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Help AutoSpawn, Moving Route

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Level 2
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Jun 28, 2008
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How to i make the autospawn for troops and give them a route to take
just like in dota. and while they take the root they attack enemies

im new so if u can give me a step by step tut please =]
i will +Rep
 
Level 17
Joined
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I will go through basic stuff.

You want like this?
------------------
O-------------------O
-----------------

what i meant is 3 ways, or how many do you want?
 
Level 2
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yes 3ways

edit. i can send u my map and u can do it from there or post here ur choice
 
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Level 17
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1,598
If you have anymore questions, go ahead, ask.:grin::wink:
 

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Level 17
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May 6, 2008
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1,598
  • Events
  • Every 30 seconds
  • Conditions
  • Actions
  • Unit - Create 5 Footman for player red at (Center of (<region>)) facing default building degrees.
  • ------Same for all regions you want------

Then make another trigger like this:

  • Events
  • A unit enters <region>.
  • Conditions
  • (Owner of (Triggering Unit)) Equal to Player (red)
  • Actions
  • Unit - Order (Triggering Unit) to Attack-Move to OppositeRegion.
 
Level 17
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May 6, 2008
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1,598
It's just rough, I'll go to bed now, so feel free to PM me. The clock is 01:27 here D:
 
Level 2
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Jun 28, 2008
Messages
22
Events
A unit enters <region>. <-- I Put current region?
Conditions
(Owner of (Triggering Unit)) Equal to Player (red)
Actions <-- explain this please =]
Unit - Order (Triggering Unit) to Attack-Move to OppositeRegion. <-- Put region where i want him to walk?
 
Level 3
Joined
Apr 24, 2008
Messages
53
Dude, triple posting is BAD.

Make sure that the unit you want to attack the tower is an enemy of it. The trigger he posted is right, the problem is probably with your Alliance settings.
 
Level 3
Joined
Apr 24, 2008
Messages
53
lol dude

  • Walk To One
    • Events
      • Unit - A unit enters Start Good Side <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to (==) Player 11 (Dark Green)
    • Actions
      • Unit - Order (Triggering unit) to Move To (Center of Good Side 2 <gen>)
You didn't read his trigger apparently.

  • Events
  • A unit enters <region>.
  • Conditions
  • (Owner of (Triggering Unit)) Equal to Player (red)
  • Actions
  • Unit - Order (Triggering Unit) to Attack-Move to OppositeRegion.
You need to make it Move-Attack to
 
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