I got my ultimate to work except for some certain things... How do you loop a special effect that's attached to a unit? I used the "Special Effect - Create a special effect attached overhead of (Dying Unit) using *Special effect here*" But the special effect only plays once... Is there a way or another action that I can add to the trigger to allow the special effect to loop because I also have a trigger afterwards which is supposed to stop the special effect loop... But I can't get the special effect to loop... Also I want to have an expiration time on the units that are spawned but it won't work... I added the "Unit - Add expiration timer" action but it doesn't affect the units that are spawned... And one more thing... Sorry if I sound demanding because I'm not trying to... I tried to set the condition where the ability that is spawning the units would be equal to the ability that I used to base off of evasion but the cooldown timer on the icon doesn't seem to work... I tried putting "(Ability being cast) is equal to Spawn Arachnathids" but that just causes the whole ability not to work... I also tried to implement that into the trigger by making another trigger with the event "A unit dies", with the condition "(Ability being cast) is equal to Spawn Arachnathids", and with the action "Do nothing" and then used the action "Trigger - Add Trigger to queue" on the original trigger using the trigger that I just created but that doesn't seem to work either... Sorry if this didn't make any sense or if these problems are easily solved... Thanks in advance...