- Joined
- Nov 27, 2004
- Messages
- 465
Hello User.
I'm creating a new style map for myself that peform Melee + Defence styles.
Using models of Rao Dao Zao (Units + some Buildings,wanna more buildings :roll: ) and 1 of illidanEvil(x) Rocket Launchers ^_^
So,Questions:
1)Do people still like to "mine" and "lumber" for a "long play game" or i need to make everything quicker?
2)As for now,map is FULLY random (HQ,Towers,Minerals,Start locations,Enemy Locations,Banks. They ALL Are always at RANDOM locations !)
3)Do i need to make an alternative way of researchment,where player couldn't research the main one.(Player will have a choice to upgrade only "point A" or only "point B" for his units.
4)Your Ideas about this map style?
P.S. as for now i see that this map style have an easy coding same as "Survive" style.Some units will have "Ranks" Ability,but that's if features !
I'm creating a new style map for myself that peform Melee + Defence styles.
Using models of Rao Dao Zao (Units + some Buildings,wanna more buildings :roll: ) and 1 of illidanEvil(x) Rocket Launchers ^_^
So,Questions:
1)Do people still like to "mine" and "lumber" for a "long play game" or i need to make everything quicker?
2)As for now,map is FULLY random (HQ,Towers,Minerals,Start locations,Enemy Locations,Banks. They ALL Are always at RANDOM locations !)
3)Do i need to make an alternative way of researchment,where player couldn't research the main one.(Player will have a choice to upgrade only "point A" or only "point B" for his units.
4)Your Ideas about this map style?
P.S. as for now i see that this map style have an easy coding same as "Survive" style.Some units will have "Ranks" Ability,but that's if features !