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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Gems of Unification v13.02.26

Submitted by yuvixadun
This bundle is marked as approved. It works and satisfies the submission rules.
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Inside this game a plot slowly unfolds around certain gems that carry a great power. A power that has to be kept safe, in your hands.



Introduction

Gems of Unification (GoU) is Role Playing Game (RPG) which can (and should) be played in multiplayer. I've worked quite a lot on this map and hope you'll enjoy it.

This map is currently still in heavy development, but playable. Of the three acts the first two are largely done. Expect this map to be updated a lot over the coming months.

If you find any bugs or have suggestions to the map don't hesitate to contact me by posting in this thread. Together we can create a new epic map!



Features
  • 1 Class (explained below)
  • 39 Abilities
  • 150+ Items
  • 8 Birthsigns
  • Threat and AI System
  • Equipment System, items influence your hero in many ways!
  • Attachment System, items are displayed on your hero
  • Save/Load System, keep your hero with you!
  • Indoor terrains, varying from homes to caves to dungeons!
  • Combat Text and Casting Bar Systems
  • Epic dungeon's and outdoor bosses!



One hero, all classes!

Pick up your weapon of choice, learn your own spells and do the quests you like. Your choices determine your class, allowing a whole new kind of customization! So will picking up a bow for instance make your hero a ranged damage dealer since bows provide a ranged attack and a damage bonus. Together with the ability to pick up any spell you like (though there is a maximum of spells you can pick) you can create your own class! Any combination is possible!​

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Screenshots
Terrain
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In-game
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FAQ

What is this game about? What does RPG mean?
RPG stands for Role Playing Game, which in this context means you play a character that explores the world of Gems of Unification. You're pretty free to choose which kind of character you want to be.

In which aspects does this game differ from other RPG's, like Gaia's Retaliation?
I'll be honest, in a lot of aspects it is the same, it's just fresh, new content. In what aspects it differs are these; class customization, you don't pick a pre-made class with certain abilities but you're free to choose how you want your character to be.

The game crashes!
Make sure you have texture quality on highest, else the game can crash. Next to that, suggested resolution screen is 1920x1080. Small resolution and graphic can broke game or improperly display data. If the game still crashes after trying this try running Warcraft III in openGL by adding -opengl to your startup exe.

Help, I can't save in singleplayer! Why is this?!
In order to prevent people from cheating their character up I've disabled saving in singleplayer.

My save code doesn't work.
Make sure you're using the same playername you used while you saved your character.

Restore my code!!
I won't sorry, you'll have to level up again.

I've noticed a serious bug, where can I report this?
You can report this by replying to the uploaded map at the Hive Workshop or in the post on the forums there I have for this map.

Your map sucks!!1
Okay... Play something else than.



Credits
Thanks to these people I was able to create this map.

  • Testing: Ken Plattel
  • Main inspiration: Gaia's Retaliation ORPG Team: teh.fellow aka Playmo, Zwiebelchen aka Todeszwiebel, Shapy, muzzel
  • Models/Skins: BornĀ²Modificate, Kitabatake, Lopaki, Dan Van Ohllus, Mr. Goblin, DerReaper2, xXm0rpH3usXx, Pyritie, Mc !, Chriz., JetFangInferno, Vuen, olofmoleman, Nasrudin, jatter2, Kitabatake, Thrikodius, ikillforeyou, Sunchips and dirtytricks
  • Images: Elvira1990, Artistic-Dodger and Gandi24
  • AIDS and Damage detection: Jesus4Lyf
  • DayNightFog System: Viikuna
  • Bag System: muzzel
  • Save/Load: Nestharus
  • Spell: Paladon
  • Hive Workshop in general, the community

Please contact me when we left you out on credits.



Changelog
Versions

v13.02.26
  • Solved a bug where unattainable items used for the upcoming dungeon 3 (Cathedral Catacombs) were already available via gamble
  • Buffs from abilties will now properly be removed if they would have expired when the hero was dead
  • Moved some wrongly places creeps from ogre area to Cathedral Catacombs
v13.02.24
  • Save/load system removed and replaced by Nestharus, all related bugs are fixed by this (clones heroes, invalid codes, laggy load, incorrect items, etc)
  • Improved items will now properly be removed when an other character is loaded
  • Ranks will now also be saved
  • Origin of the Gems quest will now work properly and end with a quest to go into dungeon 3
  • The quest A Warning Sign will now rewards Rank 3
v12.08.07
  • Fixed an issue where summons could cause loads to bug
  • Fixed an issue where backpack items weren't properly saved
  • Fixed an issue where no save code would get generated at all
  • Centaur and Tauren creeps should no longer grant experience when killed while being allied to them
  • Intimidation Shout now properly applies AoE threat
  • Added an additional vendor in Windfell who sells common weapons
  • Lowered the duration of Bash for Orc Grunts in Act III from 2 seconds to 0.25
  • Increased the damage of Keli'dan the Breaker and Feral Swine
  • Seal of Vigor can no longer procc off Quill Aura
  • The King now casts Dominate on himself
  • Save codes now no longer contain spaces, making them easier to copy
  • Recalculated the shadow map, improving shadows on some places
v12.08.05
  • Elite creeps (dungeon non-boss creeps) now have their proper base health
  • Solved an issue with the quest The Chieftain's End
v12.08.04
  • Save codes have been reset due to exploits, these should be fixed this version
  • Solved a bug causing double hero stat calculations
  • Solved a bug causing Impact to trigger off any unit even without the ability
  • Items owned by a player now get properly removed when loading a new character
v12.08.02
  • The long awaited Act III has been released! It contains a new leveling area for level 38 - 48. This brand new act contains the following:
    • A whole new part of terrain, including the main capital Armadale
    • All new quests that continue the story from Act II
    • Brand new creeps which drop fancy new items
    • 7 new abilities
    • And many more things!
  • All save/load bugs are fixed, saving should now always generate a code, as well as loading should now always load your character fully
  • Because of save/load bugs, all save codes have been reset unfortunately
  • Mana per intelligence has been lowered from 15 to 10 per point
  • Base hero mana increased from 0 to 15
  • New Birthsign added, Birthsign: Panda provides +30% healing done
  • New Birthsign added, Birthsign: Dragon gives the hero a 10% chance on attack to deal additional elemental damage
  • Birthsign: Owl now gives +25% spell damage instead of increasing spell power
  • Birthsign: Boar now in addition to a health bonus gives +5% resistance to all types of spells
  • All spell power based abilities have their coĆ«fficient reduced by ~30%
  • All creeps have their base health increased in order to increase difficulty (including elites and dungeon 2 creeps)
  • Player creep scaling has changed, health went down from 75% to 50% per player, damage from 25% to 10% per player
  • Gold gained by quests has been normalized depending on hero level, big differences in the supposed level and the hero level reduce the gold reward, experience and skill points still stay independant on the hero level
  • Ranks for the Armadale Army now give 2% dodge and resistance down from 3%
  • Gold sharing to an ally is now no longer possible
  • Ensnare is now no longer usable on bosses
  • Knuckle Punch can now be relearned by Innkeeper Valdr in Bridgewater
  • Harpy Hag now has two additional abilities to increase her difficulty
  • Internal creep recylcing engine improved
  • Creeps now spawn with a new fade in animation
  • Added additional troll huts for the quest No Home, No Future
  • Reduced the selling price of herbs (berries)
  • Potions and herbs now stack properly, there should no longer be an error message
  • Potions and herbs can now stack up to 10, increased from per 4
  • Fixed a typo in Master Healing Potion recipe
  • Fixed a bug that caused creep player settings to affect players instead of creeps
  • Fixed a bug that would cause the hero to stay in combat after surrendering the troll Warlord
  • Fixed a bug causing animation errors when dropping weapons
v12.06.12
  • The following bosses have gained a new unique ability to make their fights more interesting: Gareth the Greedy, Ember Skeleton, The King and Dragon Turtle
  • Both dungeons now have an easy way to leave them at the last boss (a teleport)
  • Dungeon bosses now have a shout message when engaged in combat
  • Added a notification when a player leaves the game, in addition creeps will scale down (less health/damage/etc)
  • All casting bars are now visible for all players (including creep casts)
  • Tauren and Centaur now scale with the amount of players as normal creeps do
  • Attack speed should now properly be displayed when viewing stats, this was a display issue only
  • The quest Stopping the Trolls can now no longer be started twice
  • Shadow Dagger debuff now properly lasts 3 seconds instead of just 1
  • Shadow Dagger will now go on cooldown when killing a unit with it
  • Solved an issue with Flaming Arrow
  • Gambling now always gives an item
  • Its no longer possible to gain a material when gambling
v12.05.28
  • Gambling has been added; you can now gamble for a random item by paying a heavy sum to a NPC
  • Quest items should no longer be saveable, which should prevent a lot of bugs from happening
  • Almost all spells which scale with Spell Power have their coefficient lowered
    • Protective Shield down from 7x to 6x
    • Arcane Burst dowm from 3.5x to 2.5x
    • Barkskin down from 4x to 3x
    • Heal down from 7x to 6x
    • Fireball down from 2x to 1.25x
    • Shadow Embrace down from 6x to 5.5x
  • Save files are more readable now
  • Additional quests have been added; one for Bounty Hunter Miles and one concerning Warlord Ula'elek
  • The quest Ain't That a Kick in the Head now works correctly
  • Troll huts that get destroyed should now play their fire animation for all players
  • Birthsign: Serpent now provides 15% critical strike damage down from 25%
  • Bounty Hunter Miles now offers different items for sale
  • Resistance should now work properly again, all bugs resolved
  • Barkskin no longer forgets its armor added when equiping or de-equiping a ranged weapon
  • Mark of the Wild now adds the proper amount of agility upon buffing
  • Mark of the Wild disabled icon has been added
  • Improving Furbolg Relic should now provide the correct stats
v12.05.22
  • Creeps now scale with the amount of players, with each player creeps gain +75% health, +25% damage, +15% experience reward and +15% item drop chance
  • Fixed an issue that could crash the game when playing WC3 with a different version
  • Fixed a bug with loading certain save codes that would not restore a hero correctly
  • Added a questgiver in Palemane Hills just after the bridge
  • Fixed a bug with the Murloc or Serpent birthsign being lost after reviving
  • Potions and Ability scrolls are saveable from this version on
  • Casting while wielding a two-handed weapon should no longer cause animation issues
  • The model of Gladius is now properly attached
  • Inner Courage tooltip improved
  • Pets should no longer become stuck near the entrance of dungeon 1
v12.05.20
  • A lot of exploits and bugs have been fixed, because of this earlier save codes do not work with this new version, I apologize
  • The game can now be played in singleplayer LAN games!
  • Two new commands have been added: -roll (displaying a random number between 1 and 100) and -clear (clears all text messages)
  • View Stats, Rest and Spellbook now have their hotkeys displayed in their tooltip
  • When playing the game in singleplayer an ingame message is displayed at the start of a game that saving has been disabled
  • An aweful lot of bugs concerning loading a character have been solved (Birthsigns disappearing, faction choice for tauren/centaur, etc)
  • Mana cost of a lot of abilities have been rescaled
  • Deadly Poison now deals 1x Agility down from 1.5x Agility
  • Gold cost for improving items increased and now dependant on item quality as it should be
  • Gold cost for recipes reduced
  • Birthsign quest is no longer available if you already have a birthsign
  • Improving high leveled items should no longer cause disappearing stats
  • All bugs concerning bows becoming melee items have been resolved
  • Slaying the last boss of dungeon 1 (Mother) prematurely no longer causes the quest to bug
  • Higher ranks should no longer collide with lower ranks when obtained
  • Guard next to the ambassador in the centaur camp now has proper talk text
  • Solved a bug concerning destroying troll huts with multiple players
  • Solved a desync bug with Lost Merchandise quest
  • A preview image has been added
v12.05.17
  • Bug fixed concerning equiping improved items and colliding item classes
  • Two new Birthsigns added, check them out!
  • Terraining improvements like Army Encampment in the northeast, grass pitching and bridge between Act I and Act II
  • Heroes now have normal names now
v12.05.07
  • Herbalism has been added, you can now gather berries from bushes and convert them into potions, more to be added in the future
  • Improve Items has been added, you can now (for a fee) improve your items, increasing their stats
  • All desync issues should now be solved, the problem was found and fixed
  • Three new abilities have been added, they drop off dungeon 1 bosses or dungeon 2 trash creeps
  • Unlearn Skills has been added, you can now reset (for a free) all skill points of your hero
  • A Sign From the Stars / Foreign Market can now both be started without having completed their pre-quests
  • Troll Cookbooks will no longer be floating
  • An additional path has been made through some trees down the hero's home house
  • Hydro Jet should now be working correctly again
  • Hippogryph above Windfell should be flying once again
  • Solved a bug with AIDS when selling items with bag
  • Solved a bug with TTBars (casting bar) when killing a casting unit
  • Credits is now updated, all resources authors have been tracked as far as possible and added
v12.04.29
  • Items now require a minimum level, this is also displayed in item tooltip
  • All abilities now have an unique hotkey
  • Inner Courage now increases threat done by damage by 50% up from 35%
  • Taunt now generates additional threat equal to 3x hero level up from 2x hero level
  • Intimidation Shout now generates slightly more threat
  • Pathing of some rocks near Windfell fixed
  • Quest text dialogs from some quests in Bridgewater improved
v12.04.23
  • Added vendor items, who carry no stats but earn you some coin
  • Items are now bound to player when saving/loading
  • Resolved a bug with Heal not working
  • Loading a hero should now no longer bug non started quests
  • Resolved a bug with Summon: Hawk
  • Display text of save code now displays longer (30 secs)
  • Disabled some debug stuff that shouldn't be in-game
v12.04.18
  • Initial Public Release



Upcoming
  • More quests
  • New abilities
  • Dungeon 3
  • More items
  • Bugfixing and balancing: priority
  • Additional stuff in the world (gatherable plants, etc)



Game is optimized and can't be opened by WC3 editor.
Make sure you have texture quality on highest.

v13.02.26

Keywords:
Gems, Unification, ORPG, RPG, Gaia's, Retaliation, Hero, Multiplayer, Epic, Terrain, Class
Contents

Gems of Unification v13.02.26 (Map)

Reviews
Moderator
Vengeancekael - [IMG] Date: 2012/May/26 20:15:05 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object editor,...
  1. yuvixadun

    yuvixadun

    Joined:
    Aug 14, 2009
    Messages:
    303
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Generated the item list of Gems of Unification, just in case someone is intressed in it. Adding which item is dropped by what creep is quite some work while I rather work on game content. So here is just the plain list :)

    Equipable items
    Rusty Sword
    Item Level: 1
    Type: Main Hand
    Not very effective.
    Damage: 1

    Wooden Shield
    Item Level: 1
    Type: Shield
    Armor: 1

    Bow
    Item Level: 1
    Type: Bow
    Range: 450
    Damage: 2

    Wooden Staff
    Item Level: 1
    Type: Staff
    No Attack
    Mana Regen: 0.5
    Intelligence: 1

    Old Hat
    Item Level: 1
    Type: Head
    Armor: 1

    Servant Mantle
    Item Level: 1
    Type: Armor
    Spell Power: 1
    Intelligence: 1

    Bandana
    Item Level: 3
    Type: Head
    Agility: 1

    Shiv
    Item Level: 1
    Type: Off Hand
    Damage: 1

    Blunt Axe
    Item Level: 1
    Type: Two-handed
    Splash: 25% / 80
    Damage: 2
    Attack Speed: -10%

    Hide Armor
    Item Level: 1
    Type: Armor
    Armor: 1
    Agility: 1

    Chainmail
    Item Level: 1
    Type: Armor
    Armor: 1
    Strength: 1

    Linen Hood
    Item Level: 1
    Type: Head
    Health: 10

    Enchanted Bark
    Item Level: 3
    Type: Misc
    Glows slightly.
    Mana: 10

    Gloves of Mana
    Item Level: 1
    Type: Accessory
    Mana: 10

    Ring of the Wolf
    Item Level: 4
    Type: Accessory
    Spell Power: 1
    Agility: 1

    Steel Shovel
    Item Level: 4
    Type: Two-handed
    Splash: 25% / 80
    Damage: 4
    Attack Speed: -10%
    Strength: 1

    Iron Dagger
    Item Level: 4
    Type: Off Hand
    Damage: 1
    Crit: 1.5%

    Leather Armor
    Item Level: 4
    Type: Armor
    Attack Speed: 3%
    Armor: 2
    Agility: 2

    Robe of Shadows
    Item Level: 4
    Type: Armor
    Spell Power: 3
    Intelligence: 3

    Buckler of Blocking
    Item Level: 4
    Type: Shield
    Armor: 3

    Board Sword
    Item Level: 5
    Type: Main Hand
    Damage: 3
    Crit Damage: 1%
    Strength: 1

    Gemmed Stave
    Item Level: 5
    Type: Staff
    No Attack
    Spell Power: 1
    Mana: 10
    Mana Regen: 1
    Intelligence: 3

    Holy Book
    Item Level: 4
    Type: Misc
    Contains old writings.
    Hit: 1%

    Mail Gauntlets
    Item Level: 4
    Type: Accessory
    Armor: 1
    Health: 20

    Eventide Bow
    Item Level: 5
    Type: Bow
    Range: 450
    Damage: 3
    Crit: 1%
    Agility: 2

    Oakwood Bow
    Item Level: 3
    Type: Bow
    Range: 450
    Damage: 2
    Agility: 1

    Green Scale Armor
    Item Level: 6
    Type: Armor
    Hit: 1.5%
    Armor: 4
    Health: 20
    Strength: 2

    Shank
    Item Level: 6
    Type: Off Hand
    Damage: 3
    Attack Speed: 1%

    Headband
    Item Level: 6
    Type: Head
    Crit Damage: 1%
    Armor: 1
    Agility: 1

    Longsword
    Item Level: 5
    Type: Two-handed
    Splash: 25% / 80
    Damage: 2
    Attack Speed: -10%
    Strength: 2

    Troll Skull Trophy
    Item Level: 5
    Type: Misc
    Attack Speed: 1%

    Troll Priest Staff
    Item Level: 5
    Type: Staff
    No Attack
    Spell Power: 4
    Mana Regen: 1
    Intelligence: 1

    Kite Shield
    Item Level: 5
    Type: Shield
    Armor: 2
    Health: 10

    Hanzo Sword
    Item Level: 5
    Type: Main Hand
    Damage: 3
    Crit: 1%

    Studded Tunic
    Item Level: 5
    Type: Armor
    Crit: 4%
    Armor: 2
    Agility: 1

    The Priest's Cape
    Item Level: 5
    Type: Armor
    Spell Power: 4
    Armor: 1
    Mana: 20
    Intelligence: 1

    Mail Helmet
    Item Level: 5
    Type: Head
    Armor: 2
    Health: 10

    Reinforced Longbow
    Item Level: 6
    Type: Bow
    Range: 450
    Damage: 6
    Attack Speed: 3%

    Furbolg Relic
    Item Level: 9
    Type: Accessory
    Used in Furbolg rituals.
    Strength: 1
    Agility: 1
    Intelligence: 1

    Murloc Eye
    Item Level: 7
    Type: Misc
    Spell Power: 2

    Silk Cowl
    Item Level: 7
    Type: Head
    Spell Power: 2
    Intelligence: 1

    Staff of the Swamp
    Item Level: 9
    Type: Staff
    No Attack
    Spell Power: 3
    Armor: 1
    Mana Regen: 1
    Intelligence: 4

    Hauberk of the Marsh
    Item Level: 7
    Type: Armor
    Armor: 5
    Health: 30
    Strength: 2

    Balanced Kris
    Item Level: 7
    Type: Off Hand
    Damage: 2
    Agility: 1

    Aegis of Battle
    Item Level: 9
    Type: Shield
    Armor: 4
    Dodge: 1%

    Gladius
    Item Level: 9
    Type: Main Hand
    Damage: 4
    Crit Damage: 1%
    Dodge: 2%

    Gnoll Maul
    Item Level: 14
    Type: Two-handed
    Splash: 25% / 80
    Damage: 12
    Attack Speed: -10%
    Strength: 4

    Feather Armor
    Item Level: 11
    Type: Armor
    Attack Speed: 10%
    Crit: 5%
    Armor: 4
    Agility: 2

    Robe of the Gnoll Magi
    Item Level: 9
    Type: Armor
    Spell Power: 5
    Armor: 2
    Intelligence: 4

    Bloody Paw
    Item Level: 11
    Type: Misc
    Strength: 2

    Palemane Ring
    Item Level: 9
    Type: Accessory
    Damage: 1
    Health: 20
    Mana: 20

    Ravager Claw
    Item Level: 9
    Type: Main Hand
    Damage: 4
    Crit: 3%

    Rending Claw
    Item Level: 9
    Type: Off Hand
    Damage: 2
    Attack Speed: 3%

    Runed Tribal Staff
    Item Level: 17
    Type: Staff
    No Attack
    Spell Power: 10
    Crit: 4%
    Mana Regen: 1
    Intelligence: 4

    Libram of Grace
    Item Level: 14
    Type: Misc
    Upon reading these old pages you feel enlightened.
    Mana: 20
    Intelligence: 1

    Bulwark of Ancestors
    Item Level: 17
    Type: Shield
    Armor: 8
    Dodge: 2%

    Sabre of the Marauder
    Item Level: 14
    Type: Main Hand
    Damage: 4
    Attack Speed: 3%
    Agility: 3

    War Totem
    Item Level: 14
    Type: Misc
    Carried by tauren in time of war.
    Strength: 1
    Agility: 1

    Tundra Halberd
    Item Level: 17
    Type: Two-handed
    Splash: 25% / 80
    Damage: 14
    Attack Speed: -10%
    Crit: 4%
    Strength: 3

    Sturdy Recurve
    Item Level: 14
    Type: Bow
    Range: 450
    Damage: 12
    Attack Speed: 6%

    Quickdraw Quiver
    Item Level: 17
    Type: Misc
    Attack Speed: 6%

    Ritual Blade
    Item Level: 17
    Type: Off Hand
    Damage: 9
    Crit: 3%

    Khan Helmet
    Item Level: 14
    Type: Head
    Crit: 1%
    Armor: 2
    Agility: 3

    Hat of Witchcraft
    Item Level: 13
    Type: Head
    Spell Power: 2
    Armor: 1
    Intelligence: 2

    Bloodscale Crown
    Item Level: 13
    Type: Head
    Armor: 2
    Health: 10
    Strength: 2

    Avenger's Chestpiece
    Item Level: 16
    Type: Armor
    Armor: 9
    Dodge: 5%
    Health: 50
    Strength: 4

    Windchaser Wraps
    Item Level: 16
    Type: Armor
    Spell Power: 11
    Crit: 7%
    Armor: 3
    Intelligence: 4

    Stalker Tooth
    Item Level: 20
    Type: Misc
    Still sharp.
    Attack Speed: 1%
    Hit: 3%

    Stalker Gloves
    Item Level: 16
    Type: Accessory
    Crit: 3%
    Agility: 3

    Elementalist Handwraps
    Item Level: 13
    Type: Accessory
    Spell Power: 3
    Intelligence: 2

    Brigade Handguards
    Item Level: 13
    Type: Accessory
    Armor: 1
    Dodge: 2%
    Strength: 1

    Cursed Bone
    Item Level: 23
    Type: Misc
    Spell Power: 6
    Crit: 1.5%

    The Cleaver
    Item Level: 23
    Type: Main Hand
    Still has blood on it.
    Damage: 10
    Attack Speed: 6%
    Crit: 4.5%
    Crit Damage: 2%

    Headsplitter
    Item Level: 19
    Type: Off Hand
    Damage: 8
    Agility: 2

    Grips of Death
    Item Level: 19
    Type: Accessory
    Health: 40
    Strength: 2
    Agility: 2

    Ember Longbow
    Item Level: 23
    Type: Bow
    Range: 450
    Damage: 18
    Attack Speed: 10%
    Agility: 2
    Elemental Resistance: 5%

    Ember Arrows
    Item Level: 19
    Type: Misc
    Agility: 3

    Ebon Blade
    Item Level: 19
    Type: Two-handed
    Splash: 25% / 80
    Damage: 12
    Attack Speed: -10%
    Crit Damage: 2%
    Strength: 5

    Shield of the King
    Item Level: 23
    Type: Shield
    Armor: 7
    Health: 50
    Strength: 2
    Shadow Resistance: 5%

    Seal of the King
    Item Level: 27
    Type: Misc
    Ancient runes appear and disappear along the inner band.
    Health: 30
    Mana: 30
    Intelligence: 2

    Gloomshroud Vest
    Item Level: 23
    Type: Armor
    Crit: 6%
    Crit Damage: 15%
    Hit: 4%
    Armor: 8
    Agility: 6

    Royal Warhelm
    Item Level: 23
    Type: Head
    Armor: 4
    Health: 20
    Strength: 3
    Agility: 2

    Soulkeeper
    Item Level: 27
    Type: Staff
    The staff carries with it a sense of deep sorrow.
    No Attack
    Spell Power: 26
    Armor: 4
    Mana Regen: 1
    Intelligence: 5
    On Spell: Each 5 damage or healing spellcasts restore 10 health and mana

    Hunting Spear
    Item Level: 17
    Type: Two-handed
    Damage: 12
    Attack Speed: 6%

    Nordic Quarterstaff
    Item Level: 21
    Type: Staff
    No Attack
    Spell Power: 18
    Crit Damage: 3%
    Mana Regen: 1
    Intelligence: 3

    Traveling Hood
    Item Level: 21
    Type: Head
    Spell Power: 6
    Armor: 1
    Intelligence: 3

    Sharp Blade
    Item Level: 17
    Type: Main Hand
    Damage: 9
    Crit: 3%

    Cotton Robe
    Item Level: 17
    Type: Armor
    Spell Power: 14
    Armor: 2
    Health: 30
    Mana: 40
    Intelligence: 2

    Large Troll Tusk
    Item Level: 26
    Type: Off Hand
    Damage: 10
    Crit Damage: 4%
    Strength: 2

    Troll Mojo
    Item Level: 21
    Type: Misc
    Smells like fear...
    Dodge: 3.5%

    Ula'elek's Defender
    Item Level: 21
    Type: Shield
    Armor: 9
    Strength: 2

    Voodoo Doll
    Item Level: 21
    Type: Accessory
    A ragged, stained voodoo doll.
    Spell Power: 9
    Intelligence: 2
    Shadow Resistance: 5%

    Turtle Scale Bracers
    Item Level: 19
    Type: Accessory
    Armor: 4
    Strength: 2
    Agility: 1

    Spinescale Longbow
    Item Level: 24
    Type: Bow
    Range: 450
    Damage: 17
    Attack Speed: 5%
    Agility: 4

    Turtle Scale Breastplate
    Item Level: 19
    Type: Armor
    Armor: 12
    Dodge: 2.5%
    Health: 50
    Strength: 4

    Sword of the Dragon Lotus
    Item Level: 34
    Type: Main Hand
    The blade almost feels too hot to touch.
    Damage: 15
    Crit: 8%
    Agility: 5
    Elemental Resistance: 10%
    Chance: 10%, 25 elemental damage

    White Bandana
    Item Level: 24
    Type: Head
    Attack Speed: 6%
    Crit: 2%
    Armor: 3
    Agility: 2

    Blackcrow
    Item Level: 29
    Type: Crossbow
    Range: 400
    Damage: 25
    Crit Damage: 5%
    Hit: 5%

    War Voulge
    Item Level: 24
    Type: Two-handed
    Splash: 25% / 80
    Damage: 20
    Attack Speed: -10%
    Agility: 5

    Wolfshead Helm
    Item Level: 32
    Type: Head
    Spell Power: 6
    Attack Speed: 8%
    Armor: 2
    Dodge: 3%
    Elemental Resistance: 5%

    Bloodstone
    Item Level: 21
    Type: Misc
    The stone seems to attract blood and absorb it.
    Spell Power: 5
    Arcane Resistance: 3%

    Marble Amulet
    Item Level: 26
    Type: Accessory
    Crit: 3%
    Health: 20
    Intelligence: 5
    Arcane Resistance: 3%

    Jagged Dagger
    Item Level: 26
    Type: Off Hand
    Damage: 12
    Hit: 2.5%

    Inquisition Robes
    Item Level: 32
    Type: Armor
    Spell Power: 12
    Crit: 7.5%
    Crit Damage: 20%
    Armor: 4
    Intelligence: 5
    Arcane Resistance: 10%

    Tanglewood Cane
    Item Level: 26
    Type: Staff
    No Attack
    Spell Power: 8
    Health: 50
    Mana: 50
    Mana Regen: 1
    Intelligence: 5
    Shadow Resistance: 5%

    Knight's Boots
    Item Level: 21
    Type: Accessory
    Strength: 2
    Agility: 2
    Intelligence: 2

    Ancient Figurine
    Item Level: 26
    Type: Misc
    Though primitive, this figurine contains some magic.
    Intelligence: 4
    Elemental Resistance: 3%

    Ritual Talisman
    Item Level: 26
    Type: Misc
    Used in mystical shamanistic rituals.
    Damage: 2
    Agility: 3

    Scarab Pendant
    Item Level: 35
    Type: Accessory
    Dodge: 3%
    Health: 80
    Shadow Resistance: 10%

    Captain's Helmet
    Item Level: 29
    Type: Head
    Armor: 8
    Strength: 5

    Farwatch Jerkin
    Item Level: 29
    Type: Armor
    Attack Speed: 12%
    Crit Damage: 5%
    Armor: 12
    Agility: 10
    Shadow Resistance: 5%

    Fine Scimitar
    Item Level: 29
    Type: Main Hand
    Damage: 12
    Crit: 7.5%
    Crit Damage: 5%

    Crest of the Lost Huntress
    Item Level: 35
    Type: Shield
    Armor: 12
    Strength: 4
    Arcane Resistance: 15%

    Vengeance
    Item Level: 41
    Type: Two-handed
    Though your miserable life has come to nothing, I have given it a magnificent end.
    Splash: 25% / 80
    Damage: 35
    Attack Speed: -10%
    Crit: 5%
    Strength: 7
    Elemental Resistance: 5%
    On Kill: Restores 15 health

    Club of Slaves
    Item Level: 38
    Type: Two-handed
    Splash: 25% / 80
    Damage: 26
    Attack Speed: -10%
    Crit Damage: 4%
    Agility: 11

    Ogre Heads Trophy
    Item Level: 31
    Type: Misc
    Gruesome.
    Health: 50
    Strength: 2

    Flute of Ten Songs
    Item Level: 31
    Type: Off Hand
    Agility: 3
    Aura: 7% attack speed / 300


    Junk

    Ruined Pelt
    Type: Junk
    Can be sold for gold.

    Ruined Hide
    Type: Junk
    Can be sold for gold.

    Clothing Scraps
    Type: Junk
    Can be sold for gold.

    Tattered Cloth
    Type: Junk
    Can be sold for gold.

    Raw Meat
    Type: Junk
    Can be sold for gold.

    Shattered Bone Fragment
    Type: Junk
    Can be sold for gold.


    Materials

    Elderberry
    Type: Material
    Can be used in recipes.

    Crowberry
    Type: Material
    Can be used in recipes.

    Cranberry
    Type: Material
    Can be used in recipes.

    Gooseberry
    Type: Material
    Can be used in recipes.

    Snowberry
    Type: Material
    Can be used in recipes.

    Dragonberry
    Type: Material
    Can be used in recipes.

    Armadale Nut
    Type: Material
    Can be used in recipes.

    Thornweed
    Type: Material
    Can be used in recipes.
     
  2. dattran

    dattran

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    This isnt any good Armor for tanker at Lv 4x , it's bad for me , i also use Avenger's Chestpiece .
     
  3. Malygos10

    Malygos10

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    Omg, great job dude. You're putting in so much work lol =D. Also we were interested in the item drop list but the item list is useful too, so thanks for that too :))
     
  4. yuvixadun

    yuvixadun

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    True, there will be a nice one dropping in Cathedral Catacombs once it's released :)

    Thanks.
     
  5. Malygos10

    Malygos10

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    Although one thing to note: It's pretty easy to get to lvl 50 and then after that if you have full gear it just gets kinda boring. Any ideas on how to prolong the fun? :D
     
  6. xThunderboltx

    xThunderboltx

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    okay some hilarious bug happend to me.. centaurs are spawning near the circle of might in the first dungeon as i entered it lol... and they keep spawning

    Edit: okay.. now it was one of those excavation beasts...
     
  7. robizeratul

    robizeratul

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    hey there! I loved playing your map.I did it in single player and I enjoyed it very much.I will write my opinion now,maybe it will help you make a better map.

    Bugs : The last quest when I go into the cathedral and I have to talk to the 3 NPC's is bugged,I just kept talking to them over and over again.

    Quest at davios or david(don't remember his name) is bugged.He is at the trolls with another dude,clicked on him nothing happened.

    these where the only bugs I found so far.

    Gameplay: I like it very much! It could be improved a lot by adding variety.The one game that I really enjoyed playing was a map called "the black road" You probably know it(if not you should really check it out). I played with a buddy of mind and I can honestly say it almost never got boring.There was always stuff to do! If you implement that concept in your map it will almost never get boring.

    Don't be offended,i'm taking the time to write this in my horrible English just because I think this map could be a lot more! And I know you have the dedication to make it work!

    1) add bosses that drop specific items.Every quest gives bonus EXP and gold,you could make things more interesting.
    You can implement a lot of stuff here,
    a)boss tokens-gives access to unique items,skill upgrades and/or bonus stats.You could make a limit for these so that people don't become Godlike...also stronger bosses drop more tokens and stronger progression costs more tokens.Adding a level requirement could prevent cheating.

    An example:
    The first bandit boss has a chance to drop 1 token and an even smaller chance to drop 2 or 3...Only players between lvl 1-10 can use this

    Another example

    The bandit den final boss:drops lvl 10-20 tokens,has a chance to drop skill book that adds traits.
    Traits have come in 4 types: low lvl,normal,high,legendary(4-3-2-1)
    You can level them up (2-3 times,depends) if you have the appropriate book or pay to get it(you can't buy all of them)

    and yet another example-

    skeleton boss
    Drops high level tokens.
    Drops higher lever traits pages(or whatever you want to call them)
    Drops item set piece.Now here it gets tricky.You don't have predefined classes,that means you can't make items "archer only" so you will have to think differently about this.
    3 Items make a set(that grand a specific bonus)If you are a tank and a warrior,you would probably need a different type of set bonus.You could solve this by making 1 item different.


    Steel boots of awesome+
    Steel gloves of awesome+
    steel chest piece OR steel hat of awesome.
    Set A + 30% splash dmg set B + 10 resistance...


    you get the point..

    Damn I wrote a lot...still have some ideas,I shall write them later maybe.

    Oh yes,one last thing.Some for of crafting would be cool!I know it;s probably hard to make but it would give everything a new dimension. The Idea is simple : obtain crafting materials from monsters/shop and use it to craft.The stronger you are the better you get! Keep it simple and players will love it! Add a specific "mastery"(passive ability) to encourage some people to pick a certain profession.

    Blacksmith( creates weapons)= Increasing dmg by 3%-6%-9%-12%(each % represents a level.The higher level you get,the more items you can create)
    Herbalist - Can create stronger potions than from the shop...
    you get the idea...

    This was a lot,hope you have the patience to read all of it.If you think my ideas are valid and would like to talk on skype or something just leave me a PM.Nevertheless I will write another post in the close future,maybe there will be a few ideas you would like.Thanks you reading and for your great map!
     
  8. xThunderboltx

    xThunderboltx

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    @robizeratul herbalist could be able to create potions that grant some stat bonuses as well, they would make that potion tablet more interesting.

    btw. another bug idk if its THE save/load bug but friend tried to load his char yup.. wasnt able due to code wipe so i tried to load mine and i got the message "someones already trying to load/save"

    well.. tried to save now and i still get the message
     
  9. yuvixadun

    yuvixadun

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    Hotfixing right away, thanks.

    All other posts I've noted, will fix on a later point.

    EDIT: Fix is uploaded into the map.
     
  10. PachaXD

    PachaXD

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    where Vengeance is dropped?? :) and i think for the third dung or maybe for future dungs u should add class-set specific items :) for example theres a set u can only use with 2 handed weapon and i duno give u extra stats a new skill or improve a 2 handed weap skill, for example u could make a 5 bosses dung where first boss drop chests for all classes second hat third weaps fourth misc and fifth accesories or i duno will be a lot more interesting:)
     
  11. Vestra

    Vestra

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    so far the king hasnt cast dominion once
    summon hawk and rhino sweep have both their hotkeys set to 'H'
    For the life of me I have no idea how to get to the questgiver Dirge. Either it's upcoming content or that glowing red rune is very misleading ):

    I was also curious, will we eventually be able to change birthmarks at some point? It really only seems sensible considering how much customisation is ingame already. Also, players may find some of the other bonuses more important as they progress in the game.
     
    Last edited: Aug 8, 2012
  12. xThunderboltx

    xThunderboltx

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    So far so good.. seems like that teleport bug was unique it just happend for a bandit once..
    Well that "Holy book" is kinda odd? 1% hit and 1 Agi (improved) maybe switch the stats to something caster could need?

    Also may i suggest something bout the pets? first of the AI is a bit .. well lets say it is okay.. but could be improved since the pet lures sometimes everything in your range which isnt that good in a few situations or just moves around without any will to fight.

    Well.. the main thing i want to suggest is the Stats gain, its just simply 1 Dmg 0,5 Armor and some health each lvl.. no difference between both pets.
    How about the idea of making them more interesting?
    like..

    Str of Hero = Damage boost to pet
    Agi of Hero = Attack speed to pet
    Int of Hero (something leadership like) = Health and Armor (since most Caster could need some tanky Pet in addition to their few Defense abillitys.)

    Basically what im thinking of is to keep the pets balanced (since ur stats/gear doesnt matter to the growth of the pet) and also interesting.

    Maybe something like..
    2/3 damage each lvl and str of hero = 1 Str = 0,33 Dmg
    Hero gains 2% attack speed? so pet maybe = 1 Agi = 0,75% attack speed
    what about the Health gain? i dont know exactly ..
    but maybe for example instead of 15 life each level for the pet just 5 health and another 5 for each int + instead of 0,5 armor 0,33 armor and 0,1 each int.



    To make the pets for specific you could also give them some abillitys since the hawk is a damage dealer imo you should give him a ranged attack and maybe 1-2 abillitys for critical hit and a negative abillity thats like.. incoming damage increased by 20% (since hes NOT a tanking pet.)

    The wolf on the other hand could have some Dodge Skill, while you possibly could add another Pet like a bear that would be like a 2h Warrior - type with splash and more defense then the others.


    Another thing is the Costs of Mana seeing a mage out of mana is pretty rare so what about % costs of mana.. like 5% mana for each spell in addition the spell earns the 5% costs as spell/healpower.

    Also great for lvling would be a seperate "ranged knuckle punch" abillity with maybe in exchange of a shorter Stun or lower damage.

    So just suggestions but i think u need to change something on those things.

    EDIT: oh nearly forgot that, i acquired the Dragon birthmark and my pet earned the effect too, dunno if u intended it to work like that?
     
    Last edited: Aug 8, 2012
  13. PachaXD

    PachaXD

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    its in the palce where u can learn the skill to teleport at the back of ur target, what special with his quests or what need him for?
     
  14. Malygos10

    Malygos10

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    And where is that? Can you tell me the exact location.
     
    Last edited: Aug 8, 2012
  15. Vestra

    Vestra

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    I'm unsure of how to get to that place
     
  16. yuvixadun

    yuvixadun

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    Vengeance can be found off Ogres.
    Skill improving gear is a nice suggestion :)

    Will fix Dominion.
    You are able to get to Dirge and that inn, the entrance is just well hidden (maybe read a book about it).
    About the birthsigns: there has to be a reason to replay the game.

    Thanks, I do like your suggestions and I had planned to make them scale better with gear at some point. Its just not a priority yet :)

    Its part of the current game content, you'll just have to figure it out :)
    Its a hidden entrance.
     
  17. Malygos10

    Malygos10

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    Dude I've checked out every goddamn part of Armadale and still nothing.
     
  18. yuvixadun

    yuvixadun

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    Read some books in the library.
     
  19. Vestra

    Vestra

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    Is vengeance a skill? To be honest I'm getting quite confused with where certain items and stuff drop. If you have any interest in posting a drop list/skill list, or anyone else is willing to work on one I'd be very interested!

    Got in! I'll have to be honest that was extremely creative, reminds me a bit of Skyrim, or well, really nearly any good guild has a marker lol. A neat idea, and definitely encouragement to read books in the future. Dem argon- I mean, Elven maids.

    As for the birthsign thing, to have nearly anything in the game customisable and have one part be set in stone is kind of a dick move, especially for new players that mess it up. Re-playability can be done through other things, like heroic bosses, using older mobs for an endgame quest or even putting things in areas that players can backtrack to for various storyline/quest related reasons, like the little glowing stone area north of the furbolgs. If you have your heart set on leaving birthsigns permanent then I won't argue further but I personally don't see the point in such an open rpg.

    Looking forward to the next update, sounds like those catacombs are going to be gruesome!
     
  20. bladerdog

    bladerdog

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    I think the character codes have a big bug my lvl changed when I loaded the code and I m not the only one that has that problem.