1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Frontier Hero Siege 1.05

Submitted by LoneBee
This bundle is marked as approved. It works and satisfies the submission rules.
Author's Note
Guys, I've came back after quite some years.
However, I did plan to discontinue this project years ago. So, I just came here a bit to check up my map.
I can't even imagine my map has been downloaded (and hopefully enjoyed) by thousands of players, although w3 players are
less likely foundable now, but regardless I'd like to say my thanks to all of you guys! I remembered that this project was the very first step I took into the world of computers, albeit impulsively and vaguely (I think I was in junior high that time). Making this project alone (with online resources from awesome authors) has been a meaningful experience to me. I'm sorry to all of those (if there were any) who waited for an update in vain. Know that I still strive in developing something liveful like games, novels (although as a hobby for now) and if any of you are interested in contacting me, maybe to share aspirations, asking for a joint project, or maybe interested on taking over this map? haha.. feel free to contact me on email: hornet.lonebee@gmail.com


Map Info
In this map, you'll get a chance to choose your own hero, your objective is to protect the Stone of Life from enemies.. I recommended that you play this at least 2 Players.. Well, there are some heroes that can go solo, but there are some heroes that troubled to defend the city alone too.. Oh and please let me know if there is any bugs or errors! Also, the screenshots here are a bit outdated. I'll update it later, please be patient..

Story
Story

In a mysterious fantasy world far, far away...
There was a prosperous continent full of life and harmony, Leasaria was its name.
The plants there had been blessed with health by the ever-merciful Goddess Leasaria using the holy Stone of Life.
Its inhabitants was ready to protect Leasaria with their lives,
The loyal and brave kingdom soldiers, Sonata Knights;
The union of researchers and sorcerers, Espada Magicians;
The faithful followers of Goddes Leasaria, Holy Order;
And Grandalla Mercenaries,a guild full of proud and courageous warriors.
Leasaria was safeguarded by these 4 holding powers from the Kingdom of Grandalla, led by King Zilfallon.

Alas, the peace was not blessed by the Stone of Life, as the denizen of the neighboring continent Rynkarum has arrived in the shores of Leasaria without any peaceful intention. Apocalypse, with its notorious 4 Darkspawn and its leader Drakkar had invaded with its full army, though the leader of Darkspawn, Berial, had been missing and his whereabouts are unknown.

Apocalypse was the ruling power in the barren continent of Rynkarum, a place full of conflict once ruled by the avaricious war-loving Goddess Rynka. She is the polar opposite of her twin, Leasaria, and she envied her for it.
Drakkar's ambition is to create a peaceful place for his people to live in, which motivated him to unite the continent of Rynka. However, the strong influence Goddes Rynka had on her people started consuming Drakkar and his followers.
Drakkar, blinded by Goddess Rynka's greed, declared another war and intended to destroy his world by combining the Stone of Life and Stone of Despair, a stone made by Goddess Rynka to rend the harmony in her continent.

Berial, as the only one not under the influence of Goddess Rynka for an unknown cause, escaped to Leasaria and informed the King of Drakkar's ambition, unknowingly of Goddess Rynkas influence upon Drakkar and his followers. Emperor Zilfallon summoned the 4 factions to unite and defend the Stone of Life from the impending Apocalypse.

And so it began......

Features
-4 Available Slot for Players
-Several Heroes with their unique skills
-AI Allies
-Enemy forces that will attack your town endlessly
-4 Bosses and Some Wanted Bosses
-Items and Recipes
-"Bounty Hunting" System
-AI Ally Heroes that can be recruited randomly after defeat them
-Instrumental BGM

Change Log
Change Log
Version 1.00
-Lack of Quality in environment
-Some imbalance in the gameplay
Version 1.01
-Terrain Quality Improved
-The gameplay has been balanced
-Kills Score Leaderboard has been added
-Several camera appointment has been added
Version 1.02
-3 New Heroes
-Weapon Improvement System added
-Money and Lumber Overtime System added
-Allies Balancing
-Harder Enemies
-New Item
-Environment and Cinematic Improvement
Version 1.03
-Icons Placement Fixed
-Some Skills Explaination Fixed
Version 1.03b
-Icons Malfunctions Fixed
Version 1.04
-New Heroes
-Heroes from FF (Cloud and Squall)
-Some Custom Trigger Spell
-Difficulty depends on the number of players
-New Items and Recipes
-New AI : Wyvern
-AI's Hero changed, you will get one as an ally randomly
-New BGM
-Commands Code (Player 1 Only)
-You can buy gems to heals the Stone of Life
Version 1.05
-Difficulty Error Fixed
-Terrain and Battlefield Changed
-New AI Allies (Riflemen, Mortar)
-New Enemies (Vampire Clone, Demolisher, Bannerman)
-"Bounty Hunting" System
-New Characters and Skills
-HP and MP Regen around the Stone of Life
-Ankh of Reincarnation can be dropped now

Next Plans
Still no ideas, maybe fix some bugs (If there is any)

Gameplay Screenshot
Gameplay

[​IMG]
--------------------------------------------------------------------------------------
[​IMG]

Terrain Screenshot
Terrain

[​IMG]
--------------------------------------------------------------------------------------
[​IMG]
--------------------------------------------------------------------------------------
[​IMG]

CREDITS
Thanks to -Grendel, paulH, Mephestrial, Ampharos_222, wugiboy, Frankster, Ramza, Kuhneghetz, Mc !, Elenai, Dan van Ohllus, Kitabatake, Tarrasque, Ket, General Frank, Arisaitou, BloodElf300, TurtleRacingCar, Mobilize, PeeKay, CRAZYRUSSIAN, kola, Palaslayer, NFWar, Hellx-Magnus, WILL THE ALMIGHTY, JetFangInferno, judash137, Pyritie, Tr!KzZ, jatter2, N00byStance, Champara Bros, Infrisios, Nasrudin, Devine, NFWar, Tranquil, Archangel_Tidusx, wojia10502, Lady Kelaodesi, Callahan, Discipline and Pyramidhe@d for their awesome Models and Icons!
SPECIAL THANKS to sonofjay and Setokaiva for their suggestions
Please Subscribe, Rate, Comment or +rep

I'll give +rep for the people who contributed

Map Editors and Contributors
*LoneBee (Me) = Gameplay, Heroes, Items, Skills, Systems, Status
*Furet de Morgenster (My friend and not a hive user, search him at Facebook if you want)= Histories, Translations
*Kandice (Loading Screen Creator)
*Andeavenor (Minimap Display Creator)
*Auhor of the BGM : Animetal Band

"It is either death at the hand of the enemy, or die in the hand of the enemy..."
-Furet de Morgenster

Keywords:
Hero Siege, Hero Defense, Hero, Siege, Defense, FHS, Frontier Hero Siege, Frontier, Drakkar, City, Lonebee, Zilfallon
Contents

Frontier Hero Siege 1.05 (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/Jun/05 15:23:41 Comment: [Approved] Updated and approved. Resource Moderation - Rules Vengeancekael - [Contact] Date: 2012/May/28 18:30:52 Reasons: The disabled versions of custom icons are not...
  1. LoneBee

    LoneBee

    Joined:
    May 11, 2012
    Messages:
    15
    Resources:
    1
    Maps:
    1
    Resources:
    1
    UPDATED, its now have a major changes from before, but i haven't tested it on multiplayer yet.. So let me know if there is any bugs or errors :goblin_good_job:
     
  2. Revis

    Revis

    Joined:
    Jun 11, 2012
    Messages:
    2
    Resources:
    0
    Resources:
    0
    good map but the heroes were not lively
     
  3. Schamanu

    Schamanu

    Joined:
    Jun 24, 2011
    Messages:
    57
    Resources:
    0
    Resources:
    0
    tested the latest version in singleplayer, couldnt find any bugs, but you could consider to make it possible to drop the "Ankh of ressurection", i didnt need the ankh and in mid game i really needed the inventory slot, so i had to run into masses of creeps and stop attacking them to get killed just to get rid of the 2 ankhs, while they are really helpful for the beginning, at some point in time you just dont need them anymore.
     
  4. LoneBee

    LoneBee

    Joined:
    May 11, 2012
    Messages:
    15
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Really? Then give me your suggestions, and I would think and improve it into more better :thumbs_up:

    Hmm... Well, thanks for that useful info, i'll definitely change it in the next update :wink:
     
  5. Almia

    Almia

    Joined:
    Apr 24, 2012
    Messages:
    4,860
    Resources:
    35
    Spells:
    30
    Tutorials:
    4
    JASS:
    1
    Resources:
    35
    Its Artifacts
     
  6. LoneBee

    LoneBee

    Joined:
    May 11, 2012
    Messages:
    15
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Another Update: See Changelog
    Haven't tested it in multiplayer, and it seems it doesn't have any bugs and errors..
    But maybe if you find it, please let me know.. :goblin_good_job:
     
  7. StaticMan

    StaticMan

    Joined:
    Jul 12, 2012
    Messages:
    16
    Resources:
    0
    Resources:
    0
    Played it on solo multi, and have a few comments:

    1. I liked the idea of fighting the final boss in a separate area. Basically it gives the players the choice of either leaving the base unguarded and chasing after the boss or staying in the base to protect it from the constantly spawning creeps even after the boss runs away. The creeps can constantly put pressure on the base, and the players will be forced to either split up or abandon the base entirely in order to go full force against the boss. However, the creeps are easy enough to dispatch once your hero attains a certain level, and the cpu hero who'll eventually aid you makes it far too easy to defend and farm gold and lumber to buy better items and upgrades, and to eventually outfit your cpu ally with items.

    2. Speaking of the cpu hero, he really makes the game easier once you get him to aid you in the defense. However, I noticed some strange things that he does in the game:
    - when he's too far away from the base, like very near the sides of the map, he just stands where he killed the last creep and rarely comes back to the base unless he either dies or completely makes it to one of the three portals. Funny thing is, once he gets to the level where it's most unlikely that he'll die from the creeps, he sometimes he gets stuck at one side of the map, camping and slaughtering the creeps that pass by him, then going back to the edge.
    - and when he does make it to one of the portals and decides to come back to the base, he always ends up selling the first item he has in his inventory. Kinda made me both sad and mad to see him first sell the +150 damage orb, followed by the serathil and vamp medal i made especially for him lol.

    And a few suggestions:

    1. You could make the creeps stats scale up after each wave, especially after the boss runs away, like for example, giving them a minor damage/armor/life increase after every wave to make things harder for players who do choose to "fatten up" before going for the boss.

    2. Make the cpu hero return to his post infront of the stone when he's too far away from it. Or remove him entirely and plunge all of us players in a really challenging game (frankly, having him defend the base after he's been outfitted with damage + lifedrain + atkspd items makes the game wayyy too easy lol).

    3. Perhaps you could make the units generated by the town's portal move a bit forward infront of the stone instead of crowding behind it. They usually end up blocking the most direct path from the recipe guy to the shops, and together with the towers, they end up forcing players to circle around them. Not good when being pressured by attacking vampires supported by bannermen while trying to make an item that requires running back and forth from the blacksmith/artifact shop to the recipe guy. Or, you could move the shops to the extreme left/right of the base so anyone who wishes to spend some time away from combat in order to do some item combining may be able to do so with minimal disturbance and collision with other units.

    4. So far I have only tried one hero (the Arcane Maiden) but I find it weird that her ultimate, Waking the Fallen, somehow changes its name to "Air Strike" once you've learned it. Maybe you can fix this bug in the next update?

    Overall a good game, one that I definitely enjoyed, even on solo.
     
  8. LoneBee

    LoneBee

    Joined:
    May 11, 2012
    Messages:
    15
    Resources:
    1
    Maps:
    1
    Resources:
    1
    1.Generally, the big problems are about the allies movement, am I right? Well, I realized some of AI Allies movement that kinda stuck in one place, but i still try about how to fix it.. So, for the time being, please make use of the command system that i already made there, you can see F9 and then check the command system info section there for further information..
    2.About the difficulty, i've made it easier when you play solo, but the more players join, the more difficult the game will be.. I've once tried to make the game a bit hard, but it become too hard and the game become imbalance (you'll be surrounded by enemies and too easy to die).. But i'll try to make the game more balanced so it'll not be too easy nor hard..

    Nice idea, I'll try it

    My apologies, i'll definitely fix it in the next update..

    I appreciate your comments and suggestions, Sir. Thank you very much. :infl_thumbs_up:
     
  9. Daredeamon

    Daredeamon

    Joined:
    Dec 22, 2008
    Messages:
    200
    Resources:
    2
    Maps:
    2
    Resources:
    2
    You have a shop titled: Artefacts.

    I couldn't help but urge myself to tell you... It's spelled "Artifacts"

    Nice map though; :)
     
  10. LoneBee

    LoneBee

    Joined:
    May 11, 2012
    Messages:
    15
    Resources:
    1
    Maps:
    1
    Resources:
    1
    He already said it but i still forgot :vw_unimpressed:
    I'll change it in the next update, lol thanks
     
  11. andre5913

    andre5913

    Joined:
    Sep 30, 2010
    Messages:
    14
    Resources:
    0
    Resources:
    0
    I'd said its a lot of fun.However i'd like to said.
    1.As many have commented the enemy creeps should grow stronger.I'd suggest they'd grow stronger when the final boss rans away , so that attemping to get fed a lot before the boss be harder, however this should also came with an slowly increasing bounty for kill
    2.They are still some icons screwed up , the lunar knight passive is iconless (green) when learned but has icon before learning.Arcane Maiden ultimate is named Air strike upon learn
    3.The AI hero needs some changes , he sells the items you give him/her and if (s)he cans he'll block the midde portal.It would be smart to make him/her stay at the base and going up to the middle of the map
    4.Some heroes description is a bit long and people dont bother to read , finishing with and unplesant hero , and some descriptions fail to accuratly said if the hero is support , tank ,mage , killer...
    5.While i dont find any hero extremely poweful i do found some too weak , as both summoners.I suggest to lower cooldowns
    6.Sightly increase the hp regeneracion early game , having to return to the stone constanly can be distruptive.The same for mana in agility and strength heroes
    7.I would be nice to be able to buy towers back(But they should be expensive) I could also be viable to improve the max hitpoints of the towers and their attack.
    8.They bosses hit too hard and have weak and few spells.I suggest to weaken their attack and improve their spells , for example , the final boss barely summons weak infernals , but beats the crap out of you with attacks.This is true for all bosses but the second one , who transforms into bats that are annoying and damagefull
    9.The final boss and the lunar knight are hard to select
     
  12. TheLol156

    TheLol156

    Joined:
    Feb 24, 2012
    Messages:
    15
    Resources:
    0
    Resources:
    0
    I have to agree,This is VERY annoying and buggy,atleast its still approved,I picked up another problem once as well.The A.I hero didnt spawn,is there an explanation for this?(im not telling andre5913 to reply,im asking LoneBee to.)
     
  13. LoneBee

    LoneBee

    Joined:
    May 11, 2012
    Messages:
    15
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Guys, I've came back after quite some years.
    However, I did plan to discontinue this project years ago. So, I just came here a bit to check up my map.
    I can't even imagine my map has been downloaded (and hopefully enjoyed) by thousands of players, although w3 players are
    less likely foundable now, but regardless I'd like to say my thanks to all of you guys! I remembered that this project was the very first step I took into the world of computers, albeit impulsively and vaguely (I think I was in junior high that time). Making this project alone (with online resources from awesome authors) has been a meaningful experience to me. I'm sorry to all of those (if there were any) who waited for an update in vain. Know that I still strive in developing something liveful like games, novels (although as a hobby for now) and if any of you are interested in contacting me, maybe to share aspirations, asking for a joint project, or maybe interested on taking over this map? haha.. feel free to contact me on email: hornet.lonebee@gmail.com
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,041
    Resources:
    1
    Maps:
    1
    Resources:
    1
    3/5.
    Everything happens so fast.
    I don't think the difficulty is adjusted depending on the number of players.
    Could use more item variety.