🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Triggering player = GetTriggerPlayer()
Owner of triggering unit = GetOwningPlayer(unit)
Remember to use a local or global to store the triggering unit (GetTriggerUnit)
So, basically, if you're trying to replace the GetLocalPLayer with a triggering player or owner of triggering unit, try this:
JASS:
(if ( GetTriggerPlayer() == Player0) ) then)
or
JASS:
local unit TriggeringUnit = GetTriggerUnit()
(if ( GetOwningPlayer(TriggeringUnit) == Player(0) ) then)
But be careful with GetLocalPlayer, cause if used badly, can cause desyncs.
So read [/url=http://www.thehelper.net/forums/showthread.php?t=89207]this[/url].
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.