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Since (really sad (cool first christmass smily used)) we can't put variables into abilities damage section, you must make your ability do 0 damage and then instead add a action like this that happens when the unit's doing his ability
Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Center of (Playable map area)), dealing (Real((Strength of (Triggering unit) (Include bonuses)))) damage of attack type Spells and damage type Normal
Or you could use the "cause unit to damage unit" with the same thing.
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