• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Gallery of mixed stuff and WIPs (not warcraft related)

Status
Not open for further replies.

TDR

TDR

Level 18
Joined
Sep 26, 2004
Messages
1,543
revived due to author's request.

Thanks a lot Blink :)

Aye, so after almost 1 year of inactivity procrastinating, I decided to start posting some stuff again. Yeah, I really haven't modeled much in the past year :/.

The big thing that motivated me to start modeling again lately is the awesome Valve. They started doing, since last week's Thursday or so, one of the most awesome things a developer could do to a multiplayer game: introduce user-created content :D. They now accept submissions for models and avatars for Team Fortress 2 (which is like my most favoritest gamest everest since a little more than 1 year ago), and if they like it enough they'll put them in the game, so other people can see the awesomeness that you did. Of course, other people will be able to get your stuff too via the random drop system and they'll know that you made it.
This is an opportunity that I just can't miss.
As soon as I found out about this, I started working. So the first day I made what I'd like to be a new hat for the Soldier (my favorite class). It's a wooden bucket dubbed "Old Faithful":

metalpiss_olfaithful_image.jpg

in-game image:
metalpiss_olfaithful_ingame.jpg

high res model that I used to bake normal and ambient occlusion maps:
soldierbucket_01.jpg


And today I started working on a different model for the Soldier's rocket launcher. I wanted to make a cannon-like thingy which I'd like to name "The Admiral" (better suggestions welcomed). I didn't stray too far from the original's proportions and overall look, so it could be easily identified as the rocket launcher when taking a glimpse at the model in-game.
The world model is finished, the view model is barely started on and the texture is just a placeholder that I made just to see the general colors in-game:
on the left it's the original rocket launcher. Original RL triangles: 2808, TheAdmiral triangles: 3236; triangles limit is 8000:
the_admiral_wip_04.jpg

world model, in model viewer:
the_admiral_wip_03.jpg

world model, in-game:
01-4.jpg

02-3.jpg

03-4.jpg

04-2.jpg

view model, viewmodel_fov (field of view) 54 (default):
05-2.jpg

viewmodel_fov 75:
06-2.jpg

viewmodel_fov 90:
07-2.jpg

viewmodel_fov 100:
08.jpg

view model, ambient lighting:
09.jpg

view model, indoor lighting:
10.jpg

view model, during reload:
11.jpg

12.jpg


I hope to finish this completely in the next 2-3 days, the faster the better.
If they'll get approved (they won't), I'll jizz my pants...
 
Status
Not open for further replies.
Top