• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Help!!!

Status
Not open for further replies.
Level 8
Joined
Dec 22, 2008
Messages
207
Hello people its Daredeamon :p

I am in desperate need of help :S I'm trying to finish this spell I made... All I need to do is make it MPI/MUI... Can anyone, please, anyone help me?? I haven't yet added the documentation either, but I just really want to know how to get something MPI/MUI. I HAVE already tried different kinds of things, but none of them have worked... I have tried guides to help me... Couldn't keep track on all the different variables used, because they used a big spell as the example... And i have EVEN tried to look at how
:fp:Paladon and -BerZerker do it...

no luck :cry:



Thanks to those who have a look at the attached map...
The spell is called Chaos Meteor, It works normally when casted by only one player.:mwahaha:
 

Attachments

  • Meteor of Chaos GUI&MUI.w3x
    37.7 KB · Views: 60
I'm also new with spells, but i know a few things about MUI.

I'll have a look.

Edit: Your spell isnt efficient. You should use something like:

Deal (50 x (level of ability for (casting unit)))

Edit 2:
Your spell leaks alot. Here's one in the "Call Metoer" trigger.

(Line: 9) (Word: 12) Location Leak
Unit Group - Pick every unit in (Units in (Region centered at (Position of CM_Meteor[CM_Int]) with size (600.00, 600.00))) and do (Actions)
Unit Group - Pick every unit in (Units in (Region centered at ^Leak
(Suggested Fix) Set MyLocation = (Position of CM_Meteor[CM_Int]) with size (600.00, 600.00))) and do (Actions)
(Suggested Fix) Unit Group - Pick every unit in (Units in (Region centered at MyLocation (Actions)
(Suggested Fix) Custom script: call RemoveLocation(udg_MyLocation)

And this one is "set values" trigger.

Variables
CM_TargetPoint[CM_Int] : (Line: 11) Location - Removed: No

Fixing these things would help in making your spell MUI. Btw: the idea is excellent.
 
Level 8
Joined
Dec 22, 2008
Messages
207
Thnkz for looking at it so quickly and immediatly spotting errors :p:p:p (thatz me... always been the messy one;D), but...
Erm... Why is it a leak??

EDIT: Oh... nvm.. I didn't read ur post properly xD

EDIT: Erm... now I get this *look in attachment*

Even when I move the command all the way to the bottom of the trigger
 

Attachments

  • Error!.JPG
    Error!.JPG
    52 KB · Views: 89
Level 8
Joined
Dec 22, 2008
Messages
207
But anywayz... I shud go to sleep now... its 3.30 AM *yawnz

I'll post again THIS afternoon (wednesday)

EDIT: Alright... I'm back... :p

So f0rsAk3n, do u have anything new to tell me about MPI?

I'm also adding a function. You know when the smaller pieces come back together? I'm trying to get units to get sucked in... I'll update everytime I have a breakthrough.
 
Last edited:
Status
Not open for further replies.
Top