- Joined
- Jul 22, 2007
- Messages
- 40
Seriously. The Dark Elves are, in my opinion, the most powerful player. They can easily manage a strong defensive, conserving their most powerful units, before beginning a deadly crusade; especially if they ally with, say, High Elves, Empire or Barbarians.
There's probably something I'm missing, but it doesn't really look to me as if they're as easy to beat as, really, any other nation. The Empire is about as powerful, but the Empire is in the middle of everything, with a half-dozen spawns it needs to protect. I mean, given that Blakoth isn't automatic any more, I'd probably rather be the Dark Elves then Satyrs; the Dark Elves are in an out-of-the-way corner with the ability to ally.
Power differences such as these are mainly an issue when the majority of players don't know about them; they assume that the map is made by someone 'out there' who has designed perfect balance. The more skilled you get, the more likely you are to realize that there are minor issues; the point I'm driving towards is that the Dark Elves are scariest when everyone assumes that they're the equal of any other player.
My suggestions would be to either nerf the Dark Elf necromancers (Reduce amount of mana and/or mana regeneration), or nerf the Dark Elf hydras (Reduce the power of the mini-hydras, or the life of the normal one).
It's still a really fun map, though.
There's probably something I'm missing, but it doesn't really look to me as if they're as easy to beat as, really, any other nation. The Empire is about as powerful, but the Empire is in the middle of everything, with a half-dozen spawns it needs to protect. I mean, given that Blakoth isn't automatic any more, I'd probably rather be the Dark Elves then Satyrs; the Dark Elves are in an out-of-the-way corner with the ability to ally.
Power differences such as these are mainly an issue when the majority of players don't know about them; they assume that the map is made by someone 'out there' who has designed perfect balance. The more skilled you get, the more likely you are to realize that there are minor issues; the point I'm driving towards is that the Dark Elves are scariest when everyone assumes that they're the equal of any other player.
My suggestions would be to either nerf the Dark Elf necromancers (Reduce amount of mana and/or mana regeneration), or nerf the Dark Elf hydras (Reduce the power of the mini-hydras, or the life of the normal one).
It's still a really fun map, though.