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Hearthstone: Heroes of WarCraft

Discussion in 'Hearthstone' started by Razosh, Aug 23, 2013.

  1. Gilles

    Gilles

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    And they have really unreliable clear and unreliable single target spells. I like that Hunter cards are unique in their use (usually), but it costs them in the long run.
     
  2. PurgeandFire

    PurgeandFire

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    Just got VanCleef and was trying him out. It is pretty fun, but takes a lot of build-up. I usually get him at least to 6/6, and once got him to 12/12. I usually pair him with the questing adventurer to get some insane units.

    Sadly, it takes a lot of cards to get it to work, so my deck is kind of RNG-heavy. I usually lose if they get my questing adventurer down or if I don't get VanCleef. It is still pretty fun though, except when VanCleef is polied/one-shotted. Biggest demoralizer ever. :(

    Leeroy is still probably better than VC, but I haven't gotten Leeroy yet.
     
  3. Razosh

    Razosh

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    The best decks do sadly use a lot of legendarys most of which the unpaying costumer doesn't own. VanCleef is still a really good card and should be combined with preparation, backstab, eviscerate, shiv and all other low mana cost spells you can find.
     
  4. Hm, anyone else having difficulties against mage as rogue? What kind of minions should I run against 'em?

    Edit:
    My first 40/40, see attachment.
     

    Attached Files:

    Last edited by a moderator: Feb 14, 2014
  5. PurgeandFire

    PurgeandFire

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    Yeah, I do have some problems with rogue vs. mage. Try to avoid units with 1 hp, because it'll just be asking for a hero power to kill it (or you can put something like a loot hoarder and "force them" to use their power on it). Try to get board control early, and don't let them put down their minions. Often times they'll resort to their spells, and it is good to get them out of the way early.

    Against them, the mid-level units are the best IMO. I love chillwind yeti against them because it has high enough hp + good attack. It can usually force a fireball or occasionally a poly. Usually aim for 4 or more, and be wary of the turn where your opponent gets 7 mana because they'll usually have a flamestrike ready to take your units down (e.g. don't play a weak unit if you know he will just AoE it down).

    ---

    I was playing arena as a druid today. Man, force of nature is a lot of fun (and a little ridiculous). With savage roar, it is a guaranteed 12 damage. I faced a poor priest who had awesome board control and ~24 hp, but I still had two decent units on the board (and he had no tanks), so savage roar + force of nature just took him down. :p
     
  6. Chaosy

    Chaosy

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    I remember a derp game vs donsvetilo I think it was. I played a early game rush down deck 3 mana or less cards pretty much. So I had 8 minions out (not sure about the number but max you can have on the field atleast.) and then I used the card that gives them death rattle sumoon a 2-2 when it procs. Free win at that point xd

    I cant recall that I had that kind of feeling aginast a mage. But they counter low hp minions indeed.
     
  7. Gilles

    Gilles

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    I would think that miracle rouge could beat Mage since you basically play no minions.
     
  8. Razosh

    Razosh

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    Edwin Vancleef is the best card rouges have against mages since he's stealthed and if he gets more than 4 health your opponent can't kill him with flamestrike. Stranglethorn Tiger also fills that purpose I suppose.
     
  9. PurgeandFire

    PurgeandFire

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    He doesn't have stealth by default anymore. You'll have to throw up a conceal, although most rogues usually have that in their miracle deck anyway.
     
  10. Chaosy

    Chaosy

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    [​IMG]

    Combined a sacred shield based deck and buff based pala deck. Not even OP.

    to get the stats I used:
    played scarlet crusader > played blood knight to buff it up to 6/6
    2x blessed champions.

    But in the deck I also got blessing of kings and blessing of might that pump it up too :)
     
  11. Razosh

    Razosh

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    Playing it against a priest is very risky due to mind control or shadow word death though I'm happy things turned out so great. But to be fair you could just have hammer of wrathed him down and suicid dived your Aldor peacekeeper and he would have been dead anyway.
     
    Last edited: Feb 18, 2014
  12. saphiree

    saphiree

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    Or shaman. Or Rogue. Or Mage. Or Warrior. Or.. Nvm...
     
  13. Razosh

    Razosh

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    When did they get mind control? Even if he had played Tirion the priest could just have used shadow word death to kill him off.
     
  14. PurgeandFire

    PurgeandFire

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    Haha nice. Blessed champion is definitely a good OTK card, as is divine spirit + inner fire (both are percentage based). I'm surprised you got 2 in your hand at the same time though. :p It is always fun to stack buffs. I think I got kings + 2 blessing of might in my hand once, and my poor little 1/1 young dragonhawk turned into hell. I actually like the dragonhawk a lot in my pally deck (except against mages, and sometimes rogues/druids), because it is the cheapest windfury and almost always provokes someone to waste a turn killing it (and if you happen to get wisdom on it, you'll have so much fun).
     
  15. saphiree

    saphiree

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    They can just all easily kill it.
     
  16. Razosh

    Razosh

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    That was not the point but ok.
     
  17. I'm too lazy to make a new thread for it, just want to point out top 3 most powerful classes:
    1. Hunter; too many options: uth costs only 2 mana, which means you can easily have couple of buffs and "when a beast dies" cards along with uth.
    2. Mage; you can be good with lesser amount of good cards. Flamestrike is brutal card, 4 dmg aoe is really critical, and you can buff it further with spell damage cards. And imo mage has the most useful hero power.
    3. Priest; so troll-ish class, damage equal to health is so good, along with double a minions health.
    I think my order isn't off, at least about hunter. Uth is just ridiculous atm...
     
  18. saphiree

    saphiree

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    Much agree. They can damage you down so fast, and their hero power does its job well too :/
     
  19. Razosh

    Razosh

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    The only big promblem I can find with mages is frostbolt which costs 2 mana deals 3 damage, freezes the target and can target the enemy hero meanwhile warlocks has a 3 mana card that deals 4 damage and can only target minions which means that it's not only a worse card than frostbolt it also costs more mana which is ridiculous. In my opinion they should reduce the damage dealt by frostbolt to 2 and make it only capable to target minions.

    Priests, Hunters and mages are all really easy to play when you got no card which creates a big balance difference in low ranked games which should be tended to.
     
  20. druid's wrath should get nerfed then as well. i think when comparing frost bolt with wrath atm they're balanced, because wrath is more suitable in more situations, but doesn't freeze.