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Help with Pathing trigger plz!

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Apr 13, 2008
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Me again ^_^ on my map i need a trigger so you can make your own units and send them to the other side of the map but not be able to throw off their course! oh and so they are able to attack enemies on the way.It would be a big help :thumbs_up:
 

Dr Super Good

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Level 64
Joined
Jan 18, 2005
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You could make the units owned by a computer player with same colour and alliences as the human. That would prevent them being thrown off course.

You could also have a penalty if the player orders the unit such as the units are stunned for 5 seconds and then set back on path to stop them changing their orders.

Basically, appon creation of the unit you have to order it to "attack" the location of your choice. The units will automatically attack enemies in their paths that way and one of the above 2 methods will handle the other problem.
 
Level 2
Joined
Apr 13, 2008
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  • Pathing system for Red
    • Events
      • Unit - A unit enters Region 000 <gen>
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of Cavemen age 0001 <gen>) Equal to 1500 A.D
          • (Unit-type of Cavemen age 0001 <gen>) Equal to 1800A.D
          • (Unit-type of Cavemen age 0001 <gen>) Equal to Present Day
          • (Unit-type of Cavemen age 0001 <gen>) Equal to Future space station
          • And - All (Conditions) are true
            • Conditions
              • (Owner of Cavemen age 0001 <gen>) Equal to Player 2 (Blue)
    • Actions
      • Unit Group - Order (Units in Region 000 <gen>) to Attack Cavemen age 0001 <gen>
Should work
 
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