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Goblin's tale!

Discussion in 'Map Development' started by Mr.Goblin, Jul 7, 2009.

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  1. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    remaking the terrain is a pain in the ass ><
     
  2. Caedrus

    Caedrus

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    Well, here's another of my new class designs from my complete gameplay overhaul for GT. :thumbs_up:

    This time, it's The Rogue! His hobbies include slinking from shadow to shadow and stabbing things. Mmm, stabbity.

    -Rogue-



    [​IMG]

    (1) Smoke Bomb: The Rogue throws a makeshift smoke bomb,
    causing a smoke screen tocover the targeted area. Enemy units inside
    the smoke screen are blinded, causing them to miss frequently on
    attacks. Goblins, on the other hand, use their sly nature to disappear in
    the confusion, becoming invisible for a few seconds if affected by the
    fog. As is so common with goblin creations, the Rogue isn't too careful
    with his ingredients, and the smoke is highly flammable.

    (2) Fatal Strike: The Rogue employs his most deadly weapon, an
    extremely fast acting nerve toxin that dissolves after only a few
    moments of being exposed to air. After taking 2 seconds to carefully
    apply the deadly toxin to his dagger, the Rogue's next melee attack will
    deal a massive damage bonus, as well as dealing very high poison
    damage to the enemy over the next few seconds. The toxin fades if no
    attacks are made within 5 seconds.

    (3) Grappling Hook: The Rogue grabs a target unit with his grappling
    hook and pulls it towards himself, dealing damage if it is an enemy unit.
    Can be useful for pulling things like turrets or allies out of harms way,
    as well.

    (Standard) Opportunist: The Rogue fights dirty, and is an expert at
    hitting an enemy while they're down. The Rogue's attacks will deal more
    bonus damage to enemies for each adverse status effect affecting them,
    such as Mini, Poisoned, Blinded, Bleeding, Sleeping, or Armor Cracked.

    (Ultimate) Deadly Shadow: The Rogue becomes a living shadow of
    death, becoming temporarily invulnerable and moving to a target enemy
    and eviscerating them in a series of swift, vicious slashes dealing
    massive damage. If the enemy dies before the Rogue has done his full
    damage, he will move on to a new target and continue the attacks until
    the full damage is dealt.

    -Overall-


    The Rogue is an exceptionally fragile but deadly combatant who lurks
    around the periphery of a fight, darting in (or pulling enemies out) for
    swift elimination of vulnerable or high priority targets. He is not just a
    damage dealer, however, but also an effective controller, able to blind or
    reposition enemies, as well as help allies retreat or make them invisible.

    There is a great teamwork dynamic here. For example, the Rogue could
    support and cover a tank with Smoke Bomb while enemies are being
    worn down, and have an Engineer ignite the smoke with a Napalm Flask
    for a finishing blow. With Fatal Strike, combined with abilities like the
    Alchemist's Super Serum or the Steam Warrior's Tenderizer, the Rogue
    eliminates priority targets in an instant with a powerful combo finisher.
    With Grappling Hook, the Rogue can pull enemies right through a Tesla
    Wall, only to have a Steam Warrior knock them back again with a Rocket
    Fist. With Opportunist, the Rogue maximizes the effectiveness of all of his
    ally's debuffs. Though fragile, with the greatest potential for single target
    damage in the game combined with useful battlefield control skills, the
    Rogue is a valuable asset for any team!
    Note
    It's possible that I will be switching "Opportunist" and "Grappling Hook." E.G. Opportunist being the leveled ability, and Grappling Hook being the passive.
     
    Last edited: Jun 23, 2010
  3. supertoinkz

    supertoinkz

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    Pyramidhe@d For his goblin engineer model,the cliffs models, and the gear models!
    Others... still have to find the others D:

    Your credits contain some typos, the bolded one are correct.
     
  4. indomitable1319

    indomitable1319

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    Awesome ass work.
     
  5. Caedrus

    Caedrus

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    Thanks! I appreciate that. I'll be posting another class soon. :thumbs_up:
     
  6. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    Good news! I finaly managed to pull off a good terrain structure design! :D
    screenshots will folow in a few days.. also Caedrus have something to show you all :p
     
  7. Illidan_Hunter

    Illidan_Hunter

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    Too bad Windu's Goblin Village Defense is no more progressing, so I quess I'll play this. The new thread prezentation is pretty awesome too.
     
  8. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    beside the fact that Windu's Goblin Village Defence was Highly inspired by this map? prouving by itself that Goblin's Tale is much more awesome.. :bored:

    well I guess = thanks for your interest.
     
  9. Illidan_Hunter

    Illidan_Hunter

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    Yep, their ideeas were quite similar, but I wanted to play Windu's since he is my friend. :D
    Anyway, I hope this won't be canceled.
     
  10. MogulKahn

    MogulKahn

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    Where are the other classes?
     
  11. Gamecrafter_DK

    Gamecrafter_DK

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    They are being posted periodically by he who trigger them, and remade the spells, Caedrus.
     
  12. Caedrus

    Caedrus

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    Which one would you like me to post next? :thumbs_up:
     
  13. HyperActive

    HyperActive

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    Surprise us. Soon ;).
     
  14. Caedrus

    Caedrus

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    Impatient are you? Very well then, here you go: the third class. This time, it's the first of the two healers, The Alchemist! Hope you like my work :thumbs_up:

    -Alchemist-


    [​IMG]

    (1) Poison Gas: The alchemist tosses a flask filled with a thick, noxious
    concoction, which shatters upon the ground and spreads a heavy cloud
    of toxic gas which will debilitate any murlocs while they are in the area,
    lowering their armor and causing them to take damage over time. The
    substance is kinda sticky on wet things, and flammable to boot (so your
    allies can light it on fire). Fortunately, goblinkind has built up something
    of a resistance to radioactive fallout and similar substances, and is not
    affected.

    (2) Unstable Elixir: Move over 'tussin, windex, and chicken soup,
    there's a new miracle drug in town, and the Alchemist's got it! A dose of
    this on a target ally will not only fortify their immune systems and boost
    their armor briefly, it will heal mortal wounds! How does this work? It's a
    miracle drug, that's how! Further, if the Alchemist takes a moment to
    shake up his potion before throwing it, it will explode like a soda pop,
    splashing multiple allies in an area with its healing goodness!

    (3) Mandragora: The alchemist injects a target murloc with a concoction
    that causes unwelcome changes inside of a victim murloc's body,
    destabilizing their genetic structure and slowing their move and attack
    speed. If the injected murloc dies within 15 seconds, the transmuted
    blood of the murloc will cause wild growth where it spills on the soil,
    raising an immobile, vicious plant monster that can entangle hapless
    enemies who wander near, or even devour weaker "minimized" enemies
    whole!

    (Standard) Super Serum: The Alchemist injects a steroid-stuffed super
    serum into a target allied goblin, filling them with vigor and strength! For
    a brief few seconds, all of their special abilities and attacks benefit from
    a damage multiplier. Great for team combos!

    (Ultimate) Sandman: The Alchemist takes a handful of his specially
    prepared sleeping sand from his bag and blows it into the midst of the
    enemy, lulling into a sleep filled with vivid dreams.

    -Overall-


    The Alchemist is a capable healer and buffer who always needs to have
    an eye on his allies, removing status effects, restoring mana, healing hp,
    or boosting the damage of a critical move. With discretion and fine
    timing, the Alchemist not only makes his allies harder to kill, but
    significantly more deadly.
     
    Last edited: Jun 24, 2010
  15. Mr.Goblin

    Mr.Goblin

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    Question for the Goblin's Tale folowers.. which icon should I take for the spell of the Alchemist?

    (Ultimate) Sandman: The Alchemist takes a handful of his specially prepared sleeping sand from his bag and blows it into the midst of the enemy, lulling into a sleep filled with vivid dreams.

    [​IMG] or [​IMG]
     
    Last edited: Jun 24, 2010
  16. anarchianbedlam

    anarchianbedlam

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    second one, the sand mound, without a doubt the better icon
     
  17. supertoinkz

    supertoinkz

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    Second one.
     
  18. Cavman

    Cavman

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    Ooooh. Number two Mr Goblin.
     
  19. Caedrus

    Caedrus

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    Any feedback on the classes so far?
     
  20. HyperActive

    HyperActive

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    I do. So:

    -If a unit that has a Poison Gas buff is a target of some fire spell, it will start burning, taking damage over time?
    -Unstable Elixir is an aoe heal and armor boost?
    -Mandragora: What do you mean by "minimized" enemies?
    -Super Serum: Are special abilities ultimates are all hero spells?
    -Can units be attacked whille under the effects of Sandman?

    And also, can standard skills be leveled?
     
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