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Help with models

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Level 6
Joined
Apr 21, 2007
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188
if you look below it says what there paths are under skins. in the first one the skins marked in red are ussually the ones required.

1. c_air.blp
c_air_skin.blp

2. kikyou.blp

3. b.blp
hair3.blp
lfac2.blp
 
Level 12
Joined
Apr 18, 2007
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1,130
Yes, here are the paths for the Air Elemental...

c_air.blp
c_air_skin.blp

Textures\Clouds32_anim.blp

That's what it lists. The red ones are the ones that you need to make custom paths for. After importing the files into the game, go under the import manager and right-click on the file, and then say properties. From there, check the box "Use custom path" and delete the text in the window, and type in "c_air.blp" for the first one, and "c_air_skin.blp" for the second one. If it is not in red text, it means that you do not need to make a path for it, and leave it to the default, but here, I think it wants you to make a custom path, "Textures\clouds32_anim.blp" because it gives the "Textures\" part, so here, also use the custom path. Wow, what a long explanatory sentence. Notice that was all one sentence as I did not use any periods... xD
 
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Level 12
Joined
Apr 18, 2007
Messages
1,130
Also, there is something else. Once you get these right and assign the model to a unit, you must save and close the WorldEditor browser, and then launch WorldEditor again, open the file, and then it will read the model and display it correctly, IF, and ONLY IF, you did everything correctly. If it does not work, just set back the non-red paths to default, and then re-try it. It should work. =\
 
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