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Hero Adventures!! Rushed v 1.2

Submitted by TheWye
This bundle is marked as approved. It works and satisfies the submission rules.
The first sequel of the Hero Adventures!! series. A hero defense map where players control heroes and have to survive waves of creeps that tries to destroy them. The spells in this map are triggered intensively, including some of the creep abilities.

Each player controls one hero and players can choose from a variety of heroes, each with its own unique abilities, roles and spells. This map is ideally played by 2 to 3 players although single player games are possible too. For all of you out there who likes the Moo Moo series, you would find this map enjoyable as well.

Please feel free to put comments if you find any bugs or if you think something needs rebalancing.

This map features:
-30 custom heroes with custom trigger spells
-up to 4 players cooperative gameplay
-more than 150 custom items with a unique equipment upgrade system
-more than 70 waves of creeps, some with unique abilities
-boss units which also have custom abilities, making boss fights more exciting
-5 different zones with different themes where you heroes battle the enemies in
-and A Crappy Name For A Hero Defense Map!!

Have fun, good luck and enjoy the game

-= TheWye =-

NOTE : ADDED ITEM LIST IN MY POST BELOW. THANK YOU FOR YOUR ATTENTION.

==========================================================================================

credits:
Thanks to all the betatesters, iconmakers, modellers & skinners. The full credit is included in game.

Inspired by : DotA (Eul & Icefrog), Moo Moo (x3pt & hunter_demon), X hero siege (Sogat), Impossible bosses (Psyris) & Castle Fight (xX-Mokeli-xx )

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CHANGELOG:

version 1.2 changes:

General
-player 1 can now just type "-n" instead of "-next" to skip the timer
-further increased the experience rate for multiplayer games to improve the performance of early heroes
-increased the difficulty setting display duration (at the beginning of the game)
-increased the timer for the very first wave so players can have more time to choose the heroes
-fixed various typos
-changed the name "phasor socks" to "space-time socks"
-removed all carrion swarm based spells' "special" visual effect
-improved the Multiboard display
-added "-tip" command to display some tips

Items
-changed the armor bonuses of tribal emblem and battle standard to constant 3/4/5/8 from 20%/35%/50%/80%
-changed Crown of the Revenant lord upgrade path to upgrade IV from Warrior's Helm 2 and switched it with Helm of Vadrigan
-fixed the storm revenant summoned from crown of the revenant lord
-changed storm revenant purge passive skill to creep-only speed aura skill
-switched the base hitpoints of storm revenant and death revenant
-decreased storm revenant's attack cooldown to 0.30 from 0.40
-made ice revenant and poison revenant into melee units (cannot attack air)
-increased the duration and cooldown of crown of the revenant lord to 120 seconds from 75 seconds
-increased the mana cost of crown of revenant lord to 500/700/900/1100 from 250/275/300/325 and decreased the revenants' base hitpoints by 20% and removed attack speed on level increase
-rebalanced the armor and damage of the revenants
-increased fire revenant's hitpoint regeneration and immolation AOE
-decreased death revenant's negative hitpoints regeneration (becomes less negative)
-increased duration of amulet of ingenuity to 20 seconds from 15 seconds
-increased space-time socks blink range to 1500 from 1000 and decreased cooldown to 15 seconds from 30 seconds
-decreased deathclaime 1 & 2 hitpoints cut to 15% & 25% from 25% & 35%
-Bracer of Retaliation will now be removed from illusions

Heroes
-added a new hero : Spirit of Gaia

-reduced the healing effect of lunatic's deathaholic to 30/60/90/120 from 45/90/135/180
-reduced the duration of lunatic's ultimate skill massacre to a constant of 15 seconds
-Lunatic's Sudden Strike now displays damage dealt

-reduced chance of Cleric of the Gods' divine retribution skill to 7% from 15%
-changed how Cleric of the Gods' words of peace works to damage reduction instead of attack prevention
-rescaled Cleric of the Gods' Essence of Life mana cost per second to 75/100/125/150 from 55/105/155/205

-changed Demolition Expert's Detpak damagetype to magic from normal (it is cut by spell resistance instead of armor from now)
-increased Demolition Expert's Auto Grenade Propeller AOE to 150/225/300 from 75/125/200 (full damage/medium damage/small damage)
-changed Demolition Expert's Inflatable Bomb Truck load skill hotkey to d from l

-fixed the Firetamer's Rain of Fire damage so now it deals damage as written in the description
-increased Firetamer's Chain Shackles range to 900 from 550

-reduced the damage of Hooded Wanderer's Rain of Arrow to 600/800/1000/1200 from 750/1100/1450/1800 and cooldown to 75/70/65/60 from 80/70/60/50
-reduced the damage of Hooded Wanderer's Bosskiller to 750/1000/1250/1500 from 750/1200/1650/2100 and chance to 25% from 30%
-increased Hooded Wanderer's acquisition range to 900 from 650

-rescaled the damage of Dwarven Battlesmith's Thunderous clangs to 125/200/275/350 from 200/250/300/350 and reduced the full/half damage radius to 175/225 from 175/300
-increased Dwarven Battlesmith's Thunderous Clangs percentage to 75% from 50%
-increased Dwarven Battlesmith's thunder hammer stun duration to 2 seconds from 1 second and AOE to 300 from 200
-increased Dwarven Battlesmith's Temper Weapons damage bonus to 60/90/120/150 from 30/50/60/90

-increased Holy Crusader's holy flame damage to 70/140/210/280/350 from 40/80/120/160/200 and increased its mana to 30 from 20
-changed Holy Crusader's special to Divine Shield from Glorious March
-increased Holy Crusader's Shield of Faith damage reduction to 20/40/60/80 from 20/30/40/50
-Holy Crusader's release pain now costs no mana
-reduced Holy Crusader's Release Pain cooldown to 240/170/100/30 seconds from 240/175/110/45

-added an visual effect for Half-Demon's Soul Gamble
-increased Half-Demon's Demonic Possession duration to 4/5.5/7/8.5 seconds from 4/5/6/7 seconds

-reduced Goblin Hobbyist's factory skill armor reinforcement armor bonus to 9/17/25/33 from 12/24/36/48 and increased its mana to 200 from 150
-reduced Goblin Hobbyist's factory base mana to 600/650/700/750 from 600/750/900/1050
-decreased Goblin Hobbyist's Assault Copter cooldown to 60 from 135/125/115/105 seconds and increased its mana to 350/500/650/800 from 340/360/380/400
-increased Goblin Hobbyist's Assault Copter duration to 60/90/120/150 seconds from 45/55/65/75 seconds
-increased Goblin Hobbyist's Remote Control Proficiency bonus damage to 60 from 40 giving a total of 1500 cap damage from 1000 cap damage

-Vindicator's vengeance aura now also give bonus damage to non-heroes, aura range increased to 400 from 300, and damage bonus increased to 30/50/70/90 from 15/30/45/60
-decreased Vindicator's Final Countdown cooldown to 5 minutes from 7 minutes
-fixed Vindicator's Final Countdown not healing self as well as making it heal allies as well

-increased Electro Trooper's Lightning Storm manacost to 175/250/325/400 from 175/190/205/220 and decreased its damage to 200/300/400/500 from 200/350/500/650
-reduced Electro Trooper's Rail Shot damage to 90/180/270/360/450 from 120/240/360/480/600

-reduced Light Entity's Divine Glow mana cost per second to 250 from 350

-reduced Quantocian Sorceress' strength gain per level to 1.0 from 1.2
-reduced Quantocian Sorceress' base damage by 20 points and increased her attack cooldown to 2 seconds from 1.75 seconds
-changed Quantocian Sorceress' ultimate to Energy Flow from Arcanal Knowledge
-increased Quantocian Sorceress' Outburst mana cost to 50/65/80/95 from 50/60/70/80
-changed Quantocian Sorceress' Energy Wave base spell to Carrion Swarm from Shockwave to reduce terrain deformation lagging
-decreased Quantocian Sorceress' Dissolution damage to 2500 from 2750

-increased Dimensional Walker's Echo Binding mana cost to 850 from 400

-increased Poisonvine's Pandemic mana cost to 1000 from 400

-Soul Necro's Skeletons now do not have any armor
-Changed Soul Necro's Meat Tank selection priority to be higher than the skeletons
-increased Soul Necro's Corpse Explosion explosion AOE to 225 from 150

-changed The Clubber's 2nd skill to Tasty Meat from Bloodlust
-Clubbers' Ten Pin Alley now also damages trees

-increased Meat Zombie's Death and Decay mana cost to 950 from 550
-increased Meat Zombie's Regrowth jump amount to 16 from 3 and AOE to 2000 from 400
-increased Meat Zombie's Meat Party AOE & Cast Range to 1500 from 750 & 700
-reduced Meat Zombie's Get Corpse cooldown to 1.5 second from 3 seconds
-increased Meat Zombie's Corpse Toss Cooldown to 2 second from 0 second
-changed Meat Zombie's Corpse Toss icon

-Wardmaster's Connectic Wards have true sight now

-increased Liquid Elemental's Lava Form & Acid Form bonus damage to 20/40/60/80/100 & 12/24/36/48/60 from
12/24/36/48/60 & 8/16/24/32/40
-increased Liquid Elemental's Lava Form splash damage AOE to 325 from 220/230/240/250/260
-decreased Liquid Elemental's Liquid Transformation element change casting time to 0.4 seconds from 2 seconds and cooldown to 1 second from 3 seconds
-changed Liquid Elemental's Liquid Transformation hotkey to T from L

-Orcish Trickster's Trickery now lasts for a shorter time and has longer cooldown, but the images receive less damage
-Orcish Trickster's Trickery is now a 4-level skill instead of 5
-Increased Orcish Trickster's Dance of the Phantoms' damage to 20/40/60/80 from 15/30/45/60
-Increased Orcish Trickster's Shadow Slash main damage to 80/160/240/320/400 from 50/100/150/200/250 and decreased its cooldown to 6 seconds from 8 seconds
-Changed Orcish Trickster's 3rd skill to Tornado Spin from Critical Strike
-Changed Orcish Trickster's special to Substitution from Shadowdancer
-Decreased Orcish Trickster's strength gain per level to 1.15 from 1.45 and increased intelligence gain per level to 2.0 from 1.7
-Fixed Orcish Trickster's Shadow Slash sometimes not firing from images

-reduced Exile Tauren's Final Power chance to 25% from 30/32/34/36%
-fixed Final Power trigger code which causes memory leak

-fixed a typo in Diablo Jr's Hellfire skill damage
-increased Diablo Jr's Hellfire manacost to 125/175/225/275/325 from 125/145/165/185/205
-increased Diablo Jr's Despair manacost to 850 from 500
-Diablo Jr's Despair periodical damage now deals magic damage (reduced by spell resistance) but the final damage is now increased to 50000 from 25000 and is still pure damage type

Zone 1
-reduced barbed arachnatid's collision size

Zone 2
-reduced the cooldown of the Lord of the Abyss' AOE skill

Zone 3
-made the trees in the map to be more dense so heroes cannot blink in
-increased the healing totem AOE a bit
-increased centaur drudge anti-creep critical strike damage multiplier to 10x from 4x
-reduced salamander projectile speed to 250 from 300

Zone 4
-reduced jungle stalker's leap cooldown and reduced its minimum jumping range
-increased turn rate and attack speed of the demonic statue and changed its attack type to chaos
-reduced allied combat buildings' hitpoints and increased shops' hitpoints
-added more medical tents
-increased demonic statue hitpoints to 100000 from 50000
-increased infernal hitpoints to 200000 from 100000
-increased demonic statue's movement speed to 140 from 70 and the demonic statue now cannot be slowed
-increased infernal's movement speed to 150 from 120
-reduced infernal's permanent immolation damage to 200 from 450
-reinforcement units now spawns every 60 seconds instead of 45 seconds
-reduced the maximum amount of units owned by allies
-players are now given some time before the enemies arrive & changed some font colors
-changed the pathing on the north trees a bit so enemy creeps won't get stuck and added a tower to compensate the enemy unit progress
-enemy units now get their lives reduced to 1% when the zone ends

Zone 5
-increased the 5 torturer of hell bosses' hitpoints
-changed Death Beam missile to something more obvious
-mistress of Death now is more likely to cast Death Beam several times in a row
-further reduced the duration of wave of helplessness and also reduced its damage
-reduced damage of khranios & the dark lord
-reduced khranios missile speed
-a message will be displayed on the screen if the bosses use their skills now
-reduces Gigaqahi's heal to 1000 hitpoints from 5000 hitpoints and increases its cooldown to 12 seconds from 8 seconds
-fixed the bug where Wave of Helplessness keep being casted eventhough the boss has died
-slows down Bone Wave speed a little
-the number of summoned Afkpus is now limited depending to the amount of players
-reduced stun duration of Afkpu's Shower of Fire to 0.25 seconds from 1.5 seconds
-increased Afkpus' bounty to 2500 from 1000
-removed bash from Gigaqahis
-reduced Fireslam & Unholy Rush casting time

Keywords:
hero defense, defense, survival, hero adventures, hero, adventures, adventure, defence, upgrade, items, waves, wave, creeps, creep, boss, epic, war, b
Contents

Hero Adventures!! Rushed v 1.2 (Map)

Reviews
Moderator
16:37, 8th May 2009 by bounty hunter2: Here is a short review on this hero defense map. The goal is like in any other hero defense map, to eliminate the creeps that are rushing on the main building you need to defend, needles to say. My first...
  1. Junpei

    Junpei

    Joined:
    May 2, 2010
    Messages:
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    :thumbs_down:There are some minor problems, such as when each wave starts a message: "Your ally is being attacked" pings at the goblin building in the bottom in the winter are. Aswell as no hint to buy the potions at start, you should really add that. You should wait till one wave ends and then start the counter for the next one.

    Yeah what bounty hunter said . . . .

    :thumbs_down: 2/5
     
  2. TheWye

    TheWye

    Joined:
    Aug 1, 2007
    Messages:
    26
    Resources:
    2
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    2
    Resources:
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    Hi Bron, thanks for playing. Regarding the bug... it must be the random bug again... I have never encountered that bug before though. But I will see what I can do to fix it. Thanks for the report.

    And yes, Bombard & Detpak is not supposed to work on Healing Totems as they are magic immune wards, not regular buildings :). That Healing Totem "boss" wave is created to highlight the importance of hitter heroes in the team since heroes that focus on hit damage rather than spells will clear that wave much easier than spellcasters.



    Oh I see. So I guess you are the type of person who plays a map for 5 minutes and thinks that you know everything about the map aren't you? Well, it is understandable, I get that kind of people sometimes...

    Well okay, first of all, here is why I don't response to bounty's comment:

    "You should wait till one wave ends and then start the counter for the next one."

    in the first place:

    It is quoted from page 2 of this thread btw.

    And for this one :

    "no hint to buy the potions at start"

    Oh really? Please pay attention to what I wrote in the beginning of the game.

    And okay, maybe there's a constant "our ally is under attack" message in the beginning of the game, but is it REALLY a problem?

    I'm sorry if I sound pissed. It's just that I am trying to make this map work and suddenly there are these people who plays the map for 5 minutes, thinks he knows a great deal of the map, then easily rates the map 1 or 2 or 3 or whatever low score they give, and give a copy/paste comment from someone else.
    Please, if you want to criticize, play the map a bit more and try to find out what I am trying to do here, the idea behind the map, and then give a reason why you don't like it. It's not that I reject criticism, in fact, I gladly accept them since I can learn a great deal from them. And I am actually thankful for those people who have given me very useful comments and criticisms like the ones that I have received up to this point.

    Thank you.
     
  3. revolution3396

    revolution3396

    Joined:
    Jan 28, 2010
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    Is a Great map, i'm waiting for the next version =)
     
  4. Killer_MoD

    Killer_MoD

    Joined:
    Sep 29, 2009
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    the map is really great but... it lacks some things
    for example i would like some new heroes
    the next fact is... the zone 2 minibosses are a bit too hard(not the faceless ones) and only hooded wanderer may kill them easily
    regarding the hooded wanderer: once a player is in the group who chose him the game can be easily played until zone 5
    i could mention many things<.<
    i just hope the map will be continued... if not let someone different continue it
    so it wont die off like the rest of the maps..