Pluses and Minuses
√ Hive Workshop requirements
√ Imported Material
√ Spelling & Grammar
√ Bug-free
+/- Terrain
+/- Re-playing worth
+/- Fun Factor/Gameplay
+/- Originality
+/- Balance
+/- Packaging
+/- Object Editor work quality
+/- Machine/Net-friendly
+/- Music
| "Halloween Horrors" is a Survival map originally designed by Pheonix-IV and (apparently) continued by Kildare. It is similar to Tropical Tag -- you have to gather resources in the beginning and then train forces to stop the hunters. The map is bug-free, and is decently written in English.
The map looks good at first sight. The terrain wasn't too bad... but it wasn't too good either. I guess we start from there. The custom Northrend trees were a good addition, as were the other models (that we can see from the minimap picture), by the way. However, them alone do not make up the terrain. The structure is OK, but you lack elevation and ground texture variation.
Now, for the gameplay. It was original, to a certain point. I didn't like the space age idea. First because it doesn't fit with the initial theme, and second because the previous age is already a tough challenge for the Undead. With only 4 towers of that age, I succeeded in putting one of the hunters to about 2/5 of his HP, without even targeting or putting them to offensive stance. For this reason, my doubts also fall on the balance. |
I also found the gameplay boring. It contains nothing innovative from the traditional Vampirism map -- it's just search and kill.
About the economy system... gold is way easy to acquire, and so is lumber. When the lumber harvesting improvement is fully researched, the peasant acquires 9 lumber with only a single hit! The problem is that when it is 1, it is kinda low, but 9 is way too high, specially when you place a Farm near the peasant and he just harvests and returns without moving. My suggestion is that you change to 2 hits required and for the peasant to initially acquire 2 pieces of lumber, increasing by 1 each lumber harvesting upgrade.
One of my testers seems to have been loosing FPS over time. I don't know much about this, but he said the cause might have been the presence of memory leaks. In the Hive you'll find tutorials on how to fix leaks, so if you don't know about them, read the tutorials and do a complete check on your triggers.
Finally, the music. It created a game ambient, and that was beneficial. Unfortunately, it quickly becomes boring, and the battle music plays a lot. I can't imagine the battle music ever ceasing in a full house game (in my game we were 4 villagers versus 1 Undead hunter).
One last tip for the description: it is kinda confusing. I suggest you revise it.