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help, Critical system, + other fight system

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Level 3
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Feb 19, 2009
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24
hey guys, alright so i need these 2 triggers currently, and i'd appreciate helping me :D please dont make them too complicated :ogre_rage:

first: Critical system. For example, you have a 1/10 chance to do 3x dmg, but not the original system, because i need to add "Floating text" in it.

And last: ok, when you run into an enemy, it will instantly take you to a battle field, (I know how to do this,) but then i don't know how to make it return you Exactly where you were before, like lets say you run into an enemy somewhere on the map, theres an enemy, he's invunerable. you get into 100 range of him, it'll spawn you to top right of the map, and then you fight him when he's not invunerable. after the fight, it'll show what you've earned, (explicit msgs), then it will take you back to where you were before. i need alot of enemies, so i don't want to just transfer to one location.

thanks alot, +rep +credit to who helps me, even if you only answer one :grin: :goblin_yeah:
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
hey guys, alright so i need these 2 triggers currently, and i'd appreciate helping me :D please dont make them too complicated :ogre_rage:

first: Critical system. For example, you have a 1/10 chance to do 3x dmg, but not the original system, because i need to add "Floating text" in it.

And last: ok, when you run into an enemy, it will instantly take you to a battle field, (I know how to do this,) but then i don't know how to make it return you Exactly where you were before, like lets say you run into an enemy somewhere on the map, theres an enemy, he's invunerable. you get into 100 range of him, it'll spawn you to top right of the map, and then you fight him when he's not invunerable. after the fight, it'll show what you've earned, (explicit msgs), then it will take you back to where you were before. i need alot of enemies, so i don't want to just transfer to one location.

thanks alot, +rep +credit to who helps me, even if you only answer one :grin: :goblin_yeah:

You could use a GUI Damage Engine made by bribe in order to create it yourself in GUI:
http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-201016/

Or you can use a critical system like this, just make sure you give credits if you're going to use it in your map:
http://www.hiveworkshop.com/forums/spells-569/enhanced-critical-strike-v-61-a-125491/

The other trigger shouldn't be that hard.

Whenever a unit comes within 100 range of a unit, simply instantly move it to a position or location. Done xD
Try figuring the second one out yourself, it should be really simple. If you still can't figure it out, ask me I'll be glad to help you out :)
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
hey guys, alright so i need these 2 triggers currently, and i'd appreciate helping me :D please dont make them too complicated :ogre_rage:

first: Critical system. For example, you have a 1/10 chance to do 3x dmg, but not the original system, because i need to add "Floating text" in it.

And last: ok, when you run into an enemy, it will instantly take you to a battle field, (I know how to do this,) but then i don't know how to make it return you Exactly where you were before, like lets say you run into an enemy somewhere on the map, theres an enemy, he's invunerable. you get into 100 range of him, it'll spawn you to top right of the map, and then you fight him when he's not invunerable. after the fight, it'll show what you've earned, (explicit msgs), then it will take you back to where you were before. i need alot of enemies, so i don't want to just transfer to one location.

thanks alot, +rep +credit to who helps me, even if you only answer one :grin: :goblin_yeah:

maybe later if u want a bit more complicated u can check this
http://www.hiveworkshop.com/forums/...ory-stats-attachments-etc-208095/#post2060375

here u can add critical chance/critical strike damage by item, stat, if u add critical stone to socketable weapon etc

2.
Requiment unit indexer (anyway u need gui damage engine so there already a indexer too)
trigger event already was said, with unit range
have 2 methode:
simple make a point variable array (lets say variable name Loc) and do this before u teleport ur unit to battle field
Loc[custom value of ur unit] = Position of ur unit
then move to battle field and at end u move ur unit to Loc[custom value of unit] and remove the leak

another methode kinda same just more jass, u can use 2 real variable array, X and Y, and save unit X and Y coordinate before battle field and move back there

2nd a bit faster but need more jass, till for 1st just need 1 custom script for remove the point leak
 
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