I have been working on this map for a few weeks. It is called "Elements Of The Chaos Theory v1.3" You and your six allies build a barracks or an ancient tree of war, train as many units as possible, and go around the map killing the evil Jumpsteady's guards and collecting element. Each element raises your hero's attack by 12 when carried. Once you and your allies each have six elements you have to defeat Jumpsteady. I made a few changes in this version. Jumpsteady has cloned himself making the game twice as hard. I also gave him more guards to defend the elemnts. The only problem I am having is I want a trigger to say that you have won if you defeat Jumpsteady. This is my first map that is not a melee map so I am not formiliar with triggers. Please whisper me on warcraft if you can help me. My account name is D3monHunter. You can also e-mail me at [email protected]. If you can't help me but you know someone that can just give me a way to contact them. I wil send you a copy of the map if it is too confusing too explain. Thanks!