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hmmm..... try using trigger:
event: every (time)
action: pick every unit of (type) belonging to (player)
order (picked units) to (patrol) move to (random points) in (map area)
hmmm..... try using trigger:
event: every (time)
action: pick every unit of (type) belonging to (player)
order (picked units) to (patrol) move to (random points) in (map area)
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