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[Help] Multiple Units Do Animation

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Level 28
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Jan 26, 2007
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This trigger contains a unit group-leak, you need to remove it.


  • Fixed
  • Actions
    • Set TempUnitGroup = Pick every unit in (Units in (your area))
    • Unitgroup - Pick every unit TempUnitGroup and do (Actions)
      • Loop - Actions
        • Animation - Play (Picked unit)'s death animation
    • call DestroyGroup(udg_TempUnitGroup)
I've done it without WE, but it should be something like this.
 
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