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Fusion

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Level 8
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Apr 14, 2004
Messages
481
Version:
Alpha

Status:
In Progress

Description:
Fusion is a Defensive map, which will be for eight players. You buy units from a range of 20 choices, and then fuse them together to form new units. From there, you can fuse some of these units together, forming huge lists of combinations. You are also able to fuse units to your hero to gain spells, life, mana, damage and additional speed.

You fight creeps on your own, in a small arena for 5 levels, then on the 5th round, you go into a huge 'arena' with everyone else. Last person standing wins one point. There are 50 rounds, and 10 FFA rounds. If the scores are tied, then the people who are tieing, go into a 1v1(v1v1v1 ect.)

Most of the fusions will be using the Monsters frm Warcraft, so there will be no stupid merges for creating totally off topic creatures.

Arena :

The arena isn't the normal area that is featured in Hero Arenas. It will be a big area, size not yet defined, in which there will be various terrain types, ranging from hills that will give a range bonus, to sand which will slow movement for certain units.

Resources :
Your resources are divided into two categories; Energy and Weapon Points. Your main resource, Energy, is used for binding and buying units. And Weapon points are used for buying weapons for your units.

Hero :
You will have a hero which you choose at the start, in which will be your 'Battle Leader', the Hero will have a range of Spells that will either damage, enhance, or curse units. If a hero dies, they will revive after a long period, or cost a lot energy to revive instantly. You can also bind units to your Hero.

Mode Crippling :
You will have the option to Bind and Sacrifice at any Time, except when participating in the FFA at every 5 rounds.

Units :
Each unit will have 4 different types of stats. Strength, Agility, Intelligence, and Weight. These will be used within the Inventory in the slots shown below:



Stats will affect which type of weapons your units will be able to use, and the weight will affect the type of mounts that they can use. Weapon is the current weapon that they are using, and determines there damage, cooldown, and effect.


Building Process of a Unit

Unit Dies :
There will be two options that determine what happens to one of your units when it dies.
Option one: When a unit under your control dies, it will be sent to the graveyard, which will have the options for you to either revive the unit for a Cost, or Sacrifice it in which you will get back some of the energy you spent on it.
Option Two: When a unit under your control dies, it will be automatically revived after a long period depending on its level.

Shops :
There will be several ‘shops’ in the map. Including; Slave Trader, Animal Market, Graveyard, Weaponsmith, Sacrificer, Rare Species Trader, and your main Merging Building. The Slave Trader sells ‘race’ units, such as Trolls and Ogres. The Animal Market sells ‘wild’ animals, the Graveyard is where you can merge bones together to form certain units, the Weaponsmith is where you forge weapons, from the range of; Melee, Ranged, and Magic, the Sacrificer is where you can sacrifice units to make souls, which you are able to bind with units. Also there is the rare species Trader, where you are able to purchase ‘exotic’ species. Finally, your main merging building is where all the activity happens if you want to merge two or more units together to form more enhanced units.

The whole Weapon/Mount system will not be implented till after afew versions.

Website:
http://82.170.159.98/?p=forum&id=26

Authors:
CrazynutteR
Ping


Any Comments or Suggestions, post them here, or on the forums.
 
Level 8
Joined
Apr 14, 2004
Messages
481
I've been interested in the whole X + Y = Z concept since I play an Elemental RPG where you choose elements to determine your hero, and always wanted to make a map which that concept, and after playing Binders, I decided to start this project.
 
Level 1
Joined
Mar 12, 2006
Messages
3
nice project. reminds me of a game called impossible creatures.
its about having a gen pool where you can melt 2 creatures together to form a new one.
taking feks a wasp (size 1) and a crocodile (size 5) would make a waspodile size 5 which could both flie and swim having a poisonous sting and a nasty bite. practically a meld together.

dont know if you can use this for anything. but i thought it could be a cool concept to introduce to some of the concepts already in mapping in warC3.
however it would demand a great amount of modelling.
 
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