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- Jun 26, 2007
- Messages
- 659
Gridwar project
This game is a tactical board game
Each player have to move one of his units on a 9x9 board at his turn in order to kill the opponent's hero; but in this game, more than basic moves, units can also perform some special moves like using abilities to disturb the opponent. Units have to deal with their life points and mana points which regenerate one by one each turn.
(LP = life points, AP = attack points, RP = regen points, MP = mana points)
basic commands replacement:
(smart) : move/attack/regen depending on the target tile
(move) : Move - move to target free tile
(attack) : Attack - attack target enemy unit
(patrol) : Regen - regen target friendly unit
(stop) : forbidden replacement
(holdpos) : Help - display unit's enabled moves
Move:
If the target tile is free, then the current unit just move to it.
Else, the current unit attack or regen the target unit, depending on its owner.
Anyway, if the target unit is still alive after the move, the current unit stop one tile before.
Else it move to the target tile.
This is the 8 unit's types you can control in this game:
the Pawn (10LP, 10AP, 5RP)
the pawn is weak, except the hero, it's the only unit which can't move more than one tile; but this unit is able to become a warrior or a sorcerer if it kill an other unit.
movements : the pawn can move one tile in any direction
upgrade : each pawn acquire the ability to be promoted into a warrior or a sorcerer when it kill an unit
(upgrading do not count as a move)
the Warrior (20LP, 20AP, 10RP & 10MP)
this unit is a basic one, its straight move allow it to cover a small area.
movements : the warrior can move two tiles in a straight direction
ability Berserk (5MP) : the warrior can loose 10LP to move any number of tiles in a straight direction (actually for any kind of move)
the Sorcerer (20LP, 20AP, 10RP & 20MP)
this unit is a basic one, its diagonal move allow it to pierce the ennemy defenses.
movements : the sorcerer can move two tiles in a diagonal direction
ability Teleport (10MP) : the sorcerer can move to any free tile in a two tiles range
the Tank (40LP, 40AP, 10RP)
this unit has a light but flexible move, with its explosive feature this unit is usefull to protect the other ones.
movements : the tank can move three tiles in any direction
feature : the tank explode on death, dealing the attacking unit as many AP as its remaining LP
the Knight (40LP, 40AP, 20RP & 30MP)
this powerful unit has an unlimited straight move making it a good conqueror and its diagonal move help him to be little more flexible, ...
movements : the knight can move any number of tiles in a straight direction, the knight can also move one tile in a diagonal direction
ability Long range shoot (10MP) : deal 20 AP to the target without moving
ability Lightning spell (20MP) : the knight can deal 20 AP to every unit on a straight line under a choosen distance, but it deal itself 10 AP for each unit damaged
the Mage (60LP, 60AP, 30RP & 30MP)
this unit is the most powerfull of the game, its diagonal unlimited move allow him to pierce solid defenses and its straight move allow it to alter its attack angle. its special ability is awesome, but you loose your better unit by using it, so use it cleverly.
movements : the mage can move any number of tiles in a diagonal direction, the mage can also move one tile in a straight direction
ability Long range shoot (10MP) : deal 30 AP to the target without moving
ability Flamestrike spell (20MP) : the mage can deal every nearby unit 60AP (including itself)
the Hero (20LP, 20AP, 10RP & 10MP for each level)
the hero begin as a weak unit which need to flee fights, but if you can kill units with it, it become stronger by learning tactical abilities which make it very dangerous.
movements : the hero can move to any nearby tile
special : the hero perform a level up each time it kill an unit
skills : (the hero's maximum level is 5)
- Holy Fire (10MP) = the hero can deal a nearby unit level*10AP
- Holy Water (10MP) = the hero can give a nearby unit a 50% shield until it move (in fact, the shiel regen 10LP/turn for now)
- Holy Wind (10MP) = the hero can switch its position with a nearby unit
- Holy Guard (10MP) = the hero can summon a golem in a nearby free tile
(learning a skill do not count as a move)
Golem (5LP)
this unit can be summoned by the hero for protection, it cannot move but it can dissipate.
the model could be the same for both players, maybe an earth golem
ability : the golem can dissipate itself (count as a move)
(option : the life points of the golem could be based on the level of the Hero)
Each player start with 15 units:
4 pawns, 3 warriors, 2 wizzard, 2 tank, 2 knight, 1 mage and its hero
here are the starting positions:
Map versions :
0.1 : the classical system where each attack kill the target
0.2 : the life points system where an attack can let the target alive
0.3 : the move/attack/heal system where you can also heal your units
0.5 : the move/attack/heal system + pawn, warrior, sorcerer and tank's abilities
0.8 : the move/attack/heal system + all abilities (hero's aren't final)
This game is a tactical board game
Each player have to move one of his units on a 9x9 board at his turn in order to kill the opponent's hero; but in this game, more than basic moves, units can also perform some special moves like using abilities to disturb the opponent. Units have to deal with their life points and mana points which regenerate one by one each turn.
(LP = life points, AP = attack points, RP = regen points, MP = mana points)
basic commands replacement:
(smart) : move/attack/regen depending on the target tile
(move) : Move - move to target free tile
(attack) : Attack - attack target enemy unit
(patrol) : Regen - regen target friendly unit
(stop) : forbidden replacement
(holdpos) : Help - display unit's enabled moves
Move:
If the target tile is free, then the current unit just move to it.
Else, the current unit attack or regen the target unit, depending on its owner.
Anyway, if the target unit is still alive after the move, the current unit stop one tile before.
Else it move to the target tile.
This is the 8 unit's types you can control in this game:
the Pawn (10LP, 10AP, 5RP)
the pawn is weak, except the hero, it's the only unit which can't move more than one tile; but this unit is able to become a warrior or a sorcerer if it kill an other unit.
movements : the pawn can move one tile in any direction
upgrade : each pawn acquire the ability to be promoted into a warrior or a sorcerer when it kill an unit
(upgrading do not count as a move)
the Warrior (20LP, 20AP, 10RP & 10MP)
this unit is a basic one, its straight move allow it to cover a small area.
movements : the warrior can move two tiles in a straight direction
ability Berserk (5MP) : the warrior can loose 10LP to move any number of tiles in a straight direction (actually for any kind of move)
the Sorcerer (20LP, 20AP, 10RP & 20MP)
this unit is a basic one, its diagonal move allow it to pierce the ennemy defenses.
movements : the sorcerer can move two tiles in a diagonal direction
ability Teleport (10MP) : the sorcerer can move to any free tile in a two tiles range
the Tank (40LP, 40AP, 10RP)
this unit has a light but flexible move, with its explosive feature this unit is usefull to protect the other ones.
movements : the tank can move three tiles in any direction
feature : the tank explode on death, dealing the attacking unit as many AP as its remaining LP
the Knight (40LP, 40AP, 20RP & 30MP)
this powerful unit has an unlimited straight move making it a good conqueror and its diagonal move help him to be little more flexible, ...
movements : the knight can move any number of tiles in a straight direction, the knight can also move one tile in a diagonal direction
ability Long range shoot (10MP) : deal 20 AP to the target without moving
ability Lightning spell (20MP) : the knight can deal 20 AP to every unit on a straight line under a choosen distance, but it deal itself 10 AP for each unit damaged
the Mage (60LP, 60AP, 30RP & 30MP)
this unit is the most powerfull of the game, its diagonal unlimited move allow him to pierce solid defenses and its straight move allow it to alter its attack angle. its special ability is awesome, but you loose your better unit by using it, so use it cleverly.
movements : the mage can move any number of tiles in a diagonal direction, the mage can also move one tile in a straight direction
ability Long range shoot (10MP) : deal 30 AP to the target without moving
ability Flamestrike spell (20MP) : the mage can deal every nearby unit 60AP (including itself)
the Hero (20LP, 20AP, 10RP & 10MP for each level)
the hero begin as a weak unit which need to flee fights, but if you can kill units with it, it become stronger by learning tactical abilities which make it very dangerous.
movements : the hero can move to any nearby tile
special : the hero perform a level up each time it kill an unit
skills : (the hero's maximum level is 5)
- Holy Fire (10MP) = the hero can deal a nearby unit level*10AP
- Holy Water (10MP) = the hero can give a nearby unit a 50% shield until it move (in fact, the shiel regen 10LP/turn for now)
- Holy Wind (10MP) = the hero can switch its position with a nearby unit
- Holy Guard (10MP) = the hero can summon a golem in a nearby free tile
(learning a skill do not count as a move)
Golem (5LP)
this unit can be summoned by the hero for protection, it cannot move but it can dissipate.
the model could be the same for both players, maybe an earth golem
ability : the golem can dissipate itself (count as a move)
(option : the life points of the golem could be based on the level of the Hero)
Each player start with 15 units:
4 pawns, 3 warriors, 2 wizzard, 2 tank, 2 knight, 1 mage and its hero
here are the starting positions:
Map versions :
0.1 : the classical system where each attack kill the target
0.2 : the life points system where an attack can let the target alive
0.3 : the move/attack/heal system where you can also heal your units
0.5 : the move/attack/heal system + pawn, warrior, sorcerer and tank's abilities
0.8 : the move/attack/heal system + all abilities (hero's aren't final)
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