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Help me Please!

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May 9, 2007
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The base order Id's are most likely the same. To solve this base them off separate abilities (such as Build Tiny Castle/Build Tiny Barracks).

Alternatively base them off of the spell Channel (hero).

Here you can change the Base Order Id (what it is does not matter) to something else.
This will allow you to cast it without randomly selecting one.

To base it of channel you would have a trigger like this

  • Your Trigger
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Animate Dead
    • Actions
      • Set TempPoint = (Target point of ability being cast)
      • Unit - Create 1 Footman for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_TempPoint)
 
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