- Joined
- Dec 31, 2006
- Messages
- 5
Okay, to give the basics of what I'm trying to do, in the map I am working on there are random events. When a certain unit enters a certain region (where it's created because of the event) it is supposed to tell only the players who have their unit near the event creature... The problem I am having is that it sends multiple messages instead of just one. Here's what the portion of the trigger that sends the message looks like:
Can someone please help me out..?
Side Note: This is my first time posting, so if I've done something wrong, please just tell me >_<
Thanks in advance,
- Grim-Death
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Event
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Actions
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Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Triggering Unit)) matching ((Unit-Type of Picked Unit)) Not equal to EventUnit)) and do (Actions)
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Loop - Actions
- Game - Display to (Player group((Owner of (First unit of group (Units within 500.00 of (Position of (Triggering Unit))))))) the text: (EventText)
- Do Nothing
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Loop - Actions
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Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Triggering Unit)) matching ((Unit-Type of Picked Unit)) Not equal to EventUnit)) and do (Actions)
-
Actions
Can someone please help me out..?
Side Note: This is my first time posting, so if I've done something wrong, please just tell me >_<
Thanks in advance,
- Grim-Death
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