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Triggering player = GetTriggerPlayer()
Owner of triggering unit = GetOwningPlayer(unit)
Remember to use a local or global to store the triggering unit (GetTriggerUnit)
So, basically, if you're trying to replace the GetLocalPLayer with a triggering player or owner of triggering unit, try this:
JASS:
(if ( GetTriggerPlayer() == Player0) ) then)
or
JASS:
local unit TriggeringUnit = GetTriggerUnit()
(if ( GetOwningPlayer(TriggeringUnit) == Player(0) ) then)
But be careful with GetLocalPlayer, cause if used badly, can cause desyncs.
So read [/url=http://www.thehelper.net/forums/showthread.php?t=89207]this[/url].
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