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Golden Lands v3.0 AI [For Patch 1.29 or Higher]

Submitted by -Manuel-
This bundle is marked as approved. It works and satisfies the submission rules.
GOLDEN LANDS


Description

Golden Lands is a custom battleground that combines elements of AoS, RPG and Domination maps. His original game mode is based on dominate the opposite team by controlling points and collect resources, also has a couple of extra game types.
Can be played 5vs5 and AI is fully supported.



Game Modes

There are 3 game types at the moment; The game mode to be played is voted by each player at the beginning.
- Normal Game: Collect 3000 (by default) Resources to win the game. The game command (-rtw #) sets the number of resources needed to win, -rtw (1,2,3) .
- Last Man Standing: The teams fights each other in the center of the map, for 15 rounds the first team that kills all enemies wins the round.
- Obelisk Defend: The teams fights each other in the center of the map, for 15 rounds, every round a random team is selected as the Defender and must defend the Obelisk from the Attacker. If the Defender keeps the obelisk alive for 90 seconds win the round.​

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FEATURES


Heroes

Choose from 30 original heroes with custom spells, the heroes are organized in Factions like (Human/Orc/Night Elf/Undead and Neutral) the Human and Orc faction are exclusive for the Horde and the Alliance respectively. Therefore they only can be chosen only in his respective side.

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  • Upgrade the hero abilities, improving his effects or adding new ones, every ability has his own upgrade and the first upgrade that reach level 3, becomes the Superior Upgrade that adds unique effects to the ability.
    When 2 upgrades reach level 3, the 4th upgrade will be enabled.
    The upgrade for the 4th ability comes with the Mastery Specialization, the masteries offers 3 options to help the hero making his own play style. Only one mastery can be selected.
    1 point to spend in a upgrade are available every 2 levels starting from level 4, and the Masteries can be purchased in the Altar.

    [​IMG]
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  • The Heroic Traits are special abilities that a hero can learn, there are 12 traits where the player can choose from, only one heroic trait can be selected.
    The traits are very important because they can help the hero to fulfill his role better and a good combination of traits, items and hero abilities will be determinant on the game.

    [​IMG]
  • The Perks are little bonuses that a hero can learn on the levels 4,8,12,16,19.
    All of them gives bonuses like strength, intelligence, armor, damage, etc. The Perks from higher levels gives better bonuses.
    [​IMG]



Towers and Gold Mines

The Gold Mines and Towers are controllabe structures and the most important factor to win the game, the Towers provides a good place to defend and can spawn units, and the Gold Mines generates the Resources used to win the game.

  • The Towers are a defensive/Offensive structure, spawns units periodically to attack enemy Towers, also the Tower is upgraded automatically if is controlled at least 10 minutes, his mana bar shows the progress.
    Every upgrade improves the their stats and adds a new unit to the spawned group. The Tower can be upgraded up to level 5.
    To controls a Tower enters the Circle of Power an remains on it for 15 seconds, while the hero is out of combat.

    [​IMG]
    [​IMG]
  • The Gold Mines are special structures that generate the Resources periodically, they are guarded be a group of units.
    - To control a Gold Mines is nessesary to kill all guards.
    - The gold mines are guarded by neutral hostiles (at the beginning).
    - The guard units are powerful and will be improved based on the corresponding Base level.

    [​IMG]



Commanders

Each team has a unit called Commander (The Warchief for the Horde and The King for the Alliance), this unit has unique abilities that can be activated by any player.
- This abilities are clasified in 2 types, Shout and Refine. The Shout Abilities will affects all allied heroes in the map and the Refine abilities will affects all Towers and Gold Mine Guards.
- Only one ability of each type can be active at a time and shares cooldown.

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Ancient Obelisk

The Ancient Obelisk its a powerful structure located in the middle of the map, it is activated since 10 minutes of the game, the players can take the control of it for 5 minutes and after that time will be able to controle again.
- To take the control of the Obelisk the player need to getting closer to it and make a click on the "Control Obelisk" Ability located in the obelisk itself.
- Takes 10 seconds to control the obelisk, when is controled emits a ray of healing every 3 seconds, this heals to a random allied hero that are in combat.​

[​IMG]


Items

There are a Tiered item system, every not normal items can be Tier-up 2 times, every level improves the item attributes and his ability.
To upgrade an item use the abilities inside the "Hero Information" ability that each hero have.
Also they have 4 types of classification (Weapon/Armor/Trinket/Magic Accesory). A hero can only carry 3 items of the same type.


  • All items can be enchanted (except normal items and consumables) , adding more stats or new effects.
    - Some of the enchants are stackable(Multiple enchants of the same type in different items works)
    - A item can only be affected by one enchant at once.​

    [​IMG]
    [​IMG]
  • In each side magical runes will be spawned periodically, every of them gives bonuses and special effects. Spawn every 2 min.
    [​IMG]



AI

The map supports AI players, they are sufficient enough to test the map, and help you understanding how to play the game a bit.
- The AI learns spells and cast them, also returns to heal and teleports to bases and gold mines to defend it.
- The AI upgrade his abilities and purchase items.
- The only difference between Easy,Normal and Insane its his gold lost when they die.
- Easy: 80% Gold Lost factor
- Normal: 60% Gold Lost factor
- Insane: 40% Gold Lost factor​



MORE SCREENSHOTS



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CHANGE LOG



- Released v1.0 (27/04/2019)
- Version 1.1 (10/05/2019)
- Version 1.2 (4/07/2019)
- Version 1.3 (14/07/2019)
- Version 1.4 (20/07/2019)
- Version 1.4a (21/07/2019)
- Version 1.4b (23/07/2019)
- Version 1.5 (28/07/2019)
- Version 1.6 (4/08/2019)
- Version 1.7 (16/08/2019)
- Version 1.8 (23/08/2019)
- Version 1.9 (31/08/2019)
- Version 2.0 (21/10/2019)
- Version 2.1 (19/11/2019)
- Version 2.1a (1/12/2019)
- Version 2.2 (21/12/2019)
- Version 2.2a (24/12/2019)
- Version 2.3 (3/1/2020)
- Version 2.4 (21/1/2020)
- Version 2.5 (15/2/2020)
- Version 2.6 (1/3/2020)
- Version 2.7 (20/3/2020)
- Version 2.8 (15/4/2020)
- Version 2.9 (03/6/2020)
- Version 3.0 (15/7/2020)

Detailed Change log

CREDITS



Judash
Tauer
Kellym0
Champara Bros
JesusHipster
dhguardianes
soulreaver6
Hermit
Ujimasa Hojo
nGy
eubz
Emergenzy
Tranquil
NewbieMapper
JetFangInferno
tobyfat50
Sellenisko
HammerFist132
PROXY
LordT
ItsMyGeneration
PeeKay
Tarrasque
Stan0033
Mike
s4nji
MarkSpartak
Shyster
BurninRose
UgoUgo
marcus158
Amigurumi
ILH
DragoonZombie
xyzier_24
-Grendel
Direfury
Callahan
PrMosquito
DarkEvil
ratamahatta
Mythic
Wolverine
Mc!
Marcelo Hossomi
Fingolfin
HungaryMaster (Magyar)
Skizzik
Spellbound
Darkholme
Hueter
Kantarion
Illidan_09
LoDown
CRAZYRUSSIAN
Kyzerdrood32
NFWar
Golden-Drake
Serbianbeast
Scorpions
Eldin HawkWing
Darkfang
Maurx
Murcologist
Blizzard Entertainment

AUTHOR NOTES



Personal Thoughts

I never started a serious project on warcraft 3, therefore this is my first work released to the community. I had the idea long time ago and its evolved with the time, i like the result and I plan to continue working on the map.
With the coming of Reforged, gave me much more desire to finish it and and I'm looking forward to another project with the new era that is about to begin.
Thanks to all people that make the community that keep my beloved warcraft 3 alive.

Contents

Golden Lands v3.0 (Map)

Reviews
Alexen
ReviewGolden Lands [IMG] Key ConceptAoS - A kind of AoS which I never seen before. I like that you added plenty pieces of information.:pgrin: The loading screen is nice. Is good that you can see your hero's details well enough before choosing it. I...
Lord_Marrowgrath
Firstly I like the whole map. I think, It's based on WoW battlegrounds. Here is my review Terrain + Terrain smooth and detailed. + Less doodad and pure quality + It reminds me a wow battleground. + It fits gameplay Gameplay + Combat is non-stop. +...
Uncle
I only played one game game against AI but I have to say that everything felt really crisp and you did a great job with the terrain and UI/presentation. From what little I played the heroes seemed fairly original and their designs had a recurring...
deepstrasz
You should use another colour than the second red for team 1's AI. The first player is already red. Why does Honour have the icon of the teleportation stone? Maybe make a special box/unit where you enchant items with a finite number of inventory...
  1. -Manuel-

    -Manuel-

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    New Update V1.7
    • New Hero Warlock (Intelligence/Undead)
    • New Items
    • Various improvements to the AI
    • A lot of balance and changes to abilitites and items

    [​IMG]
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    Attached Files:

  2. Ronaldomaq

    Ronaldomaq

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    Amazing work as always.
    but u cant find the skill mastery preview from early versions Oó, also the the "perk attributes", "special attributes" and "perk select" menus arent showing nothing :(
     
  3. -Manuel-

    -Manuel-

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    That's true, i think that the optimizer did something bad this time, because in the dev version all of them are fine.
    I will see whats its causing this bug, thanks for playing :)
     
  4. -Manuel-

    -Manuel-

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    Update Version 1.9
    • Added a Results Multiboard, where the players can see a plenty pieces of information about the match.
    • Added a Victory Scene (more pleasant than the poorly text "The Horde Wins")
    • Some Balance Changes
    [​IMG]
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    Attached Files:

  5. Otherknownoise

    Otherknownoise

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    Interesting map. But the time waiting for round is too long, and AI druid always stuck inside the cliff.
    And when AI is at a much lower level, they'll continue to attack enemy instead of staying with minion or junging to gain exp.
    I don't know how many heroes are teleporting when seeing the buff on buildings.
    Revive time could be longer on high level hero.
    Hoping there'll be a just killing mode.:D

    ——————————
    Archer is str hero, is that on purpose?
     
    Last edited: Nov 11, 2019
  6. -Manuel-

    -Manuel-

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    Thanks for playing :).

    - The time between rounds is too long because help newbies to select which item purchase.
    - To unstuck a hero you can type -unstuck #player but this is a bit annoying so i'm thinking about how i can detect when a hero is stuck and then order him to tp.
    - The AI always go for conquer unprotected/weak points but sometimes commit suicide. I'm always working on the AI changing/improving his behavior. Maybe in the future they will be more careful and they can jungling.
    - About the teleporting, you are right i will think about how to fix this.
    - Actually the respawn time is based on how far you died from your main base, so will be more risky fight and die in the enemy side of the map.

    - About the Killing mode, isn't the Last Man Standing mode similar to Kill Mode? or do you mean to a Mode where the winner will be the team that achieves X amount of killing?

    - The Archer is a strength hero, i like making that weird heroes :p also it fits to the Lizard theme, also his attributes/attributes per level are balanced to be a mix of Agility/Strength. some people complains about this hero cuz is too strong on some scenarios.
     
  7. Otherknownoise

    Otherknownoise

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    - Maybe there'll be better to have a NPC to let the team skip the waiting time.
    - I mean that achieves amount one and yes. Last Man is a group fight mode, the place is small and isn't friendly to some agi heroes. And some assassin hero like bandit in Defult mode they can only kill other hero then teleport home to restore, due to the short revive time they can't buy much time for their team, and more likely spending the same time with the reviving hero walking back to battlefield. If they want to help the team they have to take mines. So a just-kill mode will be nice.
    - Archer seems performs well to me, and I love this purple style. Assassin hero with control and immunity is easy to slay her. So zealot and bandit are my favourite, and I think Voodoo cane is a better choice than other accessory for bandit (Maybe you can increase animal's size?).

    My own opinion is based on AI fight, I only play with AI and don't know what happen when playing with real people.
    Also looking forward to see a not-mage undead hero.:D
     
  8. -Manuel-

    -Manuel-

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    - I will think about a mode that involve only killing.
    - Ok i will increase the model size.

    I'm working on a some sort of (zombie/undead/tank) hero, and i have a lot of ideas so with some time i will add them to the map.
    You can join the discord server if you want, there are several Hero Arena maps that we test sometimes.
     
  9. Otherknownoise

    Otherknownoise

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    Thanks for inviting, discord is banned in china, I'm still trying.:D
     
    Last edited: Nov 13, 2019
  10. -Manuel-

    -Manuel-

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    New Version, 2.1.
    A lot of changes related to gold mines, balance changes, some rework on abilities and a new hero!!
    The Moon Mistress (Intelligence, Night Elf)

    [​IMG]
    [​IMG]

    Regards!!
     

    Attached Files:

  11. Grrrr

    Grrrr

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    Hey. Just wanted to say that i've played your map quite abit and i really like it. Kinda reminds me of the good ol' Arathi Basin from wow which was my favourite BG :D Anyways, i was wondering if there's any place i can find info about how the resistance, evasion and block stats work? I suppose evasion and block is somewhat straight forward but abit unsure about resistance. Couldn't find any explanation of this ingame. Regardless, thanks for a great map :)

    Also i apologize if anyone else already suggested this, but i think it would be nice to choose the amount of resources required to win in the original mode. Say something like anywhere from 2, 3, 4 or 5k depending on how long of a game you're in the mood for. I think that'd be nice at least. Just a suggestion :)
     
    Last edited: Nov 20, 2019
  12. -Manuel-

    -Manuel-

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    I have a guide writed but is outdated and incomplete so, i may update it, since I think the game will not vary much from what I have so far.
    Info about those mechanics:
    - Block: Chance to block 50% of the attack damage received, when it procs, recovers 4% of max Hp (mostly for strength heroes)
    - Evasion: The classic evasion, denies all attack damage.
    - Resistance: It's exactly like magic resistance.
    There are other mechanics that are important as well.
    - Attack Strength: Reduce the Block and Evasion chance of the attacked enemy.
    - Spell Strength: Reduce the resistance. (its like spell penetration)

    There is a command for that, -rtw # only work on the normal game mode.
    -rtw 1: sets the resources cap to win to 2000
    -rtw 2: sets the recoures cap to win to 2500
    -rtw 3: sets the recoures cap to win to 3000 (default)
    This command can be active and changed before the game starts.

    Thanks for playing :) if you have some other suggestions about the heroes and the items will be welcome.
     
  13. Otherknownoise

    Otherknownoise

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    New goldmine system is nice. Assassin hero would be easier to steal the mines.
     
  14. -Manuel-

    -Manuel-

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    Thanks, I wanted to change it a long time ago and it seems that it is much better, although it still needs some adjustments.

    PD: Two new heroes will come the next update. :D
     
  15. -Manuel-

    -Manuel-

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    New Version 2.2
    - Two new heroes
    - Plague Bringer (Strength, Undead)
    - Headhunter (Agility, Orc)
    - Some Fixed and Balance.


    [​IMG]
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    Attached Files:

  16. Jason the Summoner

    Jason the Summoner

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    The items organising in this AoS seems a bit confusing and takes time to understand a build for your hero. The heroes are amazing. I like the druid one a lot. Bonus for being an AoS with capture points. +Rep
     
  17. -Manuel-

    -Manuel-

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    I will think a way to make the item system more easy to understand (maybe with reforged editor).
    thanks for playing :)
     
  18. -Manuel-

    -Manuel-

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    New Version, 2.3
    Drastic modifications to the game play, the boss has been removed, he was influencing the game too much, now the game is strictly PvP.
    - Changed the Boss by a Commander placed in each Base, this unit can cast a special abilities that affects heroes or building globally, and has long cooldown.
    - New Items and some changes to items.
    - Added commands for single player (read the F9 menu)
    - Changed some mechanics related to the Obelisk, Enchantments, Traits and Towers.

    Regards.
     
  19. disruptive_

    disruptive_

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    Played the game today and it was amazing. Maybe i will do a review one day.
     
  20. -Manuel-

    -Manuel-

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    Thanks, i'm glad that you enjoyed it.