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Hero Dynamics!

Discussion in 'Map Development' started by unju, Feb 1, 2007.

  1. unju

    unju

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    Hero Dynamics is 1v1 mod which strives for excellent gameplay. It is unique, fast-paced, indepth. Lends itself well to ruthless 1v1 competition.

    Check the website at: (including latest version, 1.05, already with a loading screen!)
    http://hero-dynamics.com/ (open it with Mozilla firefox)

    Main Features

    -> Fast-paced gameplay combined with great depth.
    -> Heroes that can be played in a variety of ways.
    -> Specialities to further differentiate heroes mid-game.
    -> Creatures that can go up in rank and rival heroes.
    -> Dynamic conversion-based system for controlling most buildings.
    -> Dozens of items: some of them have a greater effect on creatures!
    -> Charisma: a new attribute for heroes.
    -> Almost endless ways to approach the game.

    Quotes

    "Very impressive. I could see this game becoming a fast favourite of mine."
    "The only mod I have seen with the potential to rival DotA competitively."
    "Gave this game a try today and I must say I am pumped."
     
    Last edited: Oct 29, 2007
  2. Mini-Me

    Mini-Me

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    The map does sound interesting. Please attach the map to your post. I dont like to click shady links :p.
     
  3. unju

    unju

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    Map attached here:
     

    Attached Files:

  4. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Too fast pased for me.
    All the effort put into the hero system you bearely notice since the games are so fast.
    Well anyway a good effort, but just to fast for my likings.
     
  5. unju

    unju

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    Thanks for trying it, Super Good. =)

    Pace can be adjusted though.
     
  6. unju

    unju

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    Alright! THE DISC BUG IS FIXED!!!

    Download new version here:
    http://www.sendspace.com/file/qyaypc

    (I know it´s kinda hard, but plz try to understand it the game, give it some time)
     
  7. HappyTauren

    HappyTauren

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    nice map, nice concept and unique! good job
     
  8. Durgon

    Durgon

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    Sounds really interesting, I'll have too check it out when my TFT is fixed.
     
  9. demonsofdante

    demonsofdante

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    a little too fast paced for hte learning curve but an excellent concept
     
  10. unju

    unju

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    After been given positive feedback on the new version, I think it is ready to be released to the public to gather further feedback.
    Myself, I think it is around 10 times better than before, but I am the creator so that might not hold a lot of weight.

    Attached you can find the new version! Or you can also doenload it here:

    http://www.sendspace.com/file/szoycw

    (Don´t mind the random heroes at the start, just test the gameplay with a friend)
     

    Attached Files:

  11. unju

    unju

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    Got rid of the spell book, so using hero abilities is much faster now. All in all, the hero system was reworked, and also you can choose an speciality at lvl 3 hero now.
    Also the hero selection has been improved, and the goal is much simpler: destroy the enemy sanctuary.

    It´s just gotten better, plz give it a try:

    http://www.sendspace.com/file/zljb4c (also attached)
     

    Attached Files:

  12. o(x_x)o

    o(x_x)o

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    lololol you warcraft players really can't handle some action with your st00pid 8000hp units dealing 16-21 dmg. im going to try it out right now, sounds very promising.
     
  13. The_wand_mirror

    The_wand_mirror

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    .. The goal of the game is to defeat eachothers heroes? .. rly .. i dont get this GXP blabla and such .. strange game =/

    I am also for original ideas and maps,but this is just strange xD
     
  14. unju

    unju

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    The goal of the game is to destroy the opponents sanctuary.
    GXP is like a normal resource, like gold in WC3.

    It is not that strange -more like easy- if you actually read it and try to understand it.
    I am not blaming anyone, since I it is also hard for me to read huge descriptions of other maps.
     
  15. The_wand_mirror

    The_wand_mirror

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    Well mostly i get a first impression of a map when i play, it this was my first impression ..
     
  16. unju

    unju

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  17. unju

    unju

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    It´s been a while, but after coming back to it a month ago, it looks like the mod will see the light and be released soon. smile.gif
    Discs very rarely happen, and it seems to be just me discing. Just have to add some heroes and test it a bit for flagrant imbalances and then it is ready to go!

    GXP rate has been adjusted, hero leveling rate has been adjusted, pretty much every unit has seen its stats/skills changed in some way. Right now I am happy to say that the mod is completely playable and fun. AND challenging.

    Lastest version:
    http://www.epicwar.com/maps/27847/

    Replay/demo of it in action:
    http://www.wcreplays.com/pub_replays.php?get=49744

    Have fun, and don´t miss it!
     
  18. CanT.ThinK.oF

    CanT.ThinK.oF

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    Nice map, with a lot of thought put into it, but there are some things I didn't like:
    - Loading time is slow, which isn't good because games end fast.
    - A lot of features that can only be explored by a lot of playing and there should be a lot of balancing to do.
    - New players adapt slowly if they haven't read your "map guide".
    - Ingame heavy armor ( summon's armor ) says that it takes extra damage from magic
    - The Competent Creatures upgrade shouldn't affect wisps, because they'll instantly get convert which is realy annoying, as even if you go to kill the wisp he'll detonate, without giving exp.
     
  19. unju

    unju

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    Thank you much for giving it some time.

    -I am afraid loading times will stay slow, but games between evenly matched players can be 20-30 mins no problem from my experience.
    -I am testing with a couple of friends and fine tuning balance as much possible. As you can imagine, it´s impossible to get everything right in such a game.
    -Completely true, this map for sure takes some time to learn...perhaps I should a turorial? Or that would just delay (even more) the actual start of games.
    -I´ll look into that, but know that summons are taking 100% from all attacks.
    -Interesting bit on balance...I can´t tell right now how good that upgrade is since we haven´t researched it once in our games! Perhaps GXP is coming in a little slower than it should, but it seems like we are always kinda short on GXP. We tend to stay with lvl 1 fountains, since upgrading it for 150 GXP and then having it stolen within 30 secs is quite a blow. Then again we are just scrapping the surface the game IMO.

    If you like it enough and are interested in helping me playtest it, plz post info so I can reach you somehow or just send me a private message. Or just meet me on northrend, the nick I am using is "CoilmeRubi".
    Again, thanks a lot.
     
  20. unju

    unju

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    Hero Dynamics and website released!

    After more than a year of work, I am happy to announce the release of my map Hero Dynamics. What better way to do so than releasing a website for it at the same time?

    If you haven´t yet taken a look at this map, here´s another chance:
    http://hero-dynamics.com/home.asp (open it with Mozilla firefox)

    Main Features

    -> Fast-paced gameplay combined with great depth.
    -> Heroes that can be played in a variety of ways.
    -> Specialities to further differentiate heroes mid-game.
    -> Creatures that can go up in rank and rival heroes.
    -> Dynamic conversion-based system for controlling most buildings.
    -> Dozens of items: some of them have a greater effect on creatures!
    -> Charisma: a new attribute for heroes.
    -> Almost endless ways to approach the game.