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GotA 0.57

Submitted by twelveoclock
This bundle is marked as approved. It works and satisfies the submission rules.
Made by Twelveoclock (US East)

Extremely fun if you're a little tired of dota heroes. Almost all of the heroes have at least one triggered ability.

An AoS style map that mocks dota
-Contains familiar item setup
-Many new items recipes
-Many new heroes (98 heroes)
-fast, fun gameplay
-Optimized for 2-3 times faster load time

Find me in Channel Clan TSMA (US East)




Changelog for 0.56

Important:
-5 New Heroes
-Remade Templar Knight(changed two abilities)
-Remade Horadrim(changed two abilities)
-Displays cooldown for each active spell.
Contents

GotA 0.57 (Map)

Reviews
Moderator
VGsatomi: Approved. Sort of a dota variant. Overpowered heroes, ect.
  1. Mitchomitch

    Mitchomitch

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    Eh... no? I owned them easily alone with priest (the 1st and 2nd, the 3rd is really hard though xD) but its ok.

    To my mind the balance is ok. Some heroes are a bit overpowered, but this makes the map so fun :D 5/5
     
  2. vladn

    vladn

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    1. The priest is intellect and has only 2 spells!:thumbs_down: Put more spells on him!
    2. Priest normal attack looks like a heal...:thumbs_down: Put attack display from Elazor (DotA character).:bored:
    3. Priest has low heal...put more and damage spells!:spell_breaker::sad:
    4. Modify Alchemist's put range on that spell... minimum 450.:bored:
    5. Still waiting for creeps!:confused:
    6. More intellect damage+HP items!:sad:
     
  3. Acutesharpness

    Acutesharpness

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    You said team kills need to reach 50, what about games with lesser players?

    Please change so that 2v2/1v1/3v3? the kills should be lowered by default

    Hero movement speed is one of the things that I didnt appreciated...

    Some hero has too much movement boosting that makes them out of the world (unreal)
     
    Last edited by a moderator: Feb 23, 2009
  4. Somaz

    Somaz

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    I'm still waiting for a better looking multiboard. That should be your #1 priority.
     
  5. twelveoclock

    twelveoclock

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    All int heroes can get additional 3 spell with items, don't forget that.
    Exactly what about creeps are you waiting for?

    I will make the number of kills required scale with the number of players, however, I like the incredible movement speeds on heroes, and most people like it also, so I'm a little hesitant to change that.



    What do you suggest?
     
  6. vladn

    vladn

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    I sad I want more creeps...maybe 2 more lines?:con:
    In corners neutral creeps?pls?:smile:
    PUT MORE CREEPS! PLS! more spam...special powers to creeps...special creeps from time to time...:wink:
    The spells from items are weak... only good for creeps...
    Try fighting Strength vs Intellect...impossible for intellect to do 5000 damage(the Strength's HP).Only Ice troll can :grin:.That is the best intellect hero made yet.:spell_breaker:
    More bosses pls :grin: because only 3 are too easy :wink:...More bosses that drop super items...like 1 item for intellect and 1 that is for agility :infl_thumbs_up:
    And make the game stop after some kills...or... in AOS mod after 1 castle is destroyed.:cute:
    Add mod -ar pls and -sd ?:cgrin:
    Keep the good work.:wink::infl_thumbs_up:
     
  7. Somaz

    Somaz

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    I suggest:

     
  8. twelveoclock

    twelveoclock

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    I won't add 2 more lines of creeps. That's too many for an AoS.

    I don't want to add abilities to creeps for no reason. What abilities do you suggest and why?

    I may consider adding neutral creeps eventually, but not soon.

    Intelligence heroes are quite overpowered in this game. I don't want to make them even stronger. Notice that you can get a 800 damage nuke, a 300 damage nuke, and a battleship army, with items alone. If you play int heroes correctly, you'll get many kills early on, and out-level all the heroes on the map.

    As for bosses, I don't see how the Imba Golem is easy to kill. That thing is near impossible to kill. Only one hero can solo it. Otherwise, it takes the whole team of level 20+ heroes to kill it. The Soul of the Imba Golem should win you the game if you get it, so there is no need for different god items.

    The point of the game not ending is so you can continue to mess around with your heroes.

    -ar(all random) is already in place and working.
    -sd(single draft) may be implemented in the future.

    When 0.55 is released, it will have color and the multiboard will black-out leavers/empty slots.

    Specifically what do you suggest for creeps (please, don't suggest heal as an ability, it only disrupts last hitting and denying)



    Also, balance is an issue I have trouble doing, because I don't really have time to test out the map that much, so if I could get someone to help me...
     
  9. vladn

    vladn

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    1. Sorry for the -ar I forgot it is already working :cneut:
    2. For creeps,if you don't add abilities,then add like in Dota -sc Super creeps from time to time... to balance lines :wink: like 5 min time to re spawn.:csmile:
    3. I don't agree...I played all heroes...very few intellect heroes can kill strength heroes...But... nvm... I will play agility and strength :grin:
    4. I suggested more Imba items because this item is most for strength because has +50 strength(I think...)not very good for intellect.
    5. Imba it's easy... I can kill it in 20 sec with 2 individual heroes :infl_thumbs_up: I mean if I have 1 from those 2 heroes I can go alone vs Imba and it's easy :xxd: To kill Imba alone there are...5 heroes that can solo Imba easy...
    6. I agree that it should continue... but to a point...not forever... put max kills 150? or 100? :sad:

    Waiting for next map.:infl_thumbs_up::gg:
     
  10. twelveoclock

    twelveoclock

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    2. I'll think about adding different creeps.

    3. Test out all the int heroes. There are many powerful ones.

    4. Once any hero gets that item, that hero becomes a carry hero. +250 damage, +50% attack speed, and 250 movespeed is all you need to solo both the end towers.

    5. Imba Golem is difficult for most heroes and wastes a considerable amount of time. If you are strong enough to kill the Golem, you might as well go kill their base.

    6. You can just leave when the game ends wherever you want.
     
  11. ipwnnn00bs4life

    ipwnnn00bs4life

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    i have a question......HOW IN THE HELL DO U DOWNLOAD A MAP!??? i try to download maps but my stupid computer askes me what program to use to open the file so i choose world editor...and what do i get?? NOTHING.! it just opened up the world editor.......... and the map wasint there.....i have never had this problem on my other computer where i was dowloading maps like crazy...but i got a virus and it deleted my warcraft 3 files.....so now my computer that im using now...sucks..so tell me what to do.
     
  12. vladn

    vladn

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    Hy again...Good modifications.:ah: But.. i saw some minor problems :thumbs_up::fp:
    1. Item: Arcane scepter of the Magi it's good that gives +75 intellect,but add 1 more special power to it... like attack speed 30%?:asad:
    2. Summon Aqua striker from hero: Hydro (Sea elemental) that summon attacks too slow... and dies too fast. :xxd: Or modify it to attack faster or put it to last more then 10 sec... put 20 :csmile:
    3. Sea Elemental's ultimate give very low damage!only 220 damage at rank max...:eekani::thumbs_down:. Pls add more damage to it... like 400? or 500? :bored:
    4. Item: Essence Glyph gives good things but.. pls Add damage to it ... like +20? or +30 at least?:sad:
    5. Tang Zi (Panda) Has more base strength then intellect...:85 Strength and intellect: 78. Add more agility and reduce the strength...at least strength = intellect. Add more Agility because it's kind of low :sad: only 40 :bored:
    So... In conclusion... Good modifications,but no neutral creeps yet :bored:
     
  13. twelveoclock

    twelveoclock

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    Nice troll

    1. Good idea
    2. The point of it is to harrass and farm. It has a very low mana cost.
    3. The ultimate has a low cooldown, probably one of the lowest for an ultimate, which is why it deals less than average damage.
    4. Essence Glyph is not an item for dps heroes. You shouldn't need damage on the heroes you get it on.
    5. I know. I made him have extremely high strength on purpose. You don't play him like a caster hero, you are supposed to make him a carry. The third ability makes up for his low agility.
    6. I've decided against neutrals because you gain gold and xp at an extremelly fast rate already.
     
  14. vladn

    vladn

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    Ok...But now I have a new suggestion :grin::fp:
    Put revive for Roshans and 2 more Bosses. :grin: So I can do something... to kill something any time :wink:
    You have some suggestions on those replays I sent you. :smile:
    Keep it on. :wink:
     
  15. f0rsAk3n

    f0rsAk3n

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    Lol vladn Nice Smiley Spammage, every post has like 6+ Smileys lol ........... :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :xxd: :razz: :razz: :razz: :razz: :razz: :razz: :razz: :razz: :razz: :razz: :razz:
     
  16. brusz

    brusz

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    first time playing this map and its fun :D
     
  17. vladn

    vladn

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    Make Lich's attack an Auto-cast spell because it's boring to press A every time...:bored:
     
  18. twelveoclock

    twelveoclock

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    If lich had an attack, it wouldn't be a spell-only hero.
     
  19. vladn

    vladn

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    I meant his spell attack! Do something so he can attack :thumbs_down: Because it's lame to click every attack.:sad:
     
  20. twelveoclock

    twelveoclock

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    If you don't want to click... don't use him...