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Goblin's tale!

Discussion in 'Map Development' started by Mr.Goblin, Jul 7, 2009.

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  1. fcastor

    fcastor

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    Goblins, arrrghg!! These mini-green people. They think are enginners... hahaha

    A gnome words.
     
  2. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    and gnomes think are cool but after all they are damn stupid...

    Stay on topic :\

    --------------------------------

    Goblin's Tale will be slowed down for the next days because I'm competing for the concept-art competition created by Wc4:sc2 and I want a custom chat icon D:

    so yeah..
     
  3. BroiledVictory

    BroiledVictory

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  4. N1ghthawk

    N1ghthawk

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    I lol'd

    btw, ooc are those soundbites or just text?
     
  5. Mr.Goblin

    Mr.Goblin

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    these are going to be the ''greetings text'' when you click on the merchant .. with the merchant system we've implanted. (thanks Linaze for that :D)
     
  6. The WoW Masta

    The WoW Masta

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    Btw, you spelt 'Enemies' wrong when you introduced the Murlocs. :)
     
  7. Koloricsi

    Koloricsi

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    I cant wait till beta neither, this game will be one of the most epic maps around.
     
  8. Deolrin

    Deolrin

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    Hey Mr.Goblin and Caedrus. I decided I will subscribe to this thread again, and will try to give you feedback and help as much as I can, in general. :p

    First of all I'd like to say that I think the project got SO much better in the past months, I actually like it WAY more than the old one, and I even dare say the old one was really sucky compared to what it is now. :p
    First of all I ADORE the whole idea of new "Effects", such as "Mini" and "Gas", and the team combos are something EXTREMELY unique and original. I simply love the project so much now!

    I regret my old words. Caedrus in the team just makes the project go up in so, so many ways! Good luck with the project, Mr.G and Caedrus. And I'll always be here to provide you the most help I can. :p

    For now, some errors in the text:
    The title "Dynamic Enemis" should be Dynamic Enemies.
    Some of the references to Murlocs and Goblins do not have a capital letter as they should(since they are names). Minor and might not be so important, but I'm just kinda nitpicking here. :p
    In Kawper's introduction, "unkempt appearance seems uninvinting, Kawper" should be "unkempt appearance seems uninviting, Kawper"
    In Gilbert's introduction, "Gilbert has been follwing Bobby everywhere" should be "Gilbert has been following Bobby everywhere".
    In the reference to Windu's project, "So please go take a look at his thread and folow him as well" should be "So please go take a look at his thread and follow him as well". In said reference, "Also if you were wondering concerning the look alike project's this!might help you." makes really no sense to me. :p The main problem here is the "this!might" thing, should be "this! might" or "this might"(much more correct).
    Under "Important Information", "Everything model, icons and other material specialy made for Goblin's Tale, belongs to Goblin's Tale only, beside those ressources uploaded here (at the hive in the ressources sections). If you want any model or texture from Goblin's Tale, You shall contact me and you shall know, that I'm not giving anything before the BETA release." has a lot of errors. "Everything model, icons and other material specially made for Goblin's Tale, belongs to Goblin's Tale only, beside those resources uploaded here (at the hive in the resource sections). If you want any model or texture from Goblin's Tale, You shall contact me and you shall know, that I'm not giving anything before the BETA release." is just a simple spelling correction of the segment in question, but there are a few grammatic errors as well that I wont point out for now, in fear of ruining the point of the text.

    That's all I could find, and sorry if I sounded a bit TOO nitpicky. :p
    Just trying to help!

    OFF-TOPIC:
    ...I'm glad my work is appreciated. :D
     
  9. Mr.Goblin

    Mr.Goblin

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    if you were next to me right now.. I'll hug you..
     
  10. fcastor

    fcastor

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    Those words are just for fun!

    I like your your so much, man! You give us a big support mapping ideias and woks!

    Congratulations
     
  11. Caedrus

    Caedrus

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    Gameplay Design



    Here's a few details on some of the design concepts that will make GT fun.

    Teamwork

    A Goblin's Tale is a Hero Defense / RPG hybrid that will feature a great
    deal of active teamwork. This is not merely just to say that it involves
    complementary class roles such as "Healer" or "Tank," like just about
    everything else does, but indeed the players' abilities will chain together
    effectively and intuitively and combine to create new and devastating
    combos, such as a Rogue using his Grappling Hook to pull a wayward
    murloc into an electric wall created by an Engineer, or a Steamwarrior
    spreading an Alchemist's poison gas clouds with the wind force of an
    earth-shattering blow. And that's just the start of the possibilities...
    skilled players will find it easy and intuitive to string together more
    advanced combos consisting of several moves from separate players in
    quick succession with devastating results far greater than the sum of
    their parts. Each of the abilities are carefully considered and possess a
    wide range of synergistic possibilities with the abilities of all the other
    classes.


    Dynamic Enemies

    The murlocs of A Goblin's Tale are not merely hp bags of increasing size
    with differing models, as is the unfortunate case with so very many Hero
    Defense games. Instead, murlocs will use a great variety of units, each
    with their own array of special abilities and their own teamwork
    strategies that you will have to counter. Each new enemy type will not
    simply be a bigger enemy with more hp or more attack damage... it will
    add a new layer to the game's strategy!




    -The Steam Warrior-



    [​IMG]
    (1) Rocket Fist: The Steam Warrior launches his giant steel fist at
    enemies, damaging foes in a line and pushing them back a good
    distance. Possibly deals extra damage if you push an enemy into a wall.
    Useful for putting enemies right where you want them, as well as team
    efforts (for example, Rocket Fist can be used to move an Engineer's
    turret with its knockback effect)

    (2) Pocket Shield: The Steam Warrior tosses a shield generator to a
    target ally providing a brief pulse of energy that makes them
    invulnerable for a few seconds before the battery shorts out. Useful for
    "bouncing aggro," moving enemies off of one target in order to attack
    another.

    (3) God Hand: The Steam Warrior leaps into the air and slams the
    ground with his giant metal hand of doom and squashes murlocs in a
    compact area (making them tiny and weak for a short time!).
    Additionally, this ability is useful for team combos, and the mighty impact
    will disperse ally effects for team combos (making them go out to a
    wider area). For example, the wind generated by the shockwave of God
    Hand will blow an alchemist's poison clouds all over, affecting more
    murlocs!

    (Standard) Tenderizer: The Steam Warrior's heavy, blunt blows take
    their toll on an enemy, softening up heavily armored targets for the real
    DPSers. Each attack from the steam warrior has a chance to lower armor
    on a target enemy. Tenderizer can stack with itself.

    (Ultimate) Electro-Grasp: Why punch murlocs when you can make the
    murlocs come to the punch? The Steam Warrior's fist employs powerful
    bioelectric magnets to cause all enemies within range to be pulled
    towards a big steel knuckle sandwich at frightening speeds, both pulling
    everything to the Steam Warrior and stunning them for a bit (and of
    course damage).

    _____

    -Overall-


    The Steam Warrior is a durable tank that is the master of battlefield
    control, able to put the enemy right where he wants them, control who
    they're attacking, break enemy channelers, and push and pull units
    around.

    There is a great teamwork dynamic here. The Steam Warrior has to
    "prepare" the most heavily armored targets for his allies with
    Tenderizer, he can spread area effects and minimize enemies with God
    Hand, he can control aggro and save allies with Pocket Shield, he
    outright takes on everything for a while with Electro-Grasp, and Rocket
    Fist can push enemies right into allied effects or push allied effects (like,
    say, a turret) into the range of new enemies. He doesn't do a lot of
    damage directly, but by protecting and supporting his allies he is an
    invaluable member of any team!


    -Rogue-



    [​IMG]

    (1) Smoke Bomb: The Rogue throws a makeshift smoke bomb,
    causing a smoke screen tocover the targeted area. Enemy units inside
    the smoke screen are blinded, causing them to miss frequently on
    attacks. Goblins, on the other hand, use their sly nature to disappear in
    the confusion, becoming invisible for a few seconds if affected by the
    fog. As is so common with goblin creations, the Rogue isn't too careful
    with his ingredients, and the smoke is highly flammable.

    (2) Fatal Strike: The Rogue employs his most deadly weapon, an
    extremely fast acting nerve toxin that dissolves after only a few
    moments of being exposed to air. After taking 2 seconds to carefully
    apply the deadly toxin to his dagger, the Rogue's next melee attack will
    deal a massive damage bonus, as well as dealing very high poison
    damage to the enemy over the next few seconds. The toxin fades if no
    attacks are made within 7 seconds.

    (3) Grappling Hook: The Rogue grabs a target unit with his grappling
    hook and pulls it towards himself, dealing damage if it is an enemy unit.
    Can be useful for pulling things like turrets or allies out of harms way,
    as well.

    (Standard) Opportunist: The Rogue fights dirty, and is an expert at
    hitting an enemy while they're down. The Rogue's attacks will deal more
    bonus damage to enemies for each adverse status effect affecting them,
    such as Mini, Poisoned, Blinded, Bleeding, Sleeping, or Armor Cracked.

    (Ultimate) Deadly Shadow: The Rogue becomes a living shadow of
    death, becoming temporarily invulnerable and moving to a target enemy
    and eviscerating them in a series of swift, vicious slashes dealing
    massive damage. If the enemy dies before the Rogue has done his full
    damage, he will move on to a new target and continue the attacks until
    the full damage is dealt.

    -Overall-


    The Rogue is an exceptionally fragile but deadly combatant who lurks
    around the periphery of a fight, darting in (or pulling enemies out) for
    swift elimination of vulnerable or high priority targets. He is not just a
    damage dealer, however, but also an effective controller, able to blind or
    reposition enemies, as well as help allies retreat or make them invisible.

    There is a great teamwork dynamic here. For example, the Rogue could
    support and cover a tank with Smoke Bomb while enemies are being
    worn down, and have an Engineer ignite the smoke with a Napalm Flask
    for a finishing blow. With Fatal Strike, combined with abilities like the
    Alchemist's Super Serum or the Steam Warrior's Tenderizer, the Rogue
    eliminates priority targets in an instant with a powerful combo finisher.
    With Grappling Hook, the Rogue can pull enemies right through a Tesla
    Wall, only to have a Steam Warrior knock them back again with a Rocket
    Fist. With Opportunist, the Rogue maximizes the effectiveness of all of his
    ally's debuffs. Though fragile, with the greatest potential for single target
    damage in the game combined with useful battlefield control skills, the
    Rogue is a valuable asset for any team!


    -Alchemist-


    [​IMG]

    (1) Poison Gas: The alchemist tosses a flask filled with a thick, noxious
    concoction, which shatters upon the ground and spreads a heavy cloud
    of toxic gas which will debilitate any murlocs while they are in the area,
    lowering their armor and causing them to take damage over time. The
    substance is kinda sticky on wet things, and flammable to boot (so your
    allies can light it on fire). Fortunately, goblinkind has built up something
    of a resistance to radioactive fallout and similar substances, and is not
    affected.

    (2) Unstable Elixir: Move over 'tussin, windex, and chicken soup,
    there's a new miracle drug in town, and the Alchemist's got it! A dose of
    this on a target ally will not only fortify their immune systems and boost
    their armor briefly, it will heal mortal wounds! How does this work? It's a
    miracle drug, that's how! Further, if the Alchemist takes a moment to
    shake up his potion before throwing it, it will explode like a soda pop,
    splashing multiple allies in an area with its healing goodness!

    (3) Mandragora: The alchemist injects a target murloc with a concoction
    that causes unwelcome changes inside of a victim murloc's body,
    destabilizing their genetic structure and slowing their move and attack
    speed. If the injected murloc dies within 15 seconds, the transmuted
    blood of the murloc will cause wild growth where it spills on the soil,
    raising an immobile, vicious plant monster that can entangle hapless
    enemies who wander near, or even devour weaker "minimized" enemies
    whole!

    (Standard) Super Serum: The Alchemist injects a steroid-stuffed super
    serum into a target allied goblin, filling them with vigor and strength! For
    a brief few seconds, all of their special abilities and attacks benefit from
    a damage multiplier. Great for team combos!

    (Ultimate) Sandman: The Alchemist takes a handful of his specially
    prepared sleeping sand from his bag and blows it into the midst of the
    enemy, lulling into a sleep filled with vivid dreams.

    -Overall-


    The Alchemist is a capable healer, buffer, and debuffer who always has
    to keep an eye on his allies. Not only does he need to pay attention to
    their HP or who's taking the hits, but he also needs to pay attention to
    combos, offsetting crucial moves with Super Serum to give a massive
    damage boost. Additionally, he can cripple enemies with poison gas,
    entangling roots, and sleeping sand.

    Of course, just as with all the abilities of the previous two classes, all of
    the Alchemist's abilities synergize well with the abilities of other classes.
    God Hand can be used to spread poison or minimize enemies for the
    Mandragora, or Napalm Bombs can use it to create a chain reaction.
    Opportunist Rogues can take advantage of it to multiply their normal
    attack damage, and the fact that it wears down and lowers the armor of
    an area of enemies opens up a big opportunity for the Berserker with
    Massacre. And that's just the first ability on the list.


    -Engineer-



    Image Forthcoming

    (1) Makeshift Turret: The Engineer hastily constructs a turret which will
    unleash an erratic stream of gunfire on any enemy it acquires. Upgrades
    increase the caliber of the bullet, dealing more damage and causing
    mini-knockback (just enough to slow enemy movements), and allow the
    firing of missiles. Each shot costs 1 mana (or ammo) from the gun, until it
    is depleted. The turret is generally immobile, save that allies with
    grappling hooks or rocket fists or whatever can knock it around.

    (2) Napalm Flask: The Engineer throws a flask of this fearsome liquid
    at a target point, lighting enemies in the area on fire! Ignited enemies
    not only take damage over time, but deal damage to their own nearby
    allies. Additionally, Napalm will ignite any fog clouds, destroying them
    and causing a chain reaction of explosions! Kaboom!

    (3) Tesla Coil: The Engineer constructs a Tesla Coil at a target point.
    The coil itself can launch a connector node to a target point, and create
    a wall of lightning between those two points, electrocuting any wet,
    conductive murlocs that pass between them. Upgrades increase the
    damage dealt, and slow enemies with a paralyzing jolt. The coil
    gradually loses mana as it depletes its battery with each electrocution.
    The coils are generally immobile, save that allies with grappling hooks or
    rocket fists or whatever can knock them around.

    (Standard) Handyman: The Engineer's melee attacks with his wrench
    will heal and replenish his own machines, as well as give them upgrade
    points. Once a turret or coil has enough upgrade points, it will transform
    into an upgraded version.

    (Ultimate) Nuclear Holocaust: The ultimate expression of not judging
    one by their size, the Engineer taps the power of the atom! Warning
    klaxons sound as a hidden silo within the goblin village opens its doors
    and launches a missile of legendary proportions which will arrive in 5
    seconds, dealing massive damage to all units in the target area and
    leaving behind radioactive fallout which will sicken murlocs for generations
    to come. Goblins have evolved to be immune to nuclear fallout and similar
    effects (That is, those that didn't all died out due to the hijinks of their
    own kind).

    -Overall-


    Despite having the weakest normal attack with his trusty wrench, the
    Engineer is the ultimate nuker. Able to focus on single targets demolish
    large groups, the Engineer is a master of mechanized destruction, but
    lacks the battlefield control or support capabilities of the Rogue or
    Berserker. As with all of the other classes, teamwork is key. The
    Engineer has to carefully consider where to place his tesla coils in order
    to maximize the effect of allies knocking enemies around the map in order
    to rack up the most hit, pressure the right targets with his turrets, or time
    his napalm flasks near the end of fog effects in order to cap off their
    effects with a boom! Further, the engineer changes the environment of
    the fight and gives his allies extra advantages to consider. Allies can, for
    example, throw enemies into tesla walls, or throw a turret at a group of
    enemies.


    -Berserker-



    Image Forthcoming

    (1) Massacre: The Berserker surges forward in a flurry of mad slashes,
    cutting through anything in the path of his movement, and moving for as
    long as he channels the spell. Whenever the Berserker stops
    channelling (with a second click), the Berserker stops moving and deals
    a particularly powerful finishing blow to all enemies in the surrounding
    area. Further, the finishing blow's shockwave will disperse fog effects,
    widening their area.

    (2) Abattoir: The Berserker becomes a whirling storm of claws, teeth,
    and general unpleasantness which catches up all surrounding enemies
    and whirls them about himself in a tornado of flayed bodies, dealing
    damage as long as enemies are caught in the whirlwind of claws. While
    using Abattoir, the Berserker can move slowly and is immune to magic,
    except for movement effects like Grappling Hook and Rocket Fist. Try
    throwing the Berserker around like a living weapon!

    (3) Bestial Roar: The Berserker lets forth a bloodcurdling battle cry,
    terrifying the surrounding murlocs and causing them to back away
    quickly, and raising the Berserker's melee attack damage. Additionally,
    the affected enemies lose their nerve and are stunned briefly.

    (Standard) Frenzy: The Berserker flips out, dropping any pretense of
    defense and slashing wildly at his foes like a rabid ferret fresh from the
    fires of hell. While active, the Berserker takes double damage but
    attacks significantly faster and cleaves through enemies, dealing
    damage in an area with each melee attack. Further, each successful
    attack in this state fuels the Berserker's bloodlust, restoring some of his
    mana.

    (Ultimate) Rampage: He's the best at what he does, but what he
    does... isn't very nice. You wouldn't like him when he's angry. I ask you,
    true believers, what is better than a musclebound green giant or a
    vicious berserker with adamant claws? That's right, a vicious
    musclebound green giant berserker with claws! And that's what this
    little guy will turn into, increasing his size, maximum hp, hp
    regeneration, attack speed, attack damage, armor, and movement
    speed for the duration. Additionally, his attacks can pulverize the
    ground, sending nearby murlocs flying like puny ragdolls!

    -Overall-


    The Berserker is a frenzied, screaming, spiky little green ball of rage
    destined to live forever in the racial memory of traumatized murlockind
    who barrels through rank upon rank of foes in a mad orgy of blood and
    carnage, leaving only a red stain in his wake. If the Rogue is the best at
    assassinating powerful single targets, then the Berserker is the best at
    dismembering innumerable hordes of relatively innocent, helpless
    conscripts.

    As with every other class, there is a teamwork dynamic here. The
    Berserker can only really open up with Frenzy if he's being protected by
    his allies, since it leaves him vulnerable. Further, the Berserker can take
    advantage of enemies funneled into lines or close groups or amplify fog
    effects with Massacre. The Berserker can slam a few enemies into a
    tesla wall repeatedly with just one use of Abattoir, or he can be pulled
    about like a living weapon with grappling hook or rocket fist to grab up
    more enemies in his deadly whirlwind. And those are just a few of the
    possibilities.

    So, thoughts on the classes revealed thus far?
     
    Last edited: Jul 3, 2010
  12. Dr. House

    Dr. House

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    Enemy (thinks of evil dwarfs looking like pirates) Anyway this project looks nice yet i cant find any terrain screenshot i would like to see som :(
     
  13. Caedrus

    Caedrus

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    Mr. Goblin deleted the old screenies because he's redoing the terrain again.
     
    Last edited: Jul 3, 2010
  14. Gamecrafter_DK

    Gamecrafter_DK

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    Yaay :D Redos XD Well, i'm not here for a long time, soz :O
     
  15. Dromlexer

    Dromlexer

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    Ideas/Edits:---------------

    Heroes: _________
    --------\/\/\/\/\/\/--------
    Engineer: (on a machine)
    Main skill:
    IQ
    Abilities
    Flamethrower
    Spider Bomb (remote bomb)
    Smash-o-Rocket (heavy damage rocket, but slow cooldown)
    Enigne Boost (instantly increases the moving speed by 15% and attack speed by 5%)

    Comments:----------------

    Seems you are working hard and keep it. :infl_thumbs_up:

    I hope for you will find a new goblin model with a machine or you maybe have it :cool:

    If the idea is been shown in the thread so maybe I gave the abilities ideas.
     
  16. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    sorry been busy lately with some art stuff.. coudn't focus much on goblin's Tale.

    Indeed the terrain is being remade, the new structure works great ''me thinks''.
    Beside that, nothing really much, most of the work that have been done for the past week was made by Caedrus, thanks to him.

    I really hope to get done as soon as possible with my art stuff (I'm competing for the wc4:sc2 concept art contest)

    and as soon as I'm done with that will give a push to goblin's Tale.

    Thanks Caedrus for making that media release..:p
     
  17. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    Bump.. Goblin's Tale is putted on hold.. helping Linaze again with SoC since it,s back on track, also working on Caedrus Terrain on the side + trying to finish that damn concept art entry..

    will tell you when more work have been done..
     
  18. dead-man-walking

    dead-man-walking

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    Can you please show a proof of your work when you go butting in?

    Besides, Mr. Goblin is an excellent Terrainer. He may be more experienced than you.
     
  19. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    this is not the place for this.. please ask on the chat or.. something..
     
  20. Bobanzanko

    Bobanzanko

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    Dec 7, 2008
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    MR goblin ok sry for that can i help with something?
     
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