- Joined
- Jul 19, 2007
- Messages
- 19
I'm trying to make it when a unit picks up a bottle (item), that their attack will become ranged and the attack will have a missile model, which I'm trying to do by editing an item ability (back arrow) but I can only get that to work when targeting air units
trigger wise this is what I've come up with, but it's not working
any suggestions on how I can get the trigger to make the unit ranged, and how to add a missile to the attack?
trigger wise this is what I've come up with, but it's not working
any suggestions on how I can get the trigger to make the unit ranged, and how to add a missile to the attack?