrack with soldiers of 3000 to 4000
-Increases duration of soldiers in level 9 by 2 seconds.
-Scout tower can attack
-Fixed Raynor Rocket sometimes when you move it dont make the aoe damage
-Add animation to jaina when cast blizzard
-Fixed fire scepter not shown animation in the last versions
-Fixed worker name on the select place
-Demons of the Half Demon Wizzard now shown his time expiration
-Worker can repair all his nature tower with the first level of his repair ability
-Reduce a lot the chance that a worker finished abilities look like contruction in progress
-Fixed makura deepseer(neutral creep) sometimes not deal damage
-Fixed worker hero armor.
-Change archer frost of Archer arrows now deal aoe damage over time and damage based on your agility.
-Dexterity of archer now increases base agility and attack rate.
-Fixed Howls of terror of necromancer, damage allieds.
-Remove Multiboard Empy Space.
-Some terrair improve.
-fixed some bug.


Changelog 1.10

-2 New heroes.
-More than 200 new thing between upgrades, unit trained and building for the Worker hero.
-New items to find.
-Item evolution sistem with gem fragment.
-Change 3 items to find in occult places.
-Droop chance of 14 bosses of dark forces change a little.
-Droop chance of 7 neutral bosses change a little.
-Change Priest attack tipe of pierce to hero.
-Change shandries attack tipe of pierce to normal.
-Change Knight attack tipe of normal to hero.
-Increases fountain mana regeneration.
-Fountain dont heal enemies anymore.
-Minimun terrain changes.
-Centaur overlord low his price.
-Centaur Overlord remove rencarnation ability.
-Shadow Needle of Ninja increases mana cost in the last 2 levels.
-Some bug fixed.

Changelog 1.09d

-Remove almost all mini lag.
-Several icons of hero abilities changed to different between passive and active abilities.
-Zombie toxin deal more damage.
-Increases aura move speed bonus of ice troll(creep) from 15% to 20%.
-Goul are stronger and now come in the time of ice troll and zombie.
-Now Admiral have a suitable icon
-Some terrain changed.
-Reduce gold lose when died of 25% to 20%.
-Special Effect of smoke bomb changed.
-Increases stim pack move speed bonus of 30% to 40%.
-Increases recover life and mana regeneration from 2800 and 2100 to 4600 and 3000.
-Increases AOE of fire skin in all levels and damage in the last 2 levels.
-Batlle Knowledge reworker, now give only attack speed but a lot more than before.
-Move Speed of Admiral cant be reduce when use Adrenaline control.
-No longer can control your allies when left the game.
-some bug fixed.


Changelog 1.09c

- Fixed some bug
- 3 new Towers
- Increases hit points of Spirit Towers
- Increases cost of Tizona and Gods Atom
- Reduce attack range of Shadow Hunter
- Reduce hit points of Sperten Wards
- Change Chaos attack tipe of serpent ward in level 9 to hero attack.


Changelog 1.09b ( changes of 1.08b to 1.09b)

- 2 new heroes
- 3 new normal items to buy
- 4 new legedary items to buy
- 3 new normal items to find
- 3 new legendary items to find
- 2 new items to buy in the secret shop
- All heroes active abilities show his cooldown in every level
- Heroes of dark forced , Vampire lord, Nosferatu and Angel of Dead, have high attack speed from the beggining and increased a little per level instead of having normal attack speed and increased a lot per level
- The 3 first dragons are stronger (Dark Forces)
-All Breath of Dragon are stronger (Green Dragon, Dragon Head, and Darigaaz)
-Add critical strike to black dragon
-When die you lose a porcentage of your current gold instead of an amount that increases with the time.
-The count down to revive it will show until you revive.
-Time to revive depend on your level.
-Some terrain changed.
-A lot of terrain Improved.
-increases blizzard mana cost of Jaina from level 4 onwards
-increases mana cost of flame strike of Infernal in the 3 finals levels and reduce his casting time
-increases tornado of Blade Master, hit points, move speed, aoe of the high damage , and duration from 13 seconds to 18
-Tranquility of Priest increases life healed in all levels
-Decreased Cooldown of forked lighting of kael in level 9 and 8,7 and mana cost
-increases mana cost of lighting of Dark Mage
-Blade Master shadow legion improve cooldown, damage deal and damage recive from level 6 onwards
-Divine Power Paladin Increases damage from level 2 onwards
-Blade Master clean cut increases damage from level 6 onwards
-Necromancer can heal the golem with the death coil
-Increases life regeneration of killer instict, damage and mana cost.
-Rain of fire increases damage to building and cast range in the finals levels.
-Dexterity archer increases attack rate in the first two levels.
-Worker no longer can destroy trees
-Some neutral creeps have demolish to make a little harder putting towers in neutral areas
-Black citadel now have splash attack
-Sistem that make Skull towers stronger now make strong the black citadel too
-Fixed several mistakes and bugs.


Changelog 1.08b

-2 new heroes
-8 new items to buy
-8 new items to find
-A building that have very helpful skills
-New bosses
-1 new neutral boss
-secret shop to buy items
-A way to betray the empire with one of the secrets items
-2 new units to hire
-some Terrain changed
-some icons of items changed
-Masamune icon changed and increases his stats
-Ability storm bolt of the dark Knight changed for Blue Axe
-All abilitys of the Dark Knight improvement and changed his icons
-balanced Dante Unholy Power ability decreases duration and cooldown
-Improve Goliath Mountrous Grow ability
-The summons of the plate armor and deadly spear(Living shield and death helper) are stronger
-Decapitator fixed ability and droped
-Change some items stats
-Change recipe of corrupted sword and plate armor
-Minimun changed in several abilitys of all heroes
-fixed a bug of dante decisive Strike that some times send you to the forest
-Wraith (Banshee) reduced attack damage, carrion swarm reduce his distance and his damage.
-Skull towers reduced his Life and his hit points regeneration
-New sistem that make the skull tower stronger with the time
-A Easy Mode, player teal have to tipe -easym in the first 30 seconds
The creeps go for only one line(i m not sure of the dificult of this mode)
-fixed several bug
-Added a final boss that come after the dragons


Changelog v1.07

-Some creeps and bosses come random between 2 or more opcions.
-Two new heros.
-Eight new items to buy.
-New items to find.
-Three new towers.
-Hero table that show levels and deads of all players
-Balanced all final bosses ( some of they were very weak like dragons cause they deal splash damage to themselves and his allieds now are stronger).
-Changed some terrain.
-Flying units no longer fly only look like it ( cause some times they go to destroy the castle without passing for his paths).
-Towers level 4 or more increases his cost and are stronger.
-Some bosses have demolish ( deal bonus damage to building) like Dire Wolf, Siege Golem, the Purple Tree , Nosferatu.
-The Towers that have Splash attack no longer damage to his allieds.
-Glacial Staff and Fire Staff abilities deal more damage.
-Stim pack increases attack speed 180-190% but cost more mana and deal more damage to marine
-Reworker Iron Skin of Goliath now give Life regeneration and less armor
-Final feral spirit( the wolves of Cenarius) have more life , more armor and cost more mana
-All Final items are stronger and expensive especially excalibur( some of them recipe chaged)
-A lot of minimum changed in abilities of all heros
-Several bug fixed.



Changelot 1.06

-Four new heros
-New items
-Arthas Shock wave, reduced cooldown
-Illidan Killer instinct, increases damage
-Reworker entang.rood. of kael to fix a bug
-Bosses balanced
-Lose less gold when die at the beginning
-Neutral creeps terrain changed a little
-One neutral boss relocate
-Fix several bugs.






Note:

The game is dificult, so maybe you will not be able to win the first times you play, it can be played and passed by 1 player but is a lot more dificult, some advices : if is your first time choose a hero with a normal difficult to use, level up an AOE ability, them with the gold buy items according to your abilities or build a tower and upgrate it several times, try not to died (lose gold and time reviving), you start been more weak than a creep but you can become stronger than anything.

Keywords:
Hero Empire, hero defense, hero, survival, team, solo, one player, one , dificult, hard.
Contents

Hero of The Empire v1.23d (Map)

Reviews
Moderator
ORCNET"][img] [img] [img]Approved [img] - retested mapHero of Empire (Version 1.11E) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thanks to all for the good comments.

    There is a secret shop on the Top-Right corner of the map, that sell stronger items, if you refering to that.

    Right now there is a mode, -easym that do that but on the normal difficult, I planning to make a new mode similar, all players go for the same lane but with a very high difficult.

    Build Town Hall(Worker Hero ability) each give you 30 food.
     
  2. spatzek

    spatzek

    Joined:
    Jul 2, 2014
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Is there anyone playing this map who would like to play it with me? i just wonna complete it.. I can host etc. Perf European people.. pm me if u wonna go
     
  3. D3adMan

    D3adMan

    Joined:
    May 8, 2011
    Messages:
    5
    Resources:
    0
    Resources:
    0
    spatzek go on forum and u find there http://hero-empire.com/forum/8-102-1

    About the map i give a 5/5 , there are few maps in war3 except for dota that i played so many hours , u need at least one friend /player to enjoy the map. U can play in single player and have fun but is hard at the begging .
     
  4. lordofdeath

    lordofdeath

    Joined:
    Jun 22, 2011
    Messages:
    6
    Resources:
    0
    Resources:
    0
    first your map is soooooooo sexy and i love it ..

    sec .. why i cant save it on SP mode ? ( single player ) i dont know if anyone else report this problem or not so dont be angry :)

    i want test all this lovely child spell but cant do it with this form each time i must make restart the map and get lote of time ..

    fix the save if u plz .. cus when i load it say its brok and the save file is unavailable it and show me FATAL error
     
  5. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
  6. robizeratul

    robizeratul

    Joined:
    Jan 26, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    I think removing the cheats was a mistake. I played with all heroes and with many it's impossible to beat certain bosses alone, no matter what strategy you use or how good you play. That's the reason I've been playing the previous versions and not the new one...

    It's frustrating playing well for 30 minutes, never dieing and then loosing the game because you don't even deal dmg to the boss...
     
  7. lordofdeath

    lordofdeath

    Joined:
    Jun 22, 2011
    Messages:
    6
    Resources:
    0
    Resources:
    0
    :(((( not be fair siegfried
     
  8. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I know from the beggining that the anti-cheat system will make the map less popular, but it make players improve a lot faster, all Bosses until Darigaz or Doom(you win the game if you kill him) are possible to kill by any hero, you can check replays of Quests on Hero-Empire.com on that there are Quests that even intelligence heroes has winning the game without towers and without allieds, even top players have problems with some heroes, try the latest version without cheats several times and when you are out of ideas on kill certain Boss with this hero, ask it on the page , someone will advice you or give you a replay if you request it, if you do this you will notice a very high improve on your gameplay.
     
  9. swarup

    swarup

    Joined:
    May 19, 2014
    Messages:
    5
    Resources:
    0
    Resources:
    0
    It's too hard to defend.
     
  10. Seizhin

    Seizhin

    Joined:
    Jul 28, 2014
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I think if you cannot deal damage to the boss means you are doing something wrong, like preparing for the wrong item, etc.
     
  11. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Yes it's hard, but you can improve with practice a lot until the point that you can win classic mode with any hero without to much effort, start with a Tank hero with a normal difficult to play like Wendigo, Grom, Infernal, see how much you can go by yourself and when you are out of ideas on how to pass some part, ask for advices on Hero-Empire.com or request a replay and someone will help you.

    In my opinion an easy game that you can win at the first try doesn't have any sense.
     
  12. kalimdor15

    kalimdor15

    Joined:
    Nov 19, 2011
    Messages:
    1
    Resources:
    0
    Resources:
    0
    This has to be the best map i have played ever on warcraft 3 i have spent many many many hours on this map it's fun to play, it's hard which i love because i am highly into hard games.
    To be honest i see nothing wrong with this map all i would like is more unique heroes like the blacksmith, builder and the support ones. i have yet to complete it with any of the (Very Hard) characters although i have yet to play this with other people.
    i haven't played it multiplayer although by the looks of it you have a good difficulty system dependant on how many players (i found this by adding 3 ai when i first played and wondered why it was impossible).

    This game should definately be more heard of it trumps all the games currently played online you should get a bot i would love to see this on battle.net it is better then anything on there overall great work this is a brilliant map the best map.
     
  13. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thanks you Kalimdor15, some players have bots and host the game on Battlenet but I think most of the players play on Garena. Other advanced unique Hero like Blacksmith and Worker is Little Child have like 60 differents forms.
     
  14. Bloodly

    Bloodly

    Joined:
    Sep 23, 2014
    Messages:
    18
    Resources:
    0
    Resources:
    0
    My feeling is it's too easy to get into a failure state even when you are doing everything correctly(I.E you retreat when you get low, you don't die). That really shouldn't be the case. It leaves you feeling that you aren't making a damm difference. You don't even have time to buy the items you need.

    My concern/thought however, is entirely different, and in a way might even help.

    __

    For all that you're a 'hero of the empire', the empire is surprisingly lazy. We have this relatively nice town, with people(Who sometimes run up the lane, for some reason). But it's....dead. It doesn't fend for itself, and the only interaction you have with it is if towers fall(Loss of defence) and if buildings are destroyed(Failure state as the enemy gets empowered). Whilst you killing the enemy's buildings might do the same, they're nowhere near as...accessible...as your own.

    The town won't work to defend itself, nor will it try to repair or rebuild or strengthen. Nor can you work to build it up. It has money, but doesn't seem to use it. The units(Spawned, not built) have no abilities. This is even odder looking at the Worker's versions of the units, which have a lot of abilities for research.

    Maybe it's my playing of things like the game 'Majesty' where most of the game is building the economy via buildings, then enticing the AI to do as you want it to, but that seems...odd.

    My thoughts, in vague form;

    Maybe you can buy the allied AI a builder or repairperson that can work on various bits using the money the AI gets in such abundance? Maybe even a version of the Worker hero.

    Abilities/strengthening for the AI's units that it or you can buy it?

    I've seen(Once only) the enemy with a Hero. Not a boss unit, a Hero. It was weird because it constantly had 1 in all stats, but was levelling up as standard with decent health. My first thought was 'the friendly AI should have that too'. Maybe something you pay for.

    Imagine that creeping(as opposed to staying in the lanes) could open up areas for AI exploitation(Something like a gold mine or lumber mill or a building that provided new units per spawn). Maybe even having to escort the builder down the lane as it went to build.

    Maybe the townspeople could turn into Militia if towers fall.

    Maybe the AI could give you money, or you give IT money.

    Maybe I'm too imaginative or over the top on this. In short, my thought is 'make the town live, be more interactive'.
     
    Last edited: Sep 24, 2014
  15. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thats some good ideas Bloodly, there are some intereactions right now, like some of the villager can fight, sometimes they go to the lines, some more and I planning to make more but they will never do a big different, one of the players have to make the different and be the ''Hero of The Empire'' .

    After some time will come more enemy heroes that increases his stats with levels.

    Yes, you have the time, try buying a horse (176 gold cost) it can carry your items and give to you in your line. The game is possible to win and do lots of harder things than winning like kill some Overpower bosses or the Survival Mode, you can ask on Hero-Empire.com for advice for the boss or the part that you can't go through and someone will tell you how or the things you are doing wrong or giving you a replay of that part.

    Some link that can be usefull:

    http://hero-empire.com/forum/16-539-1

    http://hero-empire.com/forum/2-534-1
     
  16. Awakened

    Awakened

    Joined:
    Aug 25, 2014
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Ever since downloading this, I'm loving it. Great map!
     
  17. lokharke

    lokharke

    Joined:
    Feb 16, 2014
    Messages:
    300
    Resources:
    0
    Resources:
    0
    +++

    You have a nice concept. It would be fun to buy stuff and leave the AI to do stuff. I played x hero siege and it had something like buying upgrades for your creeps. If you upgraded them, they could help you take down towers. I also bought armor and damage for buildings that would help you survive certain special waves.
     
  18. Revan014

    Revan014

    Joined:
    Oct 31, 2014
    Messages:
    24
    Resources:
    0
    Resources:
    0
    Great job, Seigfried!!
     
  19. Siegfried

    Siegfried

    Joined:
    Mar 24, 2012
    Messages:
    85
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thanks Reven014, try the 1.17 ''B'' version it have several things fixed like be unable to enter to some areas.
     
  20. Frogos

    Frogos

    Joined:
    Jan 24, 2014
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Amazing map. Enjoying this one a lot. Keep up the good work!