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Goblin's tale!

Discussion in 'Map Development' started by Mr.Goblin, Jul 7, 2009.

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  1. indomitable1319

    indomitable1319

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    YEAH! 4 Cookies!!! OMG!!! 40 REP!!! Thanks guys!
     
  2. BroiledVictory

    BroiledVictory

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    I love you. So, do you have an estimated release date? Like, can we expect to see this by next year, or, in a few months?
     
  3. Caedrus

    Caedrus

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    I hope to be at a beta stage sometime next month. I've already coded about half of the abilities for the six classes, and that's really by far the hardest part of the triggering job. And I'm pretty much done with all of my gameplay designs. And we've picked out the music score. Goblin should be finishing up the terrain/icons, I'll be finishing up my code, though I'm not sure what's going on with the modeler/animator... That could delay things.

    As is, some of the models have really blatant glitches, such as the Rogue having attachment points in the wrong places (for example, he doesn't have a "Weapon" attachment, and his "left hand" attachment is kinda in his chest), and I've not heard back from the guy who offered to do models/animations.
     
  4. indomitable1319

    indomitable1319

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    Are we close to a beta?
     
  5. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    My best hope for Goblin's Tale beta release would be before the end of the summer.

    But again, it might be delayed by events... so I really don't want to pronounce myself on the realease yet, although I can tell you... we are really working hard on Goblin's Tale.

    I think making the beta release playable won't take that long, but balancing it and making it enjoyable (polishing) might take a while...

    bah, will see. Also Caedrus and I are both helping each other for each other's project. So Goblin's Tale is not always been worked on.. so that might also push back the releasing date.
     
  6. indomitable1319

    indomitable1319

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    Yay! That's alright.

    Sort of like Rentau's Voyage. All the Supported Projects on my sig are those that I'm working on/avid fans of.
    Just haven't gotten the links of everything yet.

    The Dynamic Enemis ain't fixed yet. :D
     
  7. HyperActive

    HyperActive

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    Do you guys need help with coding?

    I know my way around with vJass, so I can code your spells, systems and pretty much everything you need. By using stuff life buff system we can make those spells interact pretty good.
    My free time started a few days ago, so I can really be dedicated to this project. Besides, I'm tired of working alone on a map and doing everything by myself, it would be nice to work in a team.
    If you wanna test me before you hire me, you can give me some hero(es) to code, and I'll be sure to finish it asap (today?).

    I'm just trying to help this project get in a playable state. Let me know.
     
  8. Caedrus

    Caedrus

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    Well, I think what we really could use is a model animator, but it's always nice to have a bigger circle of people to draw help from. Sent you a PM.
     
  9. Windu

    Windu

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    My project is active again! I am ready to compete against you again ! :p

    I see you have improvement in your development and it's very interesting :)
    [And nice models and icons too...] *envy* xD
     
  10. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    go to hell! WE SHALL NEVAH SURENDAH! >:3

    in other words.. your bases belongs to us. (sadly this is damn true in a way.. )

    good luck mate!

    Edit = HyperActive = I don't think we will require your codes, but mostly, if Caedrus needs help and have some questions... than I'm sure you'll help us that way.

    because with Caedrus and Gamecrafter_DK we already have 2 codders.
     
  11. BroiledVictory

    BroiledVictory

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    Hey, I've been looking for the Goblin Rogue model you're using. Where is it? Or was it made specifically for your project?
     
  12. Linaze

    Linaze

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  13. Caedrus

    Caedrus

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    As of now, the Steam Warrior and Rogue are (more or less) completely coded. From initial playtesting, I think they turned out really damn well, and I'm not just talking about the look of the thing or the efficiency of the code. There is definitely an intuitive incentive towards teamwork and team-based combos, and players are forced to be very active and reactive to what's going on around them. I've been working very hard to tweak the "feel" of each attack to be just so.
     
    Last edited: Jun 27, 2010
  14. indomitable1319

    indomitable1319

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    Awesome, glad to hear everthing's going along great.
     
  15. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    Thanks for your comment, but please don't spam my thread announcing your project release, it has nothing to do with this thread :\

    and Caedrus = I'm happy everything is going well... (yeah me and Caedrus haven't been in contact for the past 3 days since I'm at my cottage.)

    :p

    as soon as I get back, will work on the terrain and try to show you the first screenshots.
     
  16. indomitable1319

    indomitable1319

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    Removing that. :smile:
    Sorry anyways.
     
  17. chanan12

    chanan12

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    Read the thread. This has only one word to describe it. EPIC
     
  18. indomitable1319

    indomitable1319

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    Everyone that has posted here thinks the same thing too, my friend.
     
  19. Raging Ent

    Raging Ent

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    Great, just don't triple post.
     
  20. indomitable1319

    indomitable1319

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    Triple post? Wtf?
     
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