• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Get Animation by Index

Status
Not open for further replies.

hdm

hdm

Level 9
Joined
Nov 19, 2011
Messages
384
call SetUnitAnimationByIndex ( My_Unit , 1 )

what can I put in "My_Unit" ?
 
Level 25
Joined
Aug 13, 2011
Messages
739
The simplest thing to do would be to set a temporary unit to whatever you want the animation applied to (triggering unit in this example):

  • Actions
    • Set TempUnit = (Triggering unit)
    • Custom script: call SetUnitAnimationByIndex(udg_TempUnit,1)
Then you can reuse the same unit variable in the custom script each time.
 

hdm

hdm

Level 9
Joined
Nov 19, 2011
Messages
384
There is a variable SC_Caster[SC_Times] (array) that is the unit, what should I type the EXACTLY (except from the animation number) ? everything I'm trying here says "expected name"
 
Status
Not open for further replies.
Top