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Grow in the area of Starcraft 2.

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Level 35
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Honestly, I played Skyrim just vanilla for about six months to let the modding community get on its feet before I hopped on board to the Nexus to download a bunch of epic mods for the game, and other than a few crashes after maybe 30 to 40 hours of gameplay I really didn't have any problems. (Admit it, the flying giant and floating mammoths aren't problems, those are just amazing XD)

Yep, and that is in essence part of the modding scene: In the end the mods before more important that the original game. I've seen it with skyrim and I've seen it with Wc3. However I still don't see it much in Sc2.
 
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The ironic thing is that I bought Skyrim on release day. See with Skyrim and Bethesda, I know there will be bugs but I also know that they will patch them up as soon as they are discovered almost (either that or several days afterword.) I don't mod for Skyrim however. I mod for Warcraft III and if I bought Starcraft II, it would be for the purpose of creating mods. If a game is likely to get an expansion that would flip around the modding experience and make efforts I had done either outdated, bugged or useless, there's no point in me buying the product yet.

Only thing like that happened when SC2 Arcade came out so you had to re-publish maps since otherwise they'd have no preview picture or description, but no issues that would make maps themselves unplayable.
 
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Only thing like that happened when SC2 Arcade came out so you had to re-publish maps since otherwise they'd have no preview picture or description, but no issues that would make maps themselves unplayable.

Perhaps it's just me being spoiled and wanting to wait for all the resources / functions to be available to me in the Starcraft II editor before I take a better look into it.
 
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